CheatMenuSA/CheatMenu/Util.h
2020-12-03 03:19:16 +06:00

17 lines
610 B
C++

#pragma once
class Util
{
private:
static bool LoadTextureFromFileDx11(const char* filename, ID3D11ShaderResourceView** out_srv);
public:
static void ClearCharTasksVehCheck(CPed* ped);
static CVehicle* GetClosestVehicle(CPlayerPed* player);
static int GetLargestGangInZone();
static void LoadTexturesInDirRecursive(const char * path, const char * file_ext, std::vector<std::string>& category_vec, std::vector<std::unique_ptr<TextureStructure>> &store_vec);
static bool IsOnMission();
static std::string GetLocationName(CVector *pos);
static void RainbowValues(int &r, int&g, int &b, float speed);
};