812 lines
26 KiB
TOML
812 lines
26 KiB
TOML
######################################################################
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# Chinese translation file
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# Make a copy of this file and translate it to your language.
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# Author: 异楠军丶
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######################################################################
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[Scene]
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AddAnimation = "添加动画"
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AddParticle = "添加粒子"
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AnimationRemoved = "动画已删除"
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AnimationTab = "动画##TABBAR"
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AnimName = "动画名称"
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CustomAnimsOnly = "您只能删除自定义动画"
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CustomParticlesOnly = "您只能删除自定义粒子"
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CutsceneRunning = "另一个过场动画正在运行"
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CutsceneTab = "过场动画##TABBAR"
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FightingStyle = "格斗风格"
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FightingStyleSet = "格斗风格集"
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IFPName = "IFP name"
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InvisiblePlayer = "隐形玩家"
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LoopCheckbox = "循环"
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LoopCheckboxText = "继续重复播放动画"
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NoTarget = "未找到玩家目标。用武器瞄准一个行人,再使用此播放器。"
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ParticleName = "粒子名称"
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ParticleRemoved = "粒子已删除"
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ParticleTab = "粒子特效##TABBAR"
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PedAnim = "行人动画"
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PedAnimText = """
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武器右键瞄准目标,
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在目标行人上播放动画。"""
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RemoveAll = "全部删除"
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RemoveLatest = "删除最新"
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SecondaryCheckbox = "次要"
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SecondaryCheckboxText = "播放器可以在播放动画时移动"
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StopAnimation = "停止动画"
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StopCutscene = "Stop cutscene"
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Styles = "样式"
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Tasks = "任务"
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PrimaryTasks = "主要任务"
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SecondaryTasks = "次要任务"
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WalkingStyle = "步行风格"
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WalkingStyleSet = "步行风格集"
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[Game]
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ActivateTimer = "激活作弊计时器"
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ActivateTimerText = "下次激活作弊的时间"
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Beach = "海滩"
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CameraZoom = "相机变焦"
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CameraZoomLock = "锁定相机变焦"
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CameraZoomLockFreecam = "自由视角 已启用。相机变焦无法与自由视角模式一起工作"
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CameraZoomLockInfo = "注意:这将永久锁定相机变焦。狙击镜或示波器将无法正常工作!"
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ChangeRadioStation = "更换电台"
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CurrentStation = "电流状态"
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Cloudy = "多云"
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Country = "真实"
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CurrentDay = "当前日期"
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DaysPassed = "已过去天数"
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DisableCheats = "禁用作弊"
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DisableReplay = "禁用 F1 和 F3 重播"
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Enable = "启用"
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ExtraColors = "乌漆嘛黑啥也看不见"
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ExtraSunny = "万里无云"
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FailMission = "失败当前任务"
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FasterClock = "加快时间"
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FieldOfView = "视野"
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Foggy = "雾"
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ForbiddenWantedLevel = "限制通缉级别"
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ForbiddenWantedLevelText = "在未完成后期任务前不会出现5/6星通缉"
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FPSLimit = "FPS limit"
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Freecam = "自由视角"
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FreePNS = "免费修车"
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FreezeGame = "冻结游戏"
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FreezeGameTime = "冻结游戏时间"
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FunHouse = "游乐园"
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GameSpeed = "游戏速度"
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Gravity = "重力"
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HardMode = "困难模式"
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HardModeText = """
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使游戏更具挑战性。
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降低盔甲,生命值,耐力等."""
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Hour = "小时"
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Hurricane = "飓风"
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KeepStuff = "保留武器"
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KeepStuffText = "在逮捕/死亡后保留武器"
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KeyAction = "操作"
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KeyCombo = "组合"
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MaxVehSkills = "最大车辆技能"
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MaxVehSkillsText = "用尽所有车辆技能"
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MaxWepSkills = "最大武器技能"
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MaxWepSkillsText = "用尽所有武器技能"
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Minute = "分钟"
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MissionLoaderTip = """
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任务加载器可能导致,
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1. 游戏崩溃
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2.中断保存游戏
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3. 打破游戏进度
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4.随机错误和故障
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建议在使用任务加载器后不要保存。使用风险自负!"""
