444 lines
17 KiB
C++
444 lines
17 KiB
C++
#include "pch.h"
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#include "Visual.h"
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#include "Ui.h"
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#include "Util.h"
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#include "Game.h"
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#include "CHudColours.h"
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#include "TimeCycle.h"
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Visual::Visual()
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{
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if (GetModuleHandle("timecycle24.asi"))
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timecyc_hour = 24;
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Events::processScriptsEvent += []
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{
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// TODO: Needs improvement
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if (lock_weather)
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{
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CWeather::OldWeatherType = weather_type_backup;
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CWeather::NewWeatherType = weather_type_backup;
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}
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};
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}
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Visual::~Visual()
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{
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}
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// Thanks to GuruGuru
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int Visual::GetCurrentHourTimeId(int hour)
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{
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if (hour == -1)
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{
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hour = CClock::ms_nGameClockHours;
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}
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if (timecyc_hour == 24)
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return hour;
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if (hour < 5) return 0;
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if (hour == 5) return 1;
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if (hour == 6) return 2;
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if (7 <= hour && hour < 12) return 3;
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if (12 <= hour && hour < 19) return 4;
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if (hour == 19) return 5;
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if (hour == 20 || hour == 21) return 6;
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if (hour == 22 || hour == 23) return 7;
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return NULL;
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}
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bool Visual::TimeCycColorEdit3(const char* label, uchar *r, uchar *g, uchar *b, ImGuiColorEditFlags flags)
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{
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bool rtn = false;
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int val = 23 * GetCurrentHourTimeId() + CWeather::OldWeatherType;
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uchar *red = (uchar*)patch::GetPointer(int(r));
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uchar *green = (uchar*)patch::GetPointer(int(g));
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uchar *blue = (uchar*)patch::GetPointer(int(b));
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float col[3]{red[val]/255.0f,green[val]/255.0f,blue[val]/255.0f};
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if (ImGui::ColorEdit3(label, col, flags))
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{
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red[val] = col[0] * 255;
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green[val] = col[1] * 255;
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blue[val] = col[2] * 255;
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rtn = true;
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}
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return rtn;
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}
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bool Visual::TimeCycColorEdit4(const char* label, uchar *r, uchar *g, uchar *b, uchar *a, ImGuiColorEditFlags flags)
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{
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bool rtn = false;
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int val = 23 * GetCurrentHourTimeId() + CWeather::OldWeatherType;
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uchar *red = (uchar*)patch::GetPointer(int(r));
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uchar *green = (uchar*)patch::GetPointer(int(g));
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uchar *blue = (uchar*)patch::GetPointer(int(b));
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uchar *alpha = (uchar*)patch::GetPointer(int(a));
