71 lines
2.1 KiB
C++
71 lines
2.1 KiB
C++
/*
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Author: Grinch_
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Copyright Grinch_ 2019-2022. All rights reserved.
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Required:
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DirectX 9 SDK
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Plugin SDK
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Build Tools 2022 (v143)
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Windows SDK
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*/
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#pragma once
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#include "animation.h"
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#include "game.h"
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#include "menu.h"
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#include "ped.h"
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#include "player.h"
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#include "teleport.h"
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#include "vehicle.h"
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#include "visual.h"
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#include "weapon.h"
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class CheatMenu : Animation, Game, Menu, Ped, Player, Teleport, Vehicle, Visual, Weapon
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{
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private:
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enum class eMenuPages
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{
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ANIMATION, ANNIVERSARY, GAME, MENU, NONE, PED, PLAYER, TELEPORT, UPDATE, VEHICLE, VISUAL, WEAPON, WELCOME
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};
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struct HeaderData
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{
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std::string name;
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void *pFunc;
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eMenuPages page;
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bool skipHeader = false;
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};
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static inline eMenuPages m_nMenuPage = eMenuPages::WELCOME;
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static inline bool m_bShowMenu = false;
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static inline ImVec2 m_fMenuSize = ImVec2(screen::GetScreenWidth() / 4, screen::GetScreenHeight() / 1.2);
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static inline bool m_bSizeChangedExternal = false;
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static void ApplyStyle();
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static void DrawWindow();
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static void ShowAnniversaryPage();
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static void ShowUpdatePage();
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static void ShowWelcomePage();
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static void ProcessPages();
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static inline std::vector<HeaderData> m_headerList
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{
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{"Teleport", &Teleport::ShowPage, eMenuPages::TELEPORT},
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{"Player", &Player::ShowPage, eMenuPages::PLAYER},
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{"Ped", &Ped::ShowPage, eMenuPages::PED},
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{"Animation", &Animation::ShowPage, eMenuPages::ANIMATION},
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{"Vehicle", &Vehicle::ShowPage, eMenuPages::VEHICLE},
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{"Weapon", &Weapon::ShowPage, eMenuPages::WEAPON},
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{"Game", &Game::ShowPage, eMenuPages::GAME},
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{"Visual", &Visual::ShowPage, eMenuPages::VISUAL},
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{"Menu", &Menu::ShowPage, eMenuPages::MENU},
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{"Welcome", &ShowWelcomePage, eMenuPages::WELCOME, true},
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{"Update", &ShowUpdatePage, eMenuPages::UPDATE, true},
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{"Anniversary", &ShowAnniversaryPage, eMenuPages::ANNIVERSARY, true}
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};
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public:
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CheatMenu();
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~CheatMenu();
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static void ResetMenuSize();
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};
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