CheatMenuSA/src/weapon.h
2022-01-20 13:04:45 +06:00

58 lines
2.0 KiB
C++

#pragma once
#include "pch.h"
class Weapon
{
private:
#ifdef GTASA
static inline bool m_bAutoAim;
static inline bool m_bRapidFire;
static inline bool m_bDualWeild;
static inline bool m_bMoveAim;
static inline bool m_bMoveFire;
static inline int m_nSelectedGang;
static inline int m_nGangWeaponList[10][3] =
{
{WEAPON_PISTOL, WEAPON_MICRO_UZI, WEAPON_UNARMED}, // Ballas
{WEAPON_PISTOL, WEAPON_UNARMED, WEAPON_UNARMED}, // Grove
{WEAPON_PISTOL, WEAPON_UNARMED, WEAPON_UNARMED}, // Vagos
{WEAPON_UNARMED, WEAPON_UNARMED, WEAPON_UNARMED}, // SF Rifa
{WEAPON_PISTOL, WEAPON_MICRO_UZI, WEAPON_UNARMED}, // Da Nang Boys
{WEAPON_DESERT_EAGLE, WEAPON_UNARMED, WEAPON_UNARMED}, // Mafia
{WEAPON_PISTOL, WEAPON_AK47, WEAPON_UNARMED}, // Triads
{WEAPON_PISTOL, WEAPON_MICRO_UZI, WEAPON_UNARMED}, // VLA
{WEAPON_UNARMED, WEAPON_UNARMED, WEAPON_UNARMED}, // Gang 9
{WEAPON_UNARMED, WEAPON_UNARMED, WEAPON_UNARMED}, // Gang 10
};
static inline std::vector<std::string> m_GangList =
{
"Ballas", "Grove street families", "Los santos vagos", "San fierro rifa",
"Da nang boys", "Mafia", "Mountain cloud triad", "Varrio los aztecas", "Gang9", "Gang10"
};
#else
static inline bool m_bInfiniteAmmo;
#endif
static inline bool m_bFastReload;
static inline bool m_bHugeDamage;
static inline bool m_bLongRange;
static inline int m_nAmmoCount = 99999;
static inline uchar m_nCurrentWeaponSlot = -1;
static inline int m_nSelectedWeapon;
public:
#ifdef GTASA
static inline ResourceStore m_WeaponData { "weapon", eResourceType::TYPE_BOTH, ImVec2(65, 65) };
static void GiveWeaponToPlayer(std::string& weapon_type);
static void SetGangWeapon(std::string& weapon_type);
#else
static inline ResourceStore m_WeaponData { "weapon", eResourceType::TYPE_TEXT };
static void GiveWeaponToPlayer(std::string& rootkey, std::string& model, std::string& name);
#endif
Weapon();
static void ShowPage();
};