CheatMenuSA/src/Paint.h
2021-03-03 01:18:37 +06:00

99 lines
3.3 KiB
C++

// Portion of this source is taken from MoonAdditions https://github.com/THE-FYP/MoonAdditions
// To keep the licensing simple this file would go under MIT License, GPLv3 won't apply
// Copyright (c) 2012 DK22Pac
// Copyright (c) 2017 FYP
// Copyright (c) 2021 Grinch_
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#pragma once
class Paint
{
private:
// store vehicle specific data
struct VehData
{
struct MaterialProperties
{
MaterialProperties() :
_color{ 0, 0, 0, 0 },
_recolor(false),
_retexture(false),
_originalColor{ 0, 0, 0, 0 },
_originalTexture(nullptr),
_originalGeometryFlags(0),
_geometry(nullptr)
{
}
RwRGBA _color;
std::weak_ptr<RwTexture> _texture;
bool _recolor;
bool _retexture;
RpGeometry* _geometry;
RwRGBA _originalColor;
RwTexture* _originalTexture;
RwInt32 _originalGeometryFlags;
};
// carcols color id
uchar primary_color = 0;
uchar secondary_color = 0;
std::unordered_map<RpMaterial*, MaterialProperties> materialProperties;
VehData(CVehicle* veh)
{
primary_color = veh->m_nPrimaryColor;
secondary_color = veh->m_nSecondaryColor;
}
void setMaterialColor(RpMaterial* material, RpGeometry* geometry, RwRGBA color, bool filter_mat = false);
void setMaterialTexture(RpMaterial* material, std::shared_ptr<RwTexture> texture9, bool filter_mat = false);
void resetMaterialColor(RpMaterial* material);
void resetMaterialTexture(RpMaterial* material);
};
inline static VehExtender<VehData> vehdata;
protected:
inline static std::map<std::string, std::shared_ptr<RwTexture>> textures;
struct veh_nodes
{
inline static std::vector<std::string> names_vec{ "Default" };
inline static std::string selected = "Default";
};
Paint();
~Paint();
static void UpdateNodeListRecursive(CVehicle* pVeh);
static void NodeWrapperRecursive(RwFrame* frame, CVehicle* pVeh, std::function<void(RwFrame*)> func);
static void SetNodeColor(CVehicle* pVeh, std::string node_name, CRGBA color, bool filter_mat = false);
static void SetNodeTexture(CVehicle* pVeh, std::string node_name, std::string texturename, bool filter_mat = false);
static void ResetNodeColor(CVehicle* veh, std::string node_name);
static void ResetNodeTexture(CVehicle* pVeh, std::string node_name);
static void RenderEvent(CVehicle* pVeh);
static void ResetAfterRenderEvent(CVehicle* pVeh);
};