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Missions = "任务"
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MissionStartFailed = "现在无法开始任务"
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MobileRadio = "移动无线电"
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MovementSpeed = "移动速度"
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Ninja = "忍者"
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NoWaterPhysics = "无水物理"
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Overcast = "阴天"
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PlayerTeleported = "玩家远程传送"
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ProgressBar = "进度条"
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Rainy = "下雨"
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RandomCheats = "随机作弊"
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ResetDefault = "重置为默认值"
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Sandstorm = "沙尘暴"
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SaveGame = "保存游戏 (可能会导致游戏错误)"
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Screenshot = "截图"
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ScreenshotTip = "截图成功"
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ScreenshotTaken = "Screenshot taken"
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SelectCheats = "选择作弊"
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SelectDay = "选择日期"
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SetTime = "设置时间"
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ShowLoader = "显示任务加载器"
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SolidWater = "固体水"
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SolidWaterText = """
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玩家可以在水上行走
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如果您想游泳,请关闭此功能。"""
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Stats = "统计"
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Sunny = "阳光明媚"
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SyncSystemTime = "同步系统时间"
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Themes = "主题"
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Thunderstorm = "雷暴"
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TotalMinutesDay = "每天的总分钟数"
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VerySunny = "非常晴朗"
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Weather = "天气"
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WeatherID = "天气 ID"
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WeatherIDText = "按 ID 设置天气 (0-255)。除非你知道自己在做什么,否则不要触摸!"
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[Main]
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TranslationLanguage = "简体中文"
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TranslationLanguageDisclaimer = "此汉化由b站异楠军丶(UID:173299262)翻译(已授权)"
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Translator = "翻译"
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TranslatorName = "由bilibili异楠军丶"
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[Menu]
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About = "关于"
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Author = "作者"
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AutoCheckUpdate = "检查更新"
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BugDisclaimer = "本修改器汉化由b站异楠军丶进行翻译(已授权)本修改器皆为免费,请勿倒卖!"
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Build = "日期"
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CheatMenuNoDir = "未能找到 CheatMenu 目录!"
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CheckUpdate = "检查更新"
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Commands = "指令"
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Config = "配置"
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Coords = "坐标: %.2f, %.2f, %.2f"
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CopyrightDisclaimer = "此修改器版权及所有权归属discord社区Grinch_.皆为免费,请勿倒卖!"
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CPUUsage = "CPU 使用率: %.2f%%"
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Credits = "作弊菜单"
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CurrentVersion = "当前版本"
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DiscordRPC = "Discord rich presence"
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DiscordServer = "discord服务器"
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DownloadPage = "下载页面"
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EnsureLatest = "请确保您拥有来自 GitHub 的最新版本."
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DiscordRPCInitFailed = "Failed to init discord rpc"
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DiscordRPCNoDll = "Failed to find discord-rpc.dll"
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FixVehKey = "修复当前车辆"
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FlipVehKey = "逆流车辆"
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Frames = "Frames: %d"
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FreecamKey = "移动相机视角"
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FreecamBackwardKey = "后"
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FreecamForwardKey = "前"
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FreecamLeftKey = "左"
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FreecamRightKey = "右"
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GitHubRepo = "GitHub repo"
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GodModeKey = "切换上帝模式"
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Hotkeys = "热键"
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InvalidComamnd = "无效命令"
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InvalidLocation = "无效位置"
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InvalidValue = "无效值"
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Language = "语言"
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LanguageChangeFailed = "无法更改语言!"
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LatestVersion = "最新版本: "
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Location = "Location: %s"
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Name = "名称"
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NewVersion = "菜单的新版本可用."
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NoBG = "无背景"
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OpenCMDKey = "打开/关闭命令窗口"
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OpenCMDUsing = "使用 %s 打开或关闭命令窗口"
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OpenMenuKey = "打开/关闭作弊菜单"
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Overlay = "窗口"
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Position = "位置"
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Remove = "删除"
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Favourites = "添加到收藏夹"
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FavouritesNone = "你没有任何收藏夹!"
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FavouritesRemove = "从收藏夹中删除"
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Close = "关闭"
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QuickSSKey = "快速屏幕截图"
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QuickTPKey = "快速传送"
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QuickVehSpawnerCMD = "生成车辆"
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QuickVehSpawnerCMDText = """
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通过输入模型名称来生成车辆。
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Example: veh (veh_name)"""
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QuickWepSpawnerCMD = "生成武器"
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QuickWepSpawnerCMDText = """
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通过键入模型名称来生成武器。
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Example: wep (wep_name)"""
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RAMUsage = "RAM usage: %.2f%%"
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ResetConfig = "重置配置"
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ResetConfigMSG = "配置已重置。重新启动游戏以使其生效。"
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ResetSize = "重置大小"
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SetArmourCMD = "设置护甲值"
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SetArmourCMDText = """
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设置玩家护甲。
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示例: armour (护甲值)."""