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float col[4]{red[val]/255.0f,green[val]/255.0f,blue[val]/255.0f,alpha[val]/255.0f};
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if (ImGui::ColorEdit4(label, col, flags))
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{
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red[val] = col[0] * 255;
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green[val] = col[1] * 255;
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blue[val] = col[2] * 255;
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alpha[val] = col[3] * 255;
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rtn = true;
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}
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return rtn;
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}
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template<typename T>
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inline int GetTCVal(T *addr, int index)
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{
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T *arr = (T*)patch::GetPointer(int(addr));
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return int(arr[index]);
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}
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void Visual::GenerateTimecycFile()
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{
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std::ofstream file;
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if (timecyc_hour == 24)
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file = std::ofstream("timecyc_24h.dat");
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else
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file = std::ofstream("timecyc.dat");
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for (uint i = 0; i < weather_names.size(); ++i)
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{
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file << "\n\n//////////// " << weather_names[i] << "\n";
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file << "//\tAmb\t\t\t\t\tAmb Obj \t\t\t\tDir \t\t\t\t\tSky top\t\t\t\tSky bot\t\t\t\tSunCore\t\t\t\t\tSunCorona\t\t\tSunSz\tSprSz\tSprBght\t\tShdw\tLightShd\tPoleShd\t\tFarClp\t\tFogSt\tLightOnGround\tLowCloudsRGB\tBottomCloudRGB\t\tWaterRGBA\t\t\t\tARGB1\t\t\t\t\tARGB2\t\t\tCloudAlpha\t\tIntensityLimit\t\tWaterFogAlpha\tDirMult \n\n";
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for (int j = 0; j < timecyc_hour; ++j)
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{
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if (timecyc_hour == 24)
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{
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if (j >= 12)
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file << "// " << j << " PM\n";
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else
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file << "// " << j << " AM\n";
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}
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else
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{
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if (j == 0) file << "// Midnight\n";
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if (j == 1) file << "// 5 AM\n";
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if (j == 2) file << "// 6 AM\n";
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if (j == 3) file << "// 7 AM\n";
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if (j == 4) file << "// Midday\n";
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if (j == 5) file << "// 7 PM\n";
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if (j == 6) file << "// 8 PM\n";
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if (j == 7) file << "// 10 PM\n";
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}
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int val = 23 * j + i;
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file << "\t" << GetTCVal(m_nAmbientRed,val) << " " << GetTCVal(m_nAmbientGreen,val) << " " << GetTCVal(m_nAmbientBlue,val) << " \t\t"
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<< "\t" << GetTCVal(m_nAmbientRed_Obj,val) << " " << GetTCVal(m_nAmbientGreen_Obj,val) << " " << GetTCVal(m_nAmbientBlue_Obj,val) << " \t\t"
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<< "\t255 255 255\t\t" // unused
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<< "\t" << GetTCVal(m_nSkyTopRed,val) << " " << GetTCVal(m_nSkyTopGreen,val) << " " << GetTCVal(m_nSkyTopBlue,val) << " \t\t"
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<< "\t" << GetTCVal(m_nSkyBottomRed,val) << " " << GetTCVal(m_nSkyBottomGreen,val) << " " << GetTCVal(m_nSkyBottomBlue,val) << " \t\t"
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<< "\t" << GetTCVal(m_nSunCoreRed,val) << " " << GetTCVal(m_nSunCoreGreen,val) << " " << GetTCVal(m_nSunCoreBlue,val) << " \t\t"
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<< "\t" << GetTCVal(m_nSunCoronaRed,val) << " " << GetTCVal(m_nSunCoronaGreen,val) << " " << GetTCVal(m_nSunCoronaBlue,val) << " \t\t"
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<< "\t" << (GetTCVal(m_fSunSize,val) - 0.5f) / 10.0f << " " << (GetTCVal(m_fSpriteSize,val) - 0.5f) / 10.0f << " " << (GetTCVal(m_fSpriteBrightness,val) - 0.5f) / 10.0f << " \t\t"
