7c4e7fba14
1. Fixed crash when modloader.asi was installed but no modloader folder found 2. Code improvements
842 lines
27 KiB
C++
842 lines
27 KiB
C++
#include "pch.h"
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#include "menu.h"
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#include "game.h"
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#include "ui.h"
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#include "util.h"
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#ifdef GTASA
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#include <CIplStore.h>
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#include <CMessages.h>
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#include <CSprite2d.h>
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#endif
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static bool bSaveGameFlag = false;
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void Game::RealTimeClock()
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{
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time_t tmp = time(nullptr);
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struct tm* now = localtime(&tmp);
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#ifdef GTASA
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static int lastday;
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if (now->tm_yday != lastday)
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{
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CStats::SetStatValue(0x86, CStats::GetStatValue(0x86) + 1.0f);
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lastday = now->tm_yday;
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}
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CClock::ms_nGameClockMonth = now->tm_mon + 1;
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CClock::ms_nGameClockDays = now->tm_mday;
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CClock::CurrentDay = now->tm_wday + 1;
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#endif
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CClock::ms_nGameClockHours = now->tm_hour;
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CClock::ms_nGameClockMinutes = now->tm_min;
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CClock::ms_nGameClockSeconds = now->tm_sec;
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}
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void Game::Init()
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{
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#ifdef GTASA
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// Generate enabled cheats vector
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for (auto element : m_RandomCheats::m_Json.m_Data.items())
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{
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/*
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[
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cheat_id = [ cheat_name, state (true/false) ]
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]
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*/
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m_RandomCheats::m_EnabledCheats[std::stoi(element.key())][0] = element.value().get<std::string>();
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m_RandomCheats::m_EnabledCheats[std::stoi(element.key())][1] = "true";
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}
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Events::drawMenuBackgroundEvent += []()
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{
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if (bSaveGameFlag)
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{
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FrontEndMenuManager.m_nCurrentMenuPage = MENUPAGE_GAME_SAVE;
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bSaveGameFlag = false;
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}
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};
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Events::drawingEvent += []()
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{
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if (m_RandomCheats::m_bEnabled && m_RandomCheats::m_bProgressBar)
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{
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// Next cheat timer bar
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uint screenWidth = screen::GetScreenWidth();
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uint screenHeight = screen::GetScreenHeight();
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uint timer = CTimer::m_snTimeInMilliseconds;
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uint totalTime = m_RandomCheats::m_nInterval;
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float progress = (totalTime - (timer - m_RandomCheats::m_nTimer) / 1000.0f) / totalTime;
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CRect sizeBox = CRect(0,0, screenWidth, screenHeight/50);
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CRect sizeProgress = CRect(0,0, screenWidth*progress, screenHeight/50);
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CRGBA colorBG = CRGBA(24, 99, 44, 255);
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CRGBA colorProgress = CRGBA(33, 145, 63, 255);
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CSprite2d::DrawRect(sizeBox, colorBG);
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CSprite2d::DrawRect(sizeProgress, colorProgress);
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}
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};
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#endif
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Events::processScriptsEvent += []
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{
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uint timer = CTimer::m_snTimeInMilliseconds;
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CPlayerPed* pPlayer = FindPlayerPed();
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int hplayer = CPools::GetPedRef(pPlayer);
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if (m_HardMode::m_bEnabled)
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{
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if (pPlayer->m_fHealth > 50.0f)
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pPlayer->m_fHealth = 50.0f;
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pPlayer->m_fArmour = 0.0f;
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#ifdef GTASA
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CStats::SetStatValue(STAT_MAX_HEALTH, 350.0f);
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CStats::SetStatValue(STAT_STAMINA, 0.0f);
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#endif
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}
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#ifdef GTASA
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if (m_bScreenShot)
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{
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if (quickSceenShot.Pressed())
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{
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Command<Commands::TAKE_PHOTO>();
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SetHelpMessage("Screenshot taken", false, false, false);
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}
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}
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static int m_nSolidWaterObj;
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if (m_bSolidWater)
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{
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CVector pos = pPlayer->GetPosition();
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float waterHeight = 0;