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SetHealthCMD = "设置玩家生命"
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SetHealthCMDText = """
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设置玩家生命值。
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示例: hp (生命值)."""
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SetTimeCMD = "设定时间"
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SetTimeCMDText = """
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设置当前游戏时间.
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示例: time (小时) (分钟).
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"""
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SetTimeCMDText2 = "输入“time12”的话为“时间12”'"
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ShowCoords = "显示坐标"
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ShowCPU = "显示CPU占用率"
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ShowFPS = "显示 FPS"
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ShowLocation = "显示所在地图名称"
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ShowModelInfo = "显示模型"
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ShowPedTasks = "显示ped任务"
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ShowRAM = "显示RAM使用情况"
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ShowVehHealth = "显示车辆耐久"
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ShowVehSpeed = "显示车辆速度"
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SkinChangerKey = "开启目标皮肤变化"
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TeleportCMD = "传送"
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TeleportCMDText = """
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将玩家传送到指定的坐标.
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Example: tp x y z"""
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TextColor = "文本颜色"
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TextOnlyMode = "仅限文本"
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TextOnlyModeHint = "将图像替换为相应的文本"
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TPMarkerKey = "传送到标记"
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Usage = "Usage"
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UpdaterInfo1 = "强烈建议更新到最新版本。新版本包含新功能和bug修复。"
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UpdaterInfo2 = "要了解进行了哪些更改或要下载哪些更改,请单击“下载页面”按钮。 按照那里的说明进行操作。 如果您仍然遇到问题,请在 discord 上告诉我。"
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UsageText = """
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左键单击选择热键。
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向外左单击可取消选择。
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右键单击禁用热键。"""
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VehEngineKey = "切换车辆引擎"
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VehHealth = "车辆健康"
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VehicleSpawned = "生成车辆"
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VehSpeed = "车速: %d"
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VehStartKey = "车辆即时启动"
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VehStopKey = "车辆即时启动"
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Version = "版本"
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WeaponSpawned = "武器生成"
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WelcomeMSG = "欢迎使用作弊菜单"
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[Ped]
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Accuracy = "精度"
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BigHead = "大头效应"
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ConfigTab = "配置"
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DownloadExGangWars = "下载ExGangWars"
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ElvisEverywhere = "猫王无处不在"
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EndWar = "结束帮派战争"
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EveryoneArmed = "每个人都有武装"
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EveryoneAtk = "每个人都攻击玩家"
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ExGangWarsTip = "你需要一个ExGangWars插件来显示一些草坪颜色"
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GangsControl = "帮派控制街道"
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GangsEverywhere = "到处都是帮派"
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Gangs = "帮派"
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GangWars = "帮派战争"
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Health = "健康"
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MaxLimit = "已达到最大限制"
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NastyLimbs = "丑陋的四肢"
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NoMove = "无AI"
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NoProstitutes = "没有妓女"
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PedBleed = "流血状态"
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PedDensityMul = "行人密度增加"
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PedsAtkRocket = "行人用火箭筒攻击"
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PedsMayhem = "行人混乱"
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PedsRiot = "行人暴动"
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PedType = "Ped type"
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Radius = "Radius"
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RecruitAnyone = "招募任何人"
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RemoveFrozen = "移除无AI的行人"
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RemovePeds = "移除行人"
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RemovePedsRadius = "移除半径范围内的行人"
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SelectedWeapon = "武器: %s"
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SelectWeapon = "选择武器"
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SlutMagnet = "吸引异性"
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SpawnerTab = "生成"
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StartWar = "开始帮派战争"
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ThinBody = "瘦子"
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WeaponAll = "所有人都有武器"
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ZoneDensity = "帮派区域密度 (0-127):"
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[Player]
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AimSkinChanger = "皮肤变换器"
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AimSkinChangerTip = """