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<< "\t" << GetTCVal(m_nShadowStrength,val) << " " << GetTCVal(m_nLightShadowStrength,val) << " " << GetTCVal(m_nPoleShadowStrength,val) << " \t\t"
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<< "\t" << GetTCVal(m_fFarClip,val) << " " << GetTCVal(m_fFogStart,val) << " " << (GetTCVal(m_fLightsOnGroundBrightness,val) - 0.5) / 10.0f << " \t\t"
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<< "\t" << GetTCVal(m_nLowCloudsRed,val) << " " << GetTCVal(m_nLowCloudsGreen,val) << " " << GetTCVal(m_nLowCloudsBlue,val) << " \t\t"
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<< "\t" << GetTCVal(m_nFluffyCloudsBottomRed,val) << " " <<GetTCVal(m_nFluffyCloudsBottomGreen,val) << " " << GetTCVal(m_nFluffyCloudsBottomBlue,val) << " \t\t"
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<< "\t" << GetTCVal(m_fWaterRed,val) << " " << GetTCVal(m_fWaterGreen,val) << " " << GetTCVal(m_fWaterBlue,val) << " " << GetTCVal(m_fWaterAlpha,val) << " \t\t"
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<< "\t" << GetTCVal(m_fPostFx1Alpha,val) << " " << GetTCVal(m_fPostFx1Red,val) << " " << GetTCVal(m_fPostFx1Green,val) << " " << GetTCVal(m_fPostFx1Blue,val) << " \t\t"
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<< "\t" << GetTCVal(m_fPostFx2Alpha,val) << " " << GetTCVal(m_fPostFx2Red,val) << " " << GetTCVal(m_fPostFx2Green,val) << " " << GetTCVal(m_fPostFx2Blue,val) << " \t\t"
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<< "\t" << GetTCVal(m_fCloudAlpha,val) << " " << GetTCVal(m_nHighLightMinIntensity,val) << " " << GetTCVal(m_nWaterFogAlpha,val) << " " << GetTCVal(m_nDirectionalMult,val) / 100.0 << " \t\t" << std::endl;
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}
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}
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}
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void Visual::Draw()
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{
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if (ImGui::BeginTabBar("Visual", ImGuiTabBarFlags_NoTooltip + ImGuiTabBarFlags_FittingPolicyScroll))
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{
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if (ImGui::BeginTabItem("Checkboxes"))
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{
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ImGui::Spacing();
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ImGui::Columns(2, 0, false);
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Ui::CheckboxAddress("Armour border", 0x589123);
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Ui::CheckboxAddress("Armour percentage", 0x589125);
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Ui::CheckboxAddress("Breath border", 0x589207);
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Ui::CheckboxAddress("Breath percentage", 0x589209);
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Ui::CheckboxAddress("Gray radar", 0xA444A4);
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Ui::CheckboxAddress("Health border", 0x589353);
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Ui::CheckboxAddress("Health percentage", 0x589355);
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ImGui::NextColumn();
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if (Ui::CheckboxWithHint("Hide area names", &CHud::bScriptDontDisplayAreaName))
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Command<Commands::DISPLAY_ZONE_NAMES>(!CHud::bScriptDontDisplayAreaName);
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if (Ui::CheckboxWithHint("Hide veh names", &CHud::bScriptDontDisplayVehicleName))
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Command<Commands::DISPLAY_CAR_NAMES>(!CHud::bScriptDontDisplayVehicleName);
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if (Ui::CheckboxWithHint("Hide radar", &CHud::bScriptDontDisplayRadar))
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Command<Commands::DISPLAY_RADAR>(!CHud::bScriptDontDisplayRadar);
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Ui::CheckboxAddressEx("Hide wanted level", 0x58DD1B, 0x90, 1);
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if (Ui::CheckboxWithHint("Lock weather", &lock_weather))
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weather_type_backup = CWeather::OldWeatherType;
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if (Ui::CheckboxWithHint("Show hud", &CHud::m_Wants_To_Draw_Hud))
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Command<Commands::DISPLAY_HUD>(CHud::m_Wants_To_Draw_Hud);
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ImGui::Columns(1);
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ImGui::EndTabItem();
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}
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if (ImGui::BeginTabItem("Menus"))
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{
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static bool init_patches = false;
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static float clock_posX = *(float*)*(int*)0x58EC16;
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static float clock_posY = *(float*)*(int*)0x58EC04;
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static float radar_posX = *(float*)*(int*)0x5834D4;
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static float radar_posY = *(float*)*(int*)0x583500;