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Command<Commands::GET_WATER_HEIGHT_AT_COORDS>(pos.x, pos.y, false, &waterHeight);
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if (!Command<Commands::IS_CHAR_IN_ANY_BOAT>(hplayer) && waterHeight != -1000.0f && pos.z > (waterHeight))
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{
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if (m_nSolidWaterObj == 0)
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{
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Command<Commands::CREATE_OBJECT>(3095, pos.x, pos.y, waterHeight, &m_nSolidWaterObj);
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Command<Commands::SET_OBJECT_VISIBLE>(m_nSolidWaterObj, false);
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if (pos.z < (waterHeight + 1))
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{
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pPlayer->SetPosn(pos.x, pos.y, waterHeight + 1);
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}
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}
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else
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{
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Command<Commands::SET_OBJECT_COORDINATES>(m_nSolidWaterObj, pos.x, pos.y, waterHeight);
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}
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}
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}
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else
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{
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if (m_nSolidWaterObj)
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{
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Command<Commands::DELETE_OBJECT>(m_nSolidWaterObj);
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m_nSolidWaterObj = 0;
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}
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}
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#endif
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if (freeCam.Pressed())
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{
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if (m_Freecam::m_bEnabled)
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{
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m_Freecam::m_bEnabled = false;
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ClearFreecamStuff();
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}
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else
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{
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m_Freecam::m_bEnabled = true;
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}
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}
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if (m_Freecam::m_bEnabled)
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{
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FreeCam();
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}
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// improve this later
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static uint syncTimer;
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if (m_bSyncTime && timer - syncTimer > 50)
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{
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std::time_t t = std::time(nullptr);
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std::tm* now = std::localtime(&t);
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CClock::ms_nGameClockHours = now->tm_hour;
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CClock::ms_nGameClockMinutes = now->tm_min;
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syncTimer = timer;
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}
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#ifdef GTASA
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if (m_RandomCheats::m_bEnabled)
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{
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if ((timer - m_RandomCheats::m_nTimer) > (static_cast<uint>(m_RandomCheats::m_nInterval) * 1000))
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{
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int id = Random(0, 91);
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for (int i = 0; i < 92; i++)
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{
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if (i == id)
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{
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if (m_RandomCheats::m_EnabledCheats[i][1] == "true")
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{
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Call<0x00438370>(id); // cheatEnableLegimate(int CheatID)
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CMessages::AddMessage((char*)m_RandomCheats::m_EnabledCheats[i][0].c_str(), 2000, 0, false);
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m_RandomCheats::m_nTimer = timer;
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}
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break;
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}
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}
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}
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}
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#endif
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};
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}
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void SetPlayerMission(std::string& rootkey, std::string& name, std::string& id)
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{
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CPlayerPed* player = FindPlayerPed();
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uint hplayer = CPools::GetPedRef(player);
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int interior = 0;
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#ifndef GTA3
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Command<0x09E8>(hplayer, &interior);
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#endif
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if (BY_GAME(Util::IsOnMission(), true, true) && interior == 0)
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{
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player->SetWantedLevel(0);
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Command<Commands::LOAD_AND_LAUNCH_MISSION_INTERNAL>(std::stoi(id));
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}
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else
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{
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SetHelpMessage("Can't start mission now", false, false, false);
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}
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}
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void Game::FreeCam()
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{
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int delta = (CTimer::m_snTimeInMilliseconds - CTimer::m_snPreviousTimeInMilliseconds);
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int ratio = 1 / (1 + (delta * m_Freecam::m_nMul));
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int speed = m_Freecam::m_nMul + m_Freecam::m_nMul * ratio * delta;
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if (!m_Freecam::m_bInitDone)
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{
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CPlayerPed* player = FindPlayerPed();
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Command<Commands::SET_EVERYONE_IGNORE_PLAYER>(0, true);