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当玩家用武器瞄准行人后,按回车改变。 """
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AppearanceTab = "外观"
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Armour = "护甲值"
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Body = "身体素质"
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BountyYourself = "被悬赏/所有人攻击cj"
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BulletProof = "防弹"
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CameraZoom = "相机变焦"
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ChangeToCJ = "更改为 CJ 皮肤"
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ClothesTab = "衣服"
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ClothesTip = "如果CJ穿着全套西装,请单击'Extras'或'全部删除'以将其删除。"
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CollisionProof = "防碰撞"
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CoordCopied = "坐标已复制"
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CopyCoordinates = "复制坐标"
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CustomSkinsDirTip = "将你的 dff 和 txd 文件放在 'modloader/CustomSkins' 中'"
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CustomSkinsTab = "自定义皮肤"
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CustomSkinsTip = "注意:您的 txd & dff 名称不能超过 8 个字符。请勿在游戏运行时更改名称。"
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CustomSkinTutorial = """
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自定义皮肤允许更改玩家皮肤,而无需替换任何现有的游戏皮肤。
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启用“自定义皮肤”的步骤,
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1. 下载并安装模组加载器
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2.在“modloader”文件夹中创建一个名为“CustomSkins”的文件夹
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3.在线下载ped皮肤(.dff和.txd文件)并将它们放入其中。
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4. 重启游戏。
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局限性:
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1. 您的 .dff 和 .txd 文件名不得超过 8 个字符。
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2.请勿在游戏运行时重命名它们
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这样做会使游戏崩溃。"""
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CycleJump = "自行车跳的更高"
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DownloadModloader = "下载模块加载器"
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DrunkEffect = "醉酒效果"
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Energy = "能量"
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ExplosionProof = "防爆"
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FastSprint = "快速冲刺"
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FastSprintTip = "最好启用上帝模式和无限冲刺"
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Fat = "肥胖"
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FireProof = "防火"
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FreeHealthcare = "免费医疗/保留武器"
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FreezeWL = "冻结通缉级别"
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GodDisabled = "上帝模式已禁用"
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GodEnabled = "上帝模式启用"
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GodMode = "上帝模式"
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Health = "血量"
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InfO2 = "无限氧气"
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InfSprint = "无限冲刺"
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InvisPlayer = "隐形玩家"
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LockControl = "锁定控制"
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LungCapacity = "最大肺活量"
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MaxAppeal = "最大吸引力"
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MaxArmour = "最大护甲"
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MaxHealth = "最大血量"
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MeeleProof = "近战防护"
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MegaJump = "超级跳跃"
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MegaPunch = "百万重拳"
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Money = "钱"
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Muscle = "肌肉"
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NeedCJSkin = "你需要在CJ皮肤中"
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NeverGetHungry = "永远不会饿"
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NeverWanted = "永远不会被通辑"
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NoFee = "无逮捕费"
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NoUndress = "保留服装"
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NoUndressTip = "被逮捕/复活后保留服装"
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PedSkinsTab = "行人 皮肤"
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PlayerFlags = "玩家选项"
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PlayerRegen = "玩家再生"
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PlayerRegenTip = "如果 5 秒未受到伤害,玩家将进行治疗"
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RemoveAll = "全部删除"
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RemoveClothesTab = "脱下衣服"
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RespawnDieLoc = "复活点定位"
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RespawnDieLocTip = "复活到你死亡的地方"
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Respect = "威望"
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SkinChangeFrozen = "玩家必须被冻结才能改变皮肤"
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Skinny = "瘦"
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SkinsTab = "皮肤"
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SpecialNotImplement = "尚未实现生成特殊 ped"
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SprintEverywhere = "到处冲刺"
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SprintEverywhereTip = """
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在各个区域都可以冲刺
|
||
(比如一些限制冲刺的屋内场景)"""
|
||
Stamina = "耐力"
|
||
Suicide = "自杀"
|
||
TopDownCamera = "自由视角"
|
||
TotalSkins = "总皮肤数: "
|
||
WantedLevel = "通缉等级"
|
||
WorkSkinOnly = "仅包含有效的皮肤"
|
||
|
||
[RPC]
|
||
BrowsingCheatMenu = "浏览作弊菜单"
|
||
Busted = "被毁了!"
|
||
DoingMission = "正在执行任务"
|
||
Driving = "驾驶"
|
||
In = "in"
|
||
InsideMenus = "内部菜单"
|
||
InsideInterior = "内部里面"
|
||
OnRampage = "与警察横冲直撞"
|
||
PlayingFor = "Playing for {}:{}:{}"
|
||
Walking = "行走"
|
||
Wasted = "Wasted!"
