CheatMenuSA/src/utils/rpc.cpp

177 lines
4.6 KiB
C++

#include "pch.h"
#include "rpc.h"
#include "utils/util.h"
#include "pages/menu.h"
#include "pages/vehicle.h"
#include "cheatmenu.h"
// discord server ids
const char* id = BY_GAME("951199292981403669", "951448264195059712", "951457540573655080");
static char asciitolower(char in)
{
if (in <= 'Z' && in >= 'A')
{
return in - ('Z' - 'z');
}
return in;
}
void RPC::Shutdown()
{
if (f_ShutDown)
{
CallDyn<>(reinterpret_cast<int>(f_ShutDown));
}
}
void RPC::Init()
{
const char* dllPath = PLUGIN_PATH((char*)FILE_NAME "/dlls/discord-rpc.dll");
// check if the dll exits
if (!std::filesystem::exists(dllPath))
{
Log::Print<eLogLevel::Error>(TEXT("Menu.DiscordRPCNoDll"));
return;
}
if (!hDll)
{
hDll = NULL;
f_Init = NULL;
f_Update = NULL;
f_ShutDown = NULL;
hDll = LoadLibrary(dllPath);
if (hDll)
{
f_Init = GetProcAddress(hDll, "Discord_Initialize");
f_Update = GetProcAddress(hDll, "Discord_UpdatePresence");
f_ShutDown = GetProcAddress(hDll, "Discord_Shutdown");
}
}
if (f_Init)
{
CallDyn<const char*, int, int, int>((int)f_Init, id, NULL, NULL, NULL);
drpc.startTimestamp = time(0);
bInit = true;
}
else
{
Log::Print<eLogLevel::Error>(TEXT("Menu.DiscordRPCInitFailed"));
}
}
void RPC::Process()
{
if (!(Menu::m_bDiscordRPC && bInit))
{
return;
}
static std::string detailsText, stateText, smallImg, smallImgText, largeImg, largeImgText;
static size_t curImage = Random(1, 5);
static size_t timer = CTimer::m_snTimeInMilliseconds;
CPlayerInfo *pInfo = &CWorld::Players[CWorld::PlayerInFocus];
CPlayerPed *pPed = pInfo->m_pPed;
if (pPed)
{
size_t curTimer = CTimer::m_snTimeInMilliseconds;
#ifdef GTASA
size_t wantedLevel = pPed->GetWantedLevel();
#else
size_t wantedLevel = pPed->m_pWanted->m_nWantedLevel;
#endif
if (BY_GAME(Util::IsOnMission(), false, false))
{
stateText = TEXT("RPC.DoingMission");
}
if (wantedLevel > 0)
{
detailsText = std::format("{}: ", TEXT("Player.WantedLevel"));
for (size_t i = 0; i < wantedLevel; ++i)
{
detailsText += "";
}
if (wantedLevel > 3)
{
stateText = TEXT("RPC.OnRampage");
}
}
else
{
detailsText = std::format("{}: ${}", TEXT("Player.Money"), pInfo->m_nMoney);
}
#ifndef GTA3
if (pPed->m_nAreaCode != 0) // world
{
stateText = TEXT("RPC.InsideInterior");
}
#endif
if (BY_GAME(pPed->m_nPedFlags.bInVehicle, pPed->m_bInVehicle, pPed->m_bInVehicle))
{
std::string name = Vehicle::GetNameFromModel(pPed->m_pVehicle->m_nModelIndex);
std::transform(name.begin(), name.end(), name.begin(), asciitolower);
smallImgText = std::format("{} {} {} {}", TEXT("RPC.Driving"), name, TEXT("RPC.In"), Util::GetLocationName(&pPed->GetPosition()));
smallImg = "drive";
}
else
{
smallImg = "walk";
smallImgText = std::format("{} {} {}", TEXT("RPC.Walking"), TEXT("RPC.In"), Util::GetLocationName(&pPed->GetPosition()));
}
if (CheatMenu::IsMenuShown())
{
stateText = TEXT("RPC.BrowsingCheatMenu");
}
if (Command<Commands::IS_CHAR_DEAD>(CPools::GetPedRef(pPed)))
{
stateText = TEXT("RPC.Wasted");
}
if (BY_GAME(pPed->m_nPedFlags.bIsBeingArrested, false, false))
{
stateText = TEXT("RPC.Busted");
}
largeImgText = std::format("{}: {} - {}: {}", TEXT("Player.Armour"), pPed->m_fArmour, TEXT("Player.Health"), int(pPed->m_fHealth));
largeImg = std::format("{}{}", BY_GAME("sa", "vc", "3"), curImage);
drpc.details = detailsText.c_str();
drpc.state = stateText.c_str();
drpc.smallImageKey = smallImg.c_str();
drpc.smallImageText = smallImgText.c_str();
drpc.largeImageKey = largeImg.c_str();
drpc.largeImageText = largeImgText.c_str();
if (f_Update)
{
CallDyn<DiscordRichPresence*>(int(f_Update), &drpc);
}
if (curTimer - timer > 5*60000)
{
curImage++;
if (curImage > 5) // Must upload images to discord servers
{
curImage = 1;
}
timer = curTimer;
}
}
}