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m_Freecam::m_bHudState = patch::Get<BYTE>(BY_GAME(0xBA6769, 0x86963A, NULL)); // hud
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patch::Set<BYTE>(BY_GAME(0xBA6769, 0x86963A, NULL), 0); // hud
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m_Freecam::m_bRadarState = patch::Get<BYTE>(BY_GAME(0xBA676C, 0xA10AB6, NULL)); // radar
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CVector playerPos = player->GetPosition();
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#ifdef GTA3
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CPad::GetPad(0)->m_bDisablePlayerControls = true;
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#else
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CPad::GetPad(0)->DisablePlayerControls = true;
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#endif
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Command<Commands::CREATE_RANDOM_CHAR>(playerPos.x, playerPos.y, playerPos.z, &m_Freecam::m_nPed);
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m_Freecam::m_pPed = CPools::GetPed(m_Freecam::m_nPed);
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m_Freecam::m_fTotalMouse.x = player->GetHeading() + 89.6f;
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m_Freecam::m_fTotalMouse.y = 0;
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playerPos.z -= 20;
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Command<Commands::FREEZE_CHAR_POSITION_AND_DONT_LOAD_COLLISION>(m_Freecam::m_nPed, true);
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Command<Commands::SET_LOAD_COLLISION_FOR_CHAR_FLAG>(m_Freecam::m_nPed, false);
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#ifdef GTASA
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m_Freecam::m_pPed->m_bIsVisible = false;
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Command<Commands::SET_CHAR_COLLISION>(m_Freecam::m_nPed, false);
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m_Freecam::m_pPed->SetPosn(playerPos);
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TheCamera.LerpFOV(TheCamera.FindCamFOV(), m_Freecam::m_fFOV, 1000, true);
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Command<Commands::CAMERA_PERSIST_FOV>(true);
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patch::Set<BYTE>(0xBA676C, 2); // disable radar
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#elif GTAVC
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m_Freecam::m_pPed->m_nFlags.bIsVisible = false;
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m_Freecam::m_pPed->m_nFlags.bUseCollision = false;
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m_Freecam::m_pPed->SetPosition(playerPos);
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patch::Set<BYTE>(0xA10AB6, 1); // disable radar
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#else
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m_Freecam::m_pPed->m_nEntityFlags.bIsVisible = false;
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m_Freecam::m_pPed->m_nEntityFlags.bUsesCollision = false;
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m_Freecam::m_pPed->SetPosition(playerPos.x, playerPos.y, playerPos.z);
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#endif
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m_Freecam::m_bInitDone = true;
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}
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CVector pos = m_Freecam::m_pPed->GetPosition();
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m_Freecam::m_fMouse.x = CPad::NewMouseControllerState.X;
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m_Freecam::m_fMouse.y = CPad::NewMouseControllerState.Y;
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m_Freecam::m_fTotalMouse.x = m_Freecam::m_fTotalMouse.x - m_Freecam::m_fMouse.x / 250;
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m_Freecam::m_fTotalMouse.y = m_Freecam::m_fTotalMouse.y + m_Freecam::m_fMouse.y / 3;
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if (m_Freecam::m_fTotalMouse.x > 150)
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{
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m_Freecam::m_fTotalMouse.y = 150;
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}
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if (m_Freecam::m_fTotalMouse.y < -150)
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{
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m_Freecam::m_fTotalMouse.y = -150;
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}
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if (freeCamTeleportPlayer.Pressed())
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{
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CPlayerPed* player = FindPlayerPed();
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CVector pos = m_Freecam::m_pPed->GetPosition();
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#ifdef GTASA
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CEntity* playerEntity = FindPlayerEntity(-1);
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pos.z = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, 1000, nullptr, &playerEntity) + 0.5f;
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#else
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pos.z = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, 1000, nullptr) + 0.5f;
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#endif
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Command<Commands::SET_CHAR_COORDINATES>(CPools::GetPedRef(player), pos.x, pos.y, pos.z);
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// disble them again cause they get enabled
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#ifndef GTA3
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CHud::bScriptDontDisplayRadar = true;
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#endif
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CHud::m_Wants_To_Draw_Hud = false;
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SetHelpMessage("Player telported", false, false, false);
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}
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if (KeyPressed(VK_RCONTROL))
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{
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speed /= 2;
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}
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if (KeyPressed(VK_RSHIFT))
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{
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speed *= 2;
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}
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if (KeyPressed(VK_KEY_I) || KeyPressed(VK_KEY_K))
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{
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if (KeyPressed(VK_KEY_K))
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{
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speed *= -1;
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}
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float angle;
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Command<Commands::GET_CHAR_HEADING>(m_Freecam::m_nPed, &angle);
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pos.x += speed * cos(angle * 3.14159f / 180.0f);
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pos.y += speed * sin(angle * 3.14159f / 180.0f);
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pos.z += speed * 2 * sin(m_Freecam::m_fTotalMouse.y / 3 * 3.14159f / 180.0f);
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}
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if (KeyPressed(VK_KEY_J) || KeyPressed(VK_KEY_L))
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{
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if (KeyPressed(VK_KEY_J))