|
||
|
||
[Teleport]
|
||
AddLocation = "添加位置"
|
||
Coordinates = "坐标"
|
||
CustomLocationRemoveOnly = "您只能删除自定义位置"
|
||
CustomMapSize = "自定义地图大小"
|
||
CustomMapSizeHint = "自定义游戏地图大小,用于快速传送。只需要总转换模组(SAxVCxLC)"
|
||
Height = "高度"
|
||
InsertCoord = "插入坐标"
|
||
InvalidCoord = "无效坐标"
|
||
InvalidLocation = "无效位置"
|
||
Location = "位置"
|
||
LocationHint = "Groove Street"
|
||
LocationRemoved = "位置已删除"
|
||
QuickTeleport = "快速传送"
|
||
QuickTeleportHint = "使用快速传送 "
|
||
TeleportMarkerHint = """
|
||
传送到地图标点
|
||
快捷键 """
|
||
TargetBlipText = "未找到目标光点。你需要先定位"
|
||
TeleportCenter = "传送到中心"
|
||
TeleportMarker = "传送到标记"
|
||
TeleportToCoord = "传送到坐标"
|
||
Width = "宽度"
|
||
|
||
[Updater]
|
||
Failed = "无法检查更新"
|
||
Found = "找到更新"
|
||
NotFound = "未找到更新"
|
||
|
||
[Vehicle]
|
||
Abs = "防抱死制动系统"
|
||
ADM = "防俯冲倍数r"
|
||
AggroDriver = "好斗的司机"
|
||
AimDrive = "在驾驶时瞄准"
|
||
All = "全部"
|
||
AllNitro = "所有汽车都有氮气"
|
||
AllTaxiNitro = "所有出租车都有氮气/vc则有喷气跳跃"
|
||
AnimGroup = "动画组"
|
||
AutoDrive = "自动驾驶"
|
||
AutoDriveNoVeh = "你需要在车内!"
|
||
AutoDriveCoord = "行驶到坐标"
|
||
AutoDriveMarker = "驾驶向标记"
|
||
AutoDriveStop = "停止驾驶"
|
||
AutoDriveInfo = """自动将您带到所选位置。这效果不是很好,车辆可能会卡住!"""
|
||
AutoUnflip = "翻车自动回正"
|
||
Big = "大"
|
||
BikeFly = "自行车会飞"
|
||
Black = "黑色"
|
||
BlowCar = "炸毁汽车"
|
||
BoatFly = "船飞"
|
||
BrakeBias = "刹车偏置"
|
||
BrakeDecel = "制动减速"
|
||
BulletProof = "防弹"
|
||
CarFly = "汽车会飞"
|
||
CarHeavy = "重型汽车"
|
||
CDM = "碰撞伤害乘数"
|
||
CemterMassX = "重心 X"
|
||
CemterMassY = "重心 Y"
|
||
CemterMassZ = "重心 Z"
|
||
Cheap = "劣质"
|
||
Color = "颜色"
|
||
ColorPicker = "自定义颜色"
|
||
ColProof = "防碰撞"
|
||
Component = "组件"
|
||
Country = "现实"
|
||
Damage = "损害"
|
||
DampingLvl = "悬挂水平"
|
||
DensityMul = "密度乘数"
|
||
DirtLvl = "污垢水平"
|
||
Diesel = "Diesel"
|
||
DmgProof = "防损坏"
|
||
DmgProofTip = """
|
||
每辆进入的车辆都是防损坏的
|
||
子弹、碰撞、爆炸、火灾、Meele等"""
|
||
Doors = "门"
|
||
DragMult = "阻力倍增器"
|
||
Driver = "驱动程序"
|
||
DriverTarget = "驱动程序可定位"
|
||
DriveType = "驱动器类型"
|
||
DriveWater = "水上驾驶"
|
||
Electric = "电动"
|
||
EngineAccel = "发动机加速"
|
||
EngineInertia = "发动机惯性"
|
||
EngineOn = "引擎打开"
|
||
EngineType = "引擎类型"
|
||
EnterNearVeh = "进入最近的车辆"
|
||
ExplosionProof = "防爆型"
|
||
Fast = "快速"
|
||
FireProof = "防火"
|
||
Fix = "修复"
|
||
FixCar = "固定车辆"
|
||
FlipCar = "翻转车辆"
|
||
FlipNoBurn = "翻转时不燃烧"
|
||
FlipNoBurnTip = "车辆在飞行时不会燃烧"
|
||
FloatOnHit = "击中就漂浮"
|
||
ForceLevel = "部队级别"
|
||
ForCurVeh = "对于当前车辆,"
|
||
FourWheelDrive = "四轮驱动"
|
||
FrontLights = "前灯"
|
||
FrontWheelDrive = "前轮驱动"