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static float radar_width = *(float*)*(int*)0x5834C2;
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static float radar_height = *(float*)*(int*)0x5834F6;
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static CHudColour armour_bar = HudColour.m_aColours[4];
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static CHudColour clock_bar = HudColour.m_aColours[4];
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static CHudColour health_bar = HudColour.m_aColours[0];
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static CHudColour breath_bar = HudColour.m_aColours[3];
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static CHudColour wanted_bar = HudColour.m_aColours[6];
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static float money_posX = *(float*)*(int*)0x58F5FC;
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static float breath_posX = *(float*)*(int*)0x58F11F;
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static float breath_posY = *(float*)*(int*)0x58F100;
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static float weapon_icon_posX = *(float*)*(int*)0x58F927;
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static float weapon_icon_posY = *(float*)*(int*)0x58F913;
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static float weapon_ammo_posX = *(float*)*(int*)0x58FA02;
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static float weapon_ammo_posY = *(float*)*(int*)0x58F9E6;
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static float wanted_posX = *(float*)*(int*)0x58DD0F;
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if (!init_patches)
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{
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patch::SetPointer(0x58EC16, &clock_posX);
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patch::SetPointer(0x58EC04, &clock_posY);
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patch::SetPointer(0x5834D4, &radar_posX);
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patch::SetPointer(0x583500, &radar_posY);
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patch::SetPointer(0x5834F6, &radar_height);
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patch::SetPointer(0x5834C2, &radar_width);
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patch::SetPointer(0x58A79B, &radar_posX);
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patch::SetPointer(0x58A7C7, &radar_posY);
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patch::SetPointer(0x58A801, &radar_height);
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patch::SetPointer(0x58A7E9, &radar_width);
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patch::SetPointer(0x58A836, &radar_posX);
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patch::SetPointer(0x58A868, &radar_posY);
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patch::SetPointer(0x58A8AB, &radar_height);
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patch::SetPointer(0x58A840, &radar_width);
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patch::SetPointer(0x58A8E9, &radar_posX);
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patch::SetPointer(0x58A913, &radar_posY);
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patch::SetPointer(0x58A921, &radar_height);
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patch::SetPointer(0x58A943, &radar_width);
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patch::SetPointer(0x58A98A, &radar_posX);
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patch::SetPointer(0x58A9C7, &radar_posY);
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patch::SetPointer(0x58A9D5, &radar_height);
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patch::SetPointer(0x58A99D, &radar_width);
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patch::SetPointer(0x5890FC, &armour_bar);
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patch::SetChar(0x5890F5, 0);
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patch::SetPointer(0x589331, &health_bar);
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patch::SetPointer(0x5891EB, &breath_bar);
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patch::SetChar(0x5891E4, 0);
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patch::SetPointer(0x58EBD1, &clock_bar);
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patch::SetChar(0x58EBCA, 0);
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patch::SetPointer(0x58F5FC, &money_posX);
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patch::SetPointer(0x58F11F, &breath_posX);
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patch::SetPointer(0x58F100, &breath_posY);
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patch::SetPointer(0x58DD0F, &wanted_posX);
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patch::SetPointer(0x58F927, &weapon_icon_posX);
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patch::SetPointer(0x58F913, &weapon_icon_posY);
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patch::SetPointer(0x58FA02, &weapon_ammo_posX);
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patch::SetPointer(0x58F9E6, &weapon_ammo_posY);
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init_patches = true;
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}