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{
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speed *= -1;
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}
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float angle;
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Command<Commands::GET_CHAR_HEADING>(m_Freecam::m_nPed, &angle);
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angle -= 90;
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pos.x += speed * cos(angle * 3.14159f / 180.0f);
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pos.y += speed * sin(angle * 3.14159f / 180.0f);
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}
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#ifdef GTASA
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if (CPad::NewMouseControllerState.wheelUp)
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{
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if (m_Freecam::m_fFOV > 10.0f)
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{
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m_Freecam::m_fFOV -= 2.0f * speed;
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}
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TheCamera.LerpFOV(TheCamera.FindCamFOV(), m_Freecam::m_fFOV, 250, true);
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Command<Commands::CAMERA_PERSIST_FOV>(true);
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}
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if (CPad::NewMouseControllerState.wheelDown)
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{
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if (m_Freecam::m_fFOV < 115.0f)
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{
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m_Freecam::m_fFOV += 2.0f * speed;
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}
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TheCamera.LerpFOV(TheCamera.FindCamFOV(), m_Freecam::m_fFOV, 250, true);
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Command<Commands::CAMERA_PERSIST_FOV>(true);
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}
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m_Freecam::m_pPed->SetHeading(m_Freecam::m_fTotalMouse.x);
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Command<Commands::ATTACH_CAMERA_TO_CHAR>(m_Freecam::m_nPed, 0.0, 0.0, 20.0, 90.0, 180, m_Freecam::m_fTotalMouse.y, 0.0, 2);
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m_Freecam::m_pPed->SetPosn(pos);
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CIplStore::AddIplsNeededAtPosn(pos);
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#elif GTAVC
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m_Freecam::m_pPed->m_placement.SetHeading(m_Freecam::m_fTotalMouse.x);
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m_Freecam::m_pPed->SetPosition(pos);
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#else
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m_Freecam::m_pPed->SetHeading(m_Freecam::m_fTotalMouse.x);
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m_Freecam::m_pPed->SetPosition(pos.x, pos.y, pos.z);
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#endif
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}
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void Game::ClearFreecamStuff()
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{
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m_Freecam::m_bInitDone = false;
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Command<Commands::SET_EVERYONE_IGNORE_PLAYER>(0, false);
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patch::Set<BYTE>(BY_GAME(0xBA6769, 0x86963A, NULL), m_Freecam::m_bHudState); // hud
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patch::Set<BYTE>(BY_GAME(0xBA676C, 0xA10AB6, NULL), m_Freecam::m_bRadarState); // radar
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#ifdef GTA3
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CPad::GetPad(0)->m_bDisablePlayerControls = false;
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#else
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CPad::GetPad(0)->DisablePlayerControls = false;
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#endif
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Command<Commands::DELETE_CHAR>(m_Freecam::m_nPed);
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m_Freecam::m_pPed = nullptr;
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#ifdef GTASA
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Command<Commands::CAMERA_PERSIST_FOV>(false);
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#endif
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Command<Commands::RESTORE_CAMERA_JUMPCUT>();
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}
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void Game::ShowPage()
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{
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ImGui::Spacing();
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CPlayerPed* pPlayer = FindPlayerPed();
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int hplayer = CPools::GetPedRef(pPlayer);
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#ifdef GTASA
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if (ImGui::Button("Save game (might cause game bugs)", Ui::GetSize()))
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{
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FrontEndMenuManager.m_bActivateMenuNextFrame = true;
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bSaveGameFlag = true;
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}
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ImGui::Spacing();
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#endif
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if (ImGui::BeginTabBar("Game", ImGuiTabBarFlags_NoTooltip + ImGuiTabBarFlags_FittingPolicyScroll))
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{
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if (ImGui::BeginTabItem("Checkboxes"))
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{
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ImGui::Spacing();
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ImGui::Columns(2, nullptr, false);
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if (ImGui::Checkbox("Disable cheats", &m_bDisableCheats))
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{
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if (m_bDisableCheats)
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{
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#ifdef GTASA
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patch::Set<BYTE>(0x4384D0, 0xE9, false);
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patch::SetInt(0x4384D1, 0xD0, false);
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patch::Nop(0x4384D5, 4, false);
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#elif GTAVC
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patch::Nop(0x602BD8, 5);
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patch::Nop(0x602BE7, 5);
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#else
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patch::Nop(0x5841B8, 5);
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patch::Nop(0x5841C7, 5);
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#endif
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}
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else
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{
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#ifdef GTASA
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patch::Set<BYTE>(0x4384D0, 0x83, false);
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patch::SetInt(0x4384D1, -0x7DF0F908, false); // correct?