|
||
GetCurrentVehInfo = "当前车辆信息"
|
||
GreenLights = "绿色交通信号灯"
|
||
HandlingFlags = "处理标志"
|
||
HandlingTab = "数据修改"
|
||
HighSpeedDamping = "高速阻尼"
|
||
HSTarget = "HS火箭炮可瞄准"
|
||
HSTargetTip = "HS火箭炮可不可以瞄准当前车辆"
|
||
IDSpawnText = "使用ID生成(Enter)"
|
||
InfNitro = "无限氮气"
|
||
InfNitroTip = """
|
||
氮气将在左键点击时激活
|
||
启用此选项将禁用
|
||
所有汽车都有氮气
|
||
所有出租车都有氮气"""
|
||
InstantStop = "即时停止"
|
||
InvalidID = "无效的模型 ID"
|
||
InvisCar = "汽车隐形"
|
||
LessDmg = "减少伤害"
|
||
LessTraffic = "减少流量"
|
||
LightsOn = "灯亮起"
|
||
LockDoor = "锁门"
|
||
LockSpeed = "锁定速度"
|
||
Long = "长"
|
||
LowerLimit = "下限"
|
||
Mass = "质量"
|
||
MatFilter = "Material filter"
|
||
MaxVelocity = "最大速度"
|
||
MeleeProof = "近战防护"
|
||
Model = "模型"
|
||
ModelFlags = "模型标志"
|
||
MonValue = "货币价值"
|
||
LockTrainCam = "锁定火车凸轮"
|
||
NeonsTab = "霓虹灯"
|
||
NoColl = "禁用碰撞"
|
||
NoNearVeh = "附近不生成车辆!"
|
||
NoParticles = "禁用粒子特效"
|
||
NoDerail = "列车不会脱轨"
|
||
NumGears = "挂档位数"
|
||
Off = "关"
|
||
On = "开"
|
||
OnlyWheels = "汽车隐形剩轮胎"
|
||
Open = "打开"
|
||
Paintjob = "喷漆作业"
|
||
Passenger = "乘客"
|
||
PentrolTank = "Petrol tank KO"
|
||
PercentSubmerged = "淹没百分比"
|
||
PerfectHandling = "车辆转向完美控制"
|
||
Petrol = "汽油"
|
||
PetrolTankTip = "如果油箱被击中,车辆将爆炸"
|
||
Pink = "粉红色"
|
||
PlateText = "车牌文本"
|
||
Pop = "流行"
|
||
Primary = "主要"
|
||
PulsingNeon = "脉冲霓虹灯"
|
||
Quaternary = "第四级"
|
||
Radius = "半径"
|
||
RainbowNeon = "彩虹霓虹灯"
|
||
RainbowNeonMSG = "彩虹效果到霓虹灯"
|
||
ReadMore = "阅读全文"
|
||
RearLights = "尾灯"
|
||
RearWheelDrive = "后轮驱动"
|
||
RemoveNeon = "删除霓虹灯"
|
||
RemoveNeonMSG = "霓虹灯成功移除"
|
||
RemoveVeh = "清除车辆"
|
||
RemoveVehRadius = "移除半径内的车辆"
|
||
ResetColor = "重置颜色"
|
||
ResetColorMSG = "颜色重置成功"
|
||
ResetHandling = "重置处理"
|
||
ResetHandlingMSG = "重置处理成功"
|
||
ResetTexture = "重置纹理"
|
||
ResetTextureMSG = "纹理重置成功"
|
||
SaveFile = "保存到文件"
|
||
SaveFileMSG = "处理已成功保存"
|
||
SeatOffset = "座椅偏移量"
|
||
Secondary = "次要"
|
||
SelectPreset = "选择预设:"
|
||
Set = "设置"
|
||
SetSpeed = "设定速度"
|
||
Siren = "警笛"
|
||
SkidMarks = "始终有打滑痕迹"
|
||
Small = "小"
|
||
SpawnInAir = "空中生成飞机"
|
||
SpawnInside = "生成为驱动程序"
|
||
StayOnBike = "不会从摩托/自行车上摔下来"
|
||
SteeringLock = "转向锁"
|
||
SuspensionBias = "悬架偏置"
|
||
SwitchSeats = "开关座位"
|
||
Tall = "高"
|
||
TankMode = "坦克模式"
|
||
Tertiary = "第三级"
|
||
TextureTab = "纹理"
|
||
TotalSeats = "座位数: %d"
|
||
TractionBias = "牵引偏置"
|
||
TractionLoss = "牵引力损失"
|
||
TractionMul = "牵引力倍增器"
|
||
TrafficColor = "交通颜色"
|
||
TrafficNeon = "交通霓虹灯"
|
||
TrafficNeonMSG = """
|
||
为交通车辆添加霓虹灯.
