CheatMenuSA/src/teleport.h
2021-10-25 20:03:27 +06:00

43 lines
1.1 KiB
C++

#pragma once
#include <vector>
#include "pch.h"
class Teleport
{
private:
static inline bool m_bInsertCoord;
static inline bool m_bQuickTeleport;
static inline char m_nInputBuffer[INPUT_BUFFER_SIZE];
static inline ResourceStore m_tpData{ "teleport", eResourceType::TYPE_TEXT };
static inline char m_nLocationBuffer[INPUT_BUFFER_SIZE];
static inline uint m_nQuickTeleportTimer;
#ifdef GTASA
static inline CJson m_SpriteJson = CJson("radar sprite");
#endif
struct m_Teleport
{
static inline bool m_bEnabled;
static inline CVector m_fPos = { -1, -1, -1 };
static inline uint m_nTimer;
};
#ifdef GTASA
/*
Generates radar sprite coordinates on the fly.
Shouldn't get saved in 'teleport.json', needs to be cleared at game shutdown.
*/
static void FetchRadarSpriteData();
#endif
protected:
Teleport();
public:
static void Draw();
static void TeleportPlayer(bool get_marker = false, CVector pos = CVector(0, 0, 0), int interior_id = 0);
static void TeleportToLocation(std::string& rootkey, std::string& bLocName, std::string& loc);
static void RemoveTeleportEntry(std::string& rootkey, std::string& key, std::string& val);
};