CheatMenuSA/CheatMenu/CheatMenu.h
2020-12-11 01:36:18 +06:00

61 lines
1.1 KiB
C++

/*
Required:
Visual Studio 2015.3 (v140)
Plugin SDK
*/
#pragma once
#include "Animation.h"
#include "Game.h"
#include "Hook.h"
#include "Menu.h"
#include "Ped.h"
#include "Player.h"
#include "Teleport.h"
#include "Vehicle.h"
#include "Visual.h"
#include "Weapon.h"
class CheatMenu : Hook, Animation, Game, Menu, Ped, Player, Teleport, Vehicle, Visual, Weapon
{
private:
static unsortedMap header;
static void ProcessMenu();
static void ProcessWindow();
static void ApplyImGuiStyle();
public:
CheatMenu();
~CheatMenu();
};
class Launcher
{
public:
Launcher()
{
Events::initRwEvent += []()
{
bool launch = true;
uint gameVersion = GetGameVersion();
if (gameVersion != GAME_10US_HOODLUM && gameVersion != GAME_10US_COMPACT) {
MessageBox(HWND_DESKTOP, "CheatMenu requires v1.0 US of the game.", "CheatMenu", MB_ICONERROR);
launch = false;
}
if (GetModuleHandleA("SAMP.dll")) {
MessageBox(HWND_DESKTOP, "SAMP detected. Exiting CheatMenu.", "CheatMenu", MB_ICONERROR);
launch = false;
}
if (launch)
{
flog << "Loading CheatMenu" << std::endl;
static CheatMenu cheatmenu;
}
};
}
} launcher;