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patch::SetInt(0x4384D5, 0xCC, false);
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#elif GTAVC
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patch::SetRaw(0x602BD8, (char*)"\x88\xD8\x89\xF1\x50", 5);
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patch::SetRaw(0x602BE7, (char*)"\xE8\x34\x91\xEA\xFF", 5);
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#else
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patch::SetRaw(0x5841B8, (char*)"\x88\xD8\x89\xF1\x50", 5);
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patch::SetRaw(0x5841C7, (char*)"\xE8\x84\xE2\xF0\xFF", 5);
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#endif
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}
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}
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if (ImGui::Checkbox("Disable F1 & F3 replay", &m_bDisableReplay))
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{
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if (m_bDisableReplay)
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{
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patch::SetUChar(BY_GAME(0x460500, 0x624EC0, 0x593170), 0xC3);
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}
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else
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{
|
|
patch::SetUChar(BY_GAME(0x460500, 0x624EC0, 0x593170), 0x80);
|
|
}
|
|
}
|
|
|
|
Ui::CheckboxAddress("Faster clock", BY_GAME(0x96913B, 0xA10B87, 0x95CDBB));
|
|
#ifdef GTASA
|
|
if (Ui::CheckboxWithHint("Forbidden area wl", &m_bForbiddenArea, "Wanted levels that appears outside \
|
|
of LS without completing missions"))
|
|
{
|
|
if (m_bForbiddenArea)
|
|
{
|
|
patch::Set<BYTE>(0x441770, 0x83, false);
|
|
}
|
|
else
|
|
{
|
|
patch::Set<BYTE>(0x441770, 0xC3, false);
|
|
}
|
|
}
|
|
Ui::CheckboxAddress("Free pay n spray", 0x96C009);
|
|
#endif
|
|
|
|
#ifdef GTAVC
|
|
ImGui::NextColumn();
|
|
#endif
|
|
#ifdef GTASA
|
|
Ui::CheckboxAddress("Freeze game", 0xA10B48);
|
|
#endif
|
|
if (ImGui::Checkbox("Freeze game time", &m_bFreezeTime))
|
|
{
|
|
if (m_bFreezeTime)
|
|
{
|
|
patch::SetRaw(BY_GAME(0x52CF10, 0x487010, 0x473460), (char*)"\xEB\xEF", 2);
|
|
}
|
|
else
|
|
{
|
|
patch::SetRaw(BY_GAME(0x52CF10, 0x487010, 0x473460), (char*)BY_GAME("\x56\x8B", "\x6A\x01", "\x6A\x01"), 2);
|
|
}
|
|
}
|
|
|
|
#ifdef GTASA
|
|
ImGui::NextColumn();
|
|
#endif
|
|
if (ImGui::Checkbox("Freeze misson timer", &m_bMissionTimer))
|
|
{
|
|
Command<Commands::FREEZE_ONSCREEN_TIMER>(m_bMissionTimer);
|
|
}
|
|
if (Ui::CheckboxWithHint("Hard mode", &m_HardMode::m_bEnabled, "Makes the game more challanging to play. \n\
|
|
Lowers armour, health, stamina etc."))