|
||
只有一些车辆会有霓虹灯."""
|
||
TrafficType = "流量类型"
|
||
TuneTab = "车轮及附件"
|
||
TurnMass = "转向质量"
|
||
Type = "类型"
|
||
UpperLimit = "上限"
|
||
Watertight = "防水汽车"
|
||
WatertightTip = """
|
||
车内的人不会溺水
|
||
被淹没在水中"""
|
||
|
||
[Visual]
|
||
Ambient = "环境"
|
||
AmbientBl = "环境光"
|
||
AmbientObj = "环境物体"
|
||
AmbientObjBl = "环境物体 bl"
|
||
ArmourbarColor = "护甲条颜色"
|
||
ArmourbarPosX = "护甲条ui调整 X轴"
|
||
ArmourbarPosY = "护甲条ui调整 Y轴"
|
||
ArmourBorder = "护甲条边框"
|
||
ArmourPercentage = "护甲条百分比"
|
||
Blur = "模糊"
|
||
BoldBorder = "粗体边框"
|
||
BreathbarColor = "氧气条颜色"
|
||
BreathbarPosX = "氧气条ui调整 X轴"
|
||
BreathbarPosY = "氧气条ui调整 Y轴"
|
||
BreathBorder = "氧气条边框"
|
||
BreathPercentage = "氧气条百分比"
|
||
CCTVEffect = "闭路电视滤镜"
|
||
ClockColor = "时间颜色"
|
||
ClockPosX = "时间ui调整 X轴"
|
||
ClockPosY = "时间ui调整 Y轴"
|
||
CloudAlpha = "Cloud alpha"
|
||
CloudsBottom = "底部云层"
|
||
CloudsLow = "低云层"
|
||
CloudsTop = "云顶"
|
||
ColorsTab = "颜色"
|
||
CurrentWeather = "当前天气"
|
||
DarknessFilter = "黑色滤镜"
|
||
DefaultBorder = "默认边框"
|
||
DefaultOutline = "默认样式"
|
||
DefaultStyle = "默认样式"
|
||
DirectionalLight = "定向光"
|
||
DirectionalMult = "人物光照"
|
||
DisableHydrant = "破坏消防栓无水"
|
||
Distance = "距离"
|
||
DrawMenuTitle = "菜单标题字体边框颜色"
|
||
UnderwaterEffect = "水下视觉"
|
||
FarClip = "远距剪切"
|
||
FileGenerated = "文件生成"
|
||
FluffyClouds = "蓬松的云"
|
||
FogEffect = "雾视觉"
|
||
FogStart = "雾开始"
|
||
FreezeGameTime = "冻结游戏时间"
|
||
FullscreenMap = "全屏地图"
|
||
FullscreenMapTip = "删除菜单地图中的黑色边框"
|
||
GenerateFile = "生成时间周期文件"
|
||
GrainEffect = "噪点颗粒效应"
|
||
GrayRadar = "灰色雷达"
|
||
GreenScanlines = "绿色扫描线"
|
||
HealthbarColor = "血条颜色"
|
||
HealthbarPosX = "血条ui调整 X轴"
|
||
HealthbarPosY = "血条ui调整 Y轴"
|
||
HealthBorder = "血条边框"
|
||
HealthPercentage = "血条百分比"
|
||
HeatHazeEffect = "热感视觉"
|
||
HideAreaNames = "隐藏区域名称"
|
||
HideHud = "隐藏HUD"
|
||
HideRadar = "隐藏雷达"
|
||
HideVehNames = "隐藏车辆名称"
|
||
HideWantedLevel = "隐藏通缉级别"
|
||
Hour = "小时"
|
||
IncompatibleMods = "不兼容的MOD"
|
||
IncompatibleModsText = """
|
||
1. vHud
|
||
2. GTA 5 Hud
|
||
3. MobileHud
|
||
以及其他彻底改变HUD的mod"""
