CheatMenuSA/CheatMenu/Vehicle.h
2021-07-17 13:51:02 +06:00

89 lines
3.2 KiB
C++

#pragma once
#include "Neon.h"
#include "Paint.h"
class Vehicle : public Paint, public Neon
{
private:
inline static bool m_bBikeFly;
inline static bool m_bDontFallBike;
inline static bool m_bVehHeavy;
inline static bool m_bVehWatertight;
inline static bool m_bNoDamage;
inline static int m_nDoorMenuButton;
inline static std::string m_DoorNames[6] =
{"Hood", "Boot", "Front left door", "Front right door", "Rear left door", "Rear right door"};
inline static int m_nVehRemoveRadius;
inline static bool m_bLockSpeed;
inline static float m_fLockSpeed;
inline static std::map<int, std::string> m_VehicleIDE;
inline static std::vector<std::vector<float>> m_CarcolsColorData;
inline static std::map<std::string, std::vector<int>> m_CarcolsCarData;
struct m_Color
{
inline static bool m_bMatFilter = true;
inline static int m_nRadioButton = 1;
inline static bool bShowAll;
inline static float m_fColorPicker[3]{0, 0, 0};
};
struct m_Neon
{
inline static float m_fColorPicker[3]{0, 0, 0};
inline static bool m_bRainbowEffect;
inline static uint m_nRainbowTimer;
inline static bool m_bApplyOnTraffic;
inline static uint m_bTrafficTimer;
};
struct m_Spawner
{
inline static SSearchData m_VehData;
inline static bool m_bSpawnInside = true;
inline static bool m_bSpawnInAir = true;
inline static char m_nLicenseText[9];
};
inline static SSearchData m_TuneData;
inline static bool m_bImagesLoaded;
struct m_UnlimitedNitro
{
inline static bool m_bEnabled;
inline static bool m_bCompAdded;
};
inline static std::vector<std::string> (m_HandlingFlagNames) = // 32 flags
{
"1G_BOOST", "2G_BOOST", "NPC_ANTI_ROLL", "NPC_NEUTRAL_HANDL", "NO_HANDBRAKE", "STEER_REARWHEELS",
"HB_REARWHEEL_STEER", "ALT_STEER_OPT",
"WHEEL_F_NARROW2", "WHEEL_F_NARROW", "WHEEL_F_WIDE", "WHEEL_F_WIDE2", "WHEEL_R_NARROW2", "WHEEL_R_NARROW",
"WHEEL_R_WIDE", "WHEEL_R_WIDE2",
"HYDRAULIC_GEOM", "HYDRAULIC_INST", "HYDRAULIC_NONE", "NOS_INST", "OFFROAD_ABILITY", "OFFROAD_ABILITY2",
"HALOGEN_LIGHTS", "PROC_REARWHEEL_1ST",
"USE_MAXSP_LIMIT", "LOW_RIDER", "STREET_RACER", "SWINGING_CHASSIS", "Unused 1", "Unused 2", "Unused 3",
"Unused 4"
};
inline static std::vector<std::string> (m_ModelFlagNames) = // 32 flags
{
"IS_VAN", "IS_BUS", "IS_LOW", "IS_BIG", "REVERSE_BONNET", "HANGING_BOOT", "TAILGATE_BOOT", "NOSWING_BOOT",
"NO_DOORS", "TANDEM_SEATS",
"SIT_IN_BOAT", "CONVERTIBLE", "NO_EXHAUST", "DOUBLE_EXHAUST", "NO1FPS_LOOK_BEHIND", "FORCE_DOOR_CHECK",
"AXLE_F_NOTILT", "AXLE_F_SOLID", "AXLE_F_MCPHERSON",
"AXLE_F_REVERSE", "AXLE_R_NOTILT", "AXLE_R_SOLID", "AXLE_R_MCPHERSON", "AXLE_R_REVERSE", "IS_BIKE", "IS_HELI",
"IS_PLANE", "IS_BOAT", "BOUNCE_PANELS",
"DOUBLE_RWHEELS", "FORCE_GROUND_CLEARANCE", "IS_HATCHBAC1K"
};
public:
static void AddComponent(const std::string& component, bool display_message = true);
static void RemoveComponent(const std::string& component, bool display_message = true);
static std::string GetNameFromModel(int model);
static int GetModelFromName(const char* name);
static void SpawnVehicle(std::string& name);
static int GetRandomTrainIdForModel(int model);
static void ParseVehiclesIDE();
static void ParseCarcolsDAT();
static void GenerateHandlingDataFile(int phandling);
Vehicle();
~Vehicle();
static void Draw();
};