|
|
{
|
|
CPlayerPed* player = FindPlayerPed();
|
|
|
|
if (m_HardMode::m_bEnabled)
|
|
{
|
|
m_HardMode::m_fBacArmour = player->m_fArmour;
|
|
m_HardMode::m_fBacHealth = player->m_fHealth;
|
|
|
|
#ifdef GTASA
|
|
m_HardMode::m_fBacMaxHealth = CStats::GetStatValue(STAT_MAX_HEALTH);
|
|
m_HardMode::m_fBacStamina = CStats::GetStatValue(STAT_STAMINA);
|
|
#else
|
|
m_HardMode::m_fBacMaxHealth = 100.0f;
|
|
#endif
|
|
player->m_fHealth = 50.0f;
|
|
}
|
|
else
|
|
{
|
|
player->m_fArmour = m_HardMode::m_fBacArmour;
|
|
|
|
#ifdef GTASA
|
|
CStats::SetStatValue(STAT_STAMINA, m_HardMode::m_fBacStamina);
|
|
CStats::SetStatValue(STAT_MAX_HEALTH, m_HardMode::m_fBacMaxHealth);
|
|
#endif
|
|
player->m_fHealth = m_HardMode::m_fBacHealth;
|
|
}
|
|
}
|
|
#ifdef GTASA
|
|
|
|
if (Ui::CheckboxWithHint("Keep stuff", &m_bKeepStuff, "Keep stuff after arrest/death"))
|
|
{
|
|
Command<Commands::SWITCH_ARREST_PENALTIES>(m_bKeepStuff);
|
|
Command<Commands::SWITCH_DEATH_PENALTIES>(m_bKeepStuff);
|
|
}
|
|
Ui::CheckboxWithHint("Screenshot shortcut", &m_bScreenShot,
|
|
(("Take screenshot using ") + quickSceenShot.GetNameString()
|
|
+ "\nSaved inside 'GTA San Andreas User Files\\Gallery'").c_str());
|
|
Ui::CheckboxWithHint("Solid water", &m_bSolidWater,
|
|
"Player can walk on water\nTurn this off if you want to swim.");
|
|
#endif
|
|
if (ImGui::Checkbox("Sync system time", &m_bSyncTime))
|
|
{
|
|
if (m_bSyncTime)
|
|
{
|
|
patch::RedirectCall(BY_GAME(0x53BFBD, 0x4A44F7, 0x48C8EB), &RealTimeClock);
|
|
}
|
|
else
|
|
{
|
|
patch::RedirectCall(BY_GAME(0x53BFBD, 0x4A44F7, 0x48C8EB), &CClock::Update);
|
|
}
|
|
}
|
|
|
|
ImGui::Columns(1);
|
|
ImGui::EndTabItem();
|
|
}
|
|
if (ImGui::BeginTabItem("Menus"))
|
|
{
|
|
#ifdef GTASA
|
|
if (ImGui::CollapsingHeader("Current day"))
|
|
{
|
|
int day = CClock::CurrentDay - 1;
|
|
if (Ui::ListBox("Select day", m_DayNames, day))
|
|
{
|
|
CClock::CurrentDay = day + 1;
|
|
}
|
|
|
|
ImGui::Spacing();
|
|
ImGui::Separator();
|
|
}
|
|
#endif
|
|
Ui::EditAddress<int>("Days passed", BY_GAME(0xB79038, 0x97F1F4, 0x8F2BB8), 0, 9999);
|
|
Ui::EditReference("FPS limit", BY_GAME(RsGlobal.frameLimit, RsGlobal.maxFPS, RsGlobal.maxFPS), 1, 30, 60);
|
|
#ifdef GTASA
|
|
if (ImGui::CollapsingHeader("Free cam"))
|
|
{
|
|
if (Ui::CheckboxWithHint("Enable", &m_Freecam::m_bEnabled, "Forward: I\tBackward: K\
|
|
\nLeft: J\t\t Right: L\n\nSlower: RCtrl\tFaster: RShift\n\nZoom: Mouse wheel"))
|
|
{
|
|
if (!m_Freecam::m_bEnabled)
|
|
{
|
|
ClearFreecamStuff();
|
|
}
|
|
}
|
|
ImGui::Spacing();
|
|
|
|
ImGui::SliderFloat("Field of view", &m_Freecam::m_fFOV, 5.0f, 120.0f);
|
|
ImGui::SliderInt("Movement Speed", &m_Freecam::m_nMul, 1, 10);
|
|
ImGui::Spacing();
|
|
ImGui::TextWrapped("Press Enter to teleport player to camera location");
|
|
ImGui::Spacing();
|
|
ImGui::Separator();
|
|
}
|
|
#endif
|
|
