CheatMenuSA/src/Ped.h
Grinch_ 233fcd244f New stuff & fixes
1. Improved project structure #46
2. Refactored internal json code
3. Fixed command console not working
4. Added veh command in command console
5. Added options to remove ped and car in certain radius
6. Added teleport fade effect
7. Fixed getting buried when teleporting
8. Fixed an issue with bomb remote
2021-01-03 17:48:07 +06:00

41 lines
819 B
C++

#pragma once
#include "Player.h"
#include "Weapon.h"
class Ped
{
private:
static ImGuiTextFilter filter;
static std::string selected_item;
static std::vector<std::string> search_categories;
static std::vector<std::unique_ptr<TextureStructure>> peds_vec;
static CJson ped_json;
static CJson pedspecial_json;
static std::vector<std::string> gang_names;
static bool exgangwars_installed;
static int ped_remove_radius;
struct spawn_ped {
static std::vector<CPed*> list;
static int accuracy;
static int health;
static bool dont_move;
static bool ped_bleed;
static std::vector<std::string> ped_type;
static int selected_ped_type;
static int weapon_id;
};
friend class Player;
friend class Weapon;
public:
Ped();
~Ped();
static void Main();
static void SpawnPed(std::string& model);
};