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if (ImGui::BeginChild("VisualsChild"))
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{
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ImGui::TextWrapped("These options won't work if you got any mods that drastically changes the game hud. i.e. Mobile Hud, GTA 5 Hud etc.");
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ImGui::Spacing();
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Ui::ColorPickerAddress("Armourbar color", *(int*)0x5890FC, ImVec4(180, 25, 29, 255));
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Ui::EditAddress<float>("Armourbar posX", 0x866B78, -999, 94, 999);
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Ui::EditAddress<float>("Armourbar posY", 0x862D38, -999, 48, 999);
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Ui::ColorPickerAddress("Breathbar color", *(int*)0x5891EB, ImVec4(172, 203, 241, 255));
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Ui::EditAddress<float>("Breathbar posX", *(int*)0x58F11F, -999, 94, 999);
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Ui::EditAddress<float>("Breathbar posY", *(int*)0x58F100, -999, 62, 999);
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Ui::ColorPickerAddress("Clock color", *(int*)0x58EBD1, ImVec4(180, 25, 29, 255));
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Ui::EditAddress<float>("Clock posX", *(int*)0x58EC16, -999, 32, 999);
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Ui::EditAddress<float>("Clock posY", *(int*)0x58EC04, -999, 22, 999);
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Ui::ColorPickerAddress("Healthbar color", *(int*)0x589331, ImVec4(180, 25, 29, 255));
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Ui::EditAddress<float>("Healthbar posX", 0x86535C, -999, 141, 999);
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Ui::EditAddress<float>("Healthbar posY", 0x866CA8, -999, 77, 999);
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Ui::ColorPickerAddress("Draw menu title border color", 0xBAB240, ImVec4(0, 0, 0, 255));
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Ui::ColorPickerAddress("Money color", 0xBAB230, ImVec4(54, 104, 44, 255));
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Ui::EditAddress<float>("Money posX", *(int*)0x58F5FC, -999, 32, 999);
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Ui::EditAddress<float>("Money posY", 0x866C88, -999, 89, 999);
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static std::vector<Ui::NamedValue> font_outline{ { "No outline", 0 }, { "Thin outline" ,1 }, { "Default outline" ,2 } };
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Ui::EditRadioButtonAddressEx("Money font outline", 0x58F58D, font_outline);
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static std::vector<Ui::NamedValue> style{ { "Style 1", 1 }, { "Style 2" ,2 }, { "Default style" ,3 } };
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Ui::EditRadioButtonAddressEx("Money font style", 0x58F57F, style);
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Ui::EditAddress<float>("Radar Height", *(int*)0x5834F6, 0, 76, 999);
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Ui::EditAddress<float>("Radar Width", *(int*)0x5834C2, 0, 94, 999);
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Ui::EditAddress<float>("Radar posX", *(int*)0x5834D4, -999, 40, 999);
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Ui::EditAddress<float>("Radar posY", *(int*)0x583500, -999, 104, 999);
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Ui::EditAddress<int>("Radar zoom", 0xA444A3, 0, 0, 170);
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Ui::ColorPickerAddress("Radio station color", 0xBAB24C, ImVec4(150, 150, 150, 255));
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static std::vector<Ui::NamedValue> star_border{ { "No border", 0 }, { "Default" ,1 }, { "Bold border" ,2 } };
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Ui::EditRadioButtonAddressEx("Wanted star border", 0x58DD41, star_border);
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Ui::EditAddress<float>("Wanted posX", *(int*)0x58DD0F, -999, 29, 999);
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Ui::EditAddress<float>("Wanted posY", *(int*)0x58DDFC, -999, 114, 999);
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Ui::EditAddress<float>("Weapon ammo posX", *(int*)0x58FA02, -999, 32, 999);
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Ui::EditAddress<float>("Weapon ammo posY", *(int*)0x58F9E6, -999, 43, 999);
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Ui::EditAddress<float>("Weapon icon posX", *(int*)0x58F927, -999, 32, 999);
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Ui::EditAddress<float>("Weapon icon posY", *(int*)0x58F913, -999, 20, 999);
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ImGui::EndChild();
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}
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ImGui::EndTabItem();
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}
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if ( timecyc_hour == 8 ? ImGui::BeginTabItem("Timecyc") : ImGui::BeginTabItem("Timecyc 24h"))
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{
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ImGui::Spacing();
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if (ImGui::Button("Generate timecyc file", Ui::GetSize(2)))