Ui::EditReference("Game speed", CTimer::ms_fTimeScale, 1, 1, 10);
|
|
Ui::EditFloat("Gravity", BY_GAME(0x863984, 0x68F5F0, 0x5F68D4), -1.0f, 0.008f, 1.0f, 1.0f, 0.01f);
|
|
|
|
if (ImGui::CollapsingHeader("Set time"))
|
|
{
|
|
int hour = CClock::ms_nGameClockHours;
|
|
int minute = CClock::ms_nGameClockMinutes;
|
|
|
|
if (ImGui::InputInt("Hour", &hour))
|
|
{
|
|
if (hour < 0) hour = 23;
|
|
if (hour > 23) hour = 0;
|
|
CClock::ms_nGameClockHours = hour;
|
|
}
|
|
|
|
if (ImGui::InputInt("Minute", &minute))
|
|
{
|
|
if (minute < 0) minute = 59;
|
|
if (minute > 59) minute = 0;
|
|
CClock::ms_nGameClockMinutes = minute;
|
|
}
|
|
|
|
ImGui::Spacing();
|
|
ImGui::Separator();
|
|
}
|
|
#ifdef GTASA
|
|
static std::vector<Ui::NamedMemory> themes
|
|
{
|
|
{"Beach", 0x969159}, {"Country", 0x96917D}, {"Fun house", 0x969176}, {"Ninja", 0x96915C}
|
|
};
|
|
Ui::EditRadioButtonAddress("Themes", themes);
|
|
#endif
|
|
if (ImGui::CollapsingHeader("Weather"))
|
|
{
|
|
#ifdef GTASA
|
|
if (ImGui::Button("Foggy", Ui::GetSize(3)))
|
|
{
|
|
Call<0x438F80>();
|
|
}
|
|
|
|
ImGui::SameLine();
|
|
if (ImGui::Button("Overcast", Ui::GetSize(3)))
|
|
{
|
|
Call<0x438F60>();
|
|
}
|
|
|
|
ImGui::SameLine();
|
|
if (ImGui::Button("Rainy", Ui::GetSize(3)))
|
|
{
|
|
Call<0x438F70>();
|
|
}
|
|
|
|
if (ImGui::Button("Sandstorm", Ui::GetSize(3)))
|
|
{
|
|
Call<0x439590>();
|
|
}
|
|
|
|
ImGui::SameLine();
|
|
if (ImGui::Button("Thunderstorm", Ui::GetSize(3)))
|
|
{
|
|
Call<0x439570>();
|
|
}
|
|
|
|
ImGui::SameLine();
|
|
if (ImGui::Button("Very sunny", Ui::GetSize(3)))
|
|
{
|
|
Call<0x438F50>();
|
|
}
|
|
|
|
ImGui::Spacing();
|
|
static int weatherID = 0;
|
|
if (ImGui::InputInt("Weather ID", &weatherID))
|
|
{
|
|
CWeather::OldWeatherType = weatherID;
|
|
CWeather::NewWeatherType = weatherID;
|
|
}
|
|
Ui::ShowTooltip("Sets weather by IDs (0-255). Don't touch unless you know what you're doing!");
|
|
#else
|
|
if (ImGui::Button("Sunny", Ui::GetSize(3)))
|
|
{
|
|
CWeather::ForceWeatherNow(0);
|
|
}
|
|
ImGui::SameLine();
|
|
if (ImGui::Button("Cloudy", Ui::GetSize(3)))
|
|
{
|
|
CWeather::ForceWeatherNow(1);
|
|
}
|
|
ImGui::SameLine();
|
|
if (ImGui::Button("Rainy", Ui::GetSize(3)))
|
|
{
|
|
CWeather::ForceWeatherNow(2);
|
|
}
|
|
|
|
if (ImGui::Button("Foggy", Ui::GetSize(3)))
|
|
{
|
|
CWeather::ForceWeatherNow(3);
|
|
}
|
|
#ifdef GTAVC
|
|
ImGui::SameLine();
|
|
if (ImGui::Button("Extra sunny", Ui::GetSize(3)))
|
|
{
|
|
CWeather::ForceWeatherNow(4);
|
|
}
|
|
ImGui::SameLine();
|
|
if (ImGui::Button("Hurricane", Ui::GetSize(3)))
|
|
{
|
|
CWeather::ForceWeatherNow(5);
|
|
}
|
|
|
|
if (ImGui::Button("Extra colors", Ui::GetSize(3)))
|
|
{
|
|
CWeather::ForceWeatherNow(6);
|
|
}
|
|
#endif
|
|
#endif
|
|
ImGui::Spacing();
|
|
ImGui::Separator();
|
|
}
|
|
ImGui::EndTabItem();
|
|
}
|
|
if (ImGui::BeginTabItem("Missions"))