|
||
InfraredVision = "红外视觉"
|
||
InvisibleWater = "看不见的水"
|
||
LightBrightness = "地面亮度"
|
||
LightIntensity = "高光最小强度"
|
||
LightShadowStrength = "光影强度"
|
||
LockWeather = "锁定天气"
|
||
Minute = "分钟"
|
||
MoneyColor = "金钱ui颜色"
|
||
MoneyFontOutline = "金钱ui边框"
|
||
MoneyFontStyle = "金钱字体样式"
|
||
MoneyPosX = "金钱ui调整 X轴"
|
||
MoneyPosY = "金钱ui调整 Y轴"
|
||
NextWeather = "下一个天气"
|
||
NightVision = "夜视"
|
||
NoBorder = "无边框"
|
||
NoMoneyZeros = "只显示已有的金钱"
|
||
NoOutline = "无轮廓"
|
||
NoParticles = "无粒子效应"
|
||
NoPostFX = "昏暗滤镜"
|
||
NoRadarRot = "固定雷达"
|
||
NoWater = "无水"
|
||
PoleShadowStrength = "极影强度"
|
||
PostFX1 = "阳光散射 1"
|
||
PostFX2 = "阳光散射 2"
|
||
RadarHeight = "雷达高度"
|
||
RadarPosX = "雷达调整 X轴"
|
||
RadarPosY = "雷达调整 Y轴"
|
||
RadarWidth = "雷达宽度"
|
||
RadarZoom = "雷达变焦"
|
||
RadioStationColor = "电台颜色"
|
||
ResetTimecyc = "重置时间周期"
|
||
ShadowStrength = "阴影强度"
|
||
ShowHud = "显示HUD"
|
||
ShowRadar = "显示雷达"
|
||
SkyBottom = "天空下边缘部分"
|
||
SkyTop = "天空上边缘部分"
|
||
SpriteBrightness = "精灵亮度"
|
||
SpriteSize = "精灵大小"
|
||
SquareRadar = "方形雷达"
|
||
Style1 = "样式 1"
|
||
Style2 = "样式 2"
|
||
SunCore = "太阳核心"
|
||
SunCorona = "日冕"
|
||
SunSize = "太阳大小"
|
||
SyncTimeEnabled = """
|
||
同步系统时间已启用。
|
||
(游戏/同步系统时间)"""
|
||
ThinOutline = "细轮廓"
|
||
Timecyc24hTab = "时间循环 24 小时"
|
||
TimecycReset = "时间循环重置"
|
||
TimecycTab = "时间循环调整"
|
||
TreeShadowStrength = "树影强度"
|
||
UnfogMap = "从主菜单地图中删除雾"
|
||
UnfogMapText = "从主菜单地图中删除白色区块"
|
||
WantedAmmoPosX = "弹药数量ui调整 X轴"
|
||
WantedAmmoPosY = "弹药数量ui调整 Y轴"
|
||
WantedPosX = "通缉条调整 X轴"
|
||
WantedPosY = "通缉条调整 Y轴"
|
||
WantedStarBorder = "通缉条样式"
|
||
Water = "水"
|
||
WaterFogAlpha = "Water fog alpha"
|
||
WeaponAmmoPosX = "武器弹药ui调整 X轴"
|
||
WeaponAmmoPosY = "武器弹药ui调整 Y轴"
|
||
WeaponIconPosX = "武器图标ui调整 X轴"
|
||
WeaponIconPosY = "武器图标ui调整 Y轴"
|
||
WhiteScanlines = "白色扫描线"
|
||
|
||
[Weapon]
|
||
Ammo = "弹药"
|
||
CurrentWeapon = "当前武器: %s"
|
||
DropAll = "全部删除"
|
||
DropCurrent = "删除武器"
|
||
DropWeapon = "扔下武器"
|
||
DualWeild = "双持武器"
|
||
DualWeildText = """
|
||
双持手枪,肖夫,乌兹,tec9