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{
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GenerateTimecycFile();
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CHud::SetHelpMessage("File generated", false, false, false);
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}
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ImGui::SameLine();
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if (ImGui::Button("Reset timecyc", Ui::GetSize(2)))
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{
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CTimeCycle::Initialise();
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CHud::SetHelpMessage("Timecyc reset", false, false, false);
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}
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ImGui::Spacing();
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int weather = CWeather::OldWeatherType;
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if (Ui::ListBox("Current weather", weather_names, weather))
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CWeather::OldWeatherType = weather;
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weather = CWeather::NewWeatherType;
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if (Ui::ListBox("Next weather", weather_names, weather))
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CWeather::NewWeatherType = weather;
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ImGui::Spacing();
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int hour = CClock::ms_nGameClockHours;
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int minute = CClock::ms_nGameClockMinutes;
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if (Game::sync_time)
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{
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ImGui::PushItemFlag(ImGuiItemFlags_Disabled, true);
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ImGui::PushStyleVar(ImGuiStyleVar_Alpha, ImGui::GetStyle().Alpha * 0.5f);
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}
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if (ImGui::InputInt("Hour", &hour) & !Game::sync_time)
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{
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if (hour < 0) hour = 23;
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if (hour > 23) hour = 0;
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CClock::ms_nGameClockHours = hour;
|
|
}
|
|
|
|
if (ImGui::InputInt("Minute", &minute) & !Game::sync_time)
|
|
{
|
|
if (minute < 0) minute = 59;
|
|
if (minute > 59) minute = 0;
|
|
CClock::ms_nGameClockMinutes = minute;
|
|
}
|
|
|
|
if (Game::sync_time)
|
|
{
|
|
ImGui::PopStyleVar();
|
|
ImGui::PopItemFlag();
|
|
Ui::ShowTooltip("Sync system time is enabled.\n(Game/Sync system time)");
|
|
}
|
|
|
|
ImGui::Spacing();
|
|
if (ImGui::BeginTabBar("Timecyc subtab", ImGuiTabBarFlags_NoTooltip + ImGuiTabBarFlags_FittingPolicyScroll))
|
|
{
|
|
if (ImGui::BeginTabItem("Colors"))
|
|
{
|
|
ImGui::BeginChild("TimecycColors");
|
|
ImGui::Spacing();
|
|
|
|
TimeCycColorEdit3("Ambient", m_nAmbientRed, m_nAmbientGreen, m_nAmbientBlue);
|
|
TimeCycColorEdit3("Ambient obj", m_nAmbientRed_Obj, m_nAmbientGreen_Obj, m_nAmbientBlue_Obj);
|
|
TimeCycColorEdit3("Fluffy clouds", m_nFluffyCloudsBottomRed , m_nFluffyCloudsBottomGreen, m_nFluffyCloudsBottomBlue);
|
|
TimeCycColorEdit3("Low clouds", m_nLowCloudsRed, m_nLowCloudsGreen, m_nLowCloudsBlue);
|
|
|
|
TimeCycColorEdit4("Postfx 1", m_fPostFx1Red, m_fPostFx1Green, m_fPostFx1Blue, m_fPostFx1Alpha);
|
|
TimeCycColorEdit4("Postfx 2", m_fPostFx2Red, m_fPostFx2Green, m_fPostFx2Blue, m_fPostFx1Alpha);
|
|
|
|
TimeCycColorEdit3("Sky bottom", m_nSkyBottomRed, m_nSkyBottomGreen, m_nSkyBottomBlue);
|
|
TimeCycColorEdit3("Sun core", m_nSunCoreRed, m_nSunCoreGreen, m_nSunCoreBlue);
|
|
TimeCycColorEdit3("Sun corona", m_nSunCoronaRed, m_nSunCoronaGreen, m_nSunCoronaBlue);
|
|
TimeCycColorEdit3("Sky top", m_nSkyTopRed, m_nSkyTopGreen, m_nSkyTopBlue);
|
|
|
|
TimeCycColorEdit4("Water", m_fWaterRed, m_fWaterGreen, m_fWaterBlue, m_fWaterAlpha);
|
|
|
|
ImGui::EndChild();
|
|
ImGui::EndTabItem();
|
|
}
|
|
if (ImGui::BeginTabItem("Misc"))
|
|
{
|
|
ImGui::BeginChild("TimecycMisc");
|
|
ImGui::PushItemWidth(ImGui::GetWindowContentRegionWidth() / 2);
|
|
TimecycSlider("Cloud alpha", m_fCloudAlpha, 0, 255);
|
|
TimecycSlider("Directional mult", m_nDirectionalMult , 0, 255);
|
|
TimecycSlider("Far clip", m_fFarClip, 0, 2000);
|
|
TimecycSlider("Fog start", m_fFogStart, 0, 1500);
|
|
TimecycSlider("High light min intensity", m_nHighLightMinIntensity, 0, 255);
|
|
TimecycSlider("Light on ground brightness", m_fLightsOnGroundBrightness, 0, 255);
|
|
TimecycSlider("Light shadow strength", m_nLightShadowStrength, 0, 255);
|
|
TimecycSlider("Pole shadow strength", m_nPoleShadowStrength, 0, 255);
|
|
TimecycSlider("Shadow strength", m_nShadowStrength, 0, 255);
|
|
TimecycSlider("Sprite brightness", m_fSpriteBrightness, 0, 127);
|
|
TimecycSlider("Sprite size", m_fSpriteSize, 0, 127);
|
|
TimecycSlider("Sun size", m_fSunSize, 0, 127);
|
|
TimecycSlider("Water fog alpha", m_nWaterFogAlpha, 0, 255);
|
|
ImGui::PopItemWidth();
|
|
|
|
ImGui::Spacing();
|
|
ImGui::EndChild();
|
|
ImGui::EndTabItem();
|
|
}
|
|
ImGui::EndTabBar();
|
|
}
|
|
|
|
ImGui::EndTabItem();
|
|
}
|
|
|
|
|
|
ImGui::EndTabBar();
|
|
}
|
|
}
|