|
|
{
|
|
ImGui::Spacing();
|
|
|
|
static bool bMissionLoaderWarningShown;
|
|
if (!bMissionLoaderWarningShown)
|
|
{
|
|
ImGui::TextWrapped("Mission loader may cause,\n\
|
|
1. Game crashes\n\
|
|
2. Break save games\n\
|
|
3. Break game progression\n\
|
|
4. Random bugs & glitches\n\n\
|
|
It's recommanded not to save after using the mission loader. Use it at your own risk!");
|
|
ImGui::Spacing();
|
|
if (ImGui::Button("Show mission loader", ImVec2(Ui::GetSize())))
|
|
{
|
|
bMissionLoaderWarningShown = true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (ImGui::Button("Fail current mission", ImVec2(Ui::GetSize())))
|
|
{
|
|
if (!Util::IsOnCutscene())
|
|
{
|
|
Command<Commands::FAIL_CURRENT_MISSION>();
|
|
}
|
|
}
|
|
|
|
ImGui::Spacing();
|
|
|
|
Ui::DrawJSON(m_MissionData, SetPlayerMission, nullptr);
|
|
}
|
|
ImGui::EndTabItem();
|
|
}
|
|
#ifdef GTASA
|
|
if (ImGui::BeginTabItem("Stats"))
|
|
{
|
|
// similar to Ui::DrawJSON()
|
|
ImGui::Spacing();
|
|
|
|
ImGui::PushItemWidth(ImGui::GetContentRegionAvailWidth() / 2 - 5);
|
|
Ui::ListBoxStr("##Categories", m_StatData.m_Categories, m_StatData.m_Selected);
|
|
ImGui::SameLine();
|
|
Ui::FilterWithHint("##Filter", m_StatData.m_Filter, "Search");
|
|
ImGui::PopItemWidth();
|
|
|
|
ImGui::Spacing();
|
|
|
|
ImGui::BeginChild("STATCHILD");
|
|
for (auto root : m_StatData.m_pJson->m_Data.items())
|
|
{
|
|
if (root.key() == m_StatData.m_Selected || m_StatData.m_Selected == "All")
|
|
{
|
|
for (auto _data : root.value().items())
|
|
{
|
|
std::string name = _data.value().get<std::string>();
|
|
if (m_StatData.m_Filter.PassFilter(name.c_str()))
|
|
{
|
|
Ui::EditStat(name.c_str(), std::stoi(_data.key()));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
ImGui::EndChild();
|
|
ImGui::EndTabItem();
|
|
}
|
|
if (ImGui::BeginTabItem("Random cheats"))
|
|
{
|
|
ImGui::Spacing();
|
|
ImGui::Columns(2, NULL, false);
|
|
ImGui::Checkbox("Enable", &m_RandomCheats::m_bEnabled);
|
|
ImGui::NextColumn();
|
|
ImGui::Checkbox("Progress bar", &m_RandomCheats::m_bProgressBar);
|
|
ImGui::Columns(1);
|
|
ImGui::Spacing();
|
|
|
|
ImGui::PushItemWidth(ImGui::GetWindowContentRegionWidth() / 2);
|
|
|
|
ImGui::SliderInt("Activate cheat timer", &m_RandomCheats::m_nInterval, 5, 60);
|
|
Ui::ShowTooltip("Time for the next cheat activation.");
|
|
|
|
ImGui::PopItemWidth();
|
|
|
|
ImGui::TextWrapped("Select cheats");
|
|
ImGui::Separator();
|
|
if (ImGui::BeginChild("Cheats list"))
|
|
{
|
|
for (std::string* element : m_RandomCheats::m_EnabledCheats)
|
|
{
|
|
bool selected = (element[1] == "true") ? true : false;
|
|
|
|
if (ImGui::MenuItem(element[0].c_str(), nullptr, selected))
|
|
{
|
|
element[1] = selected ? "false" : "true";
|
|
}
|
|
}
|
|
ImGui::EndChild();
|
|
}
|
|
ImGui::EndTabItem();
|
|
}
|
|
#endif
|
|
ImGui::EndTabBar();
|
|
}
|
|
}
|