CheatMenuSA/CheatMenu/Player.h
2021-04-08 02:35:21 +06:00

35 lines
957 B
C++

#pragma once
class Player
{
private:
struct keep_position
{
inline static bool state = false;
inline static CVector pos;
};
inline static bool god_mode = false;
inline static int body = 0;
inline static bool aim_skin_changer = false;
inline static ImGuiTextFilter filter = "";
inline static std::string selected_item = "All";
inline static std::vector<std::string> search_categories;
inline static std::vector<std::unique_ptr<TextureStructure>> clothes_vec;
inline static bool images_loaded = false;
struct custom_skins
{
inline static std::string dir = paths::GetGameDirPathA() + std::string("\\modloader\\Custom Skins\\");;
inline static ImGuiTextFilter filter = "";
inline static std::vector<std::string> store_vec;
};
inline static bool modloader_installed = false;
public:
Player();
~Player();
static void ChangePlayerCloth(std::string& model);
static void ChangePlayerModel(std::string& model);
static void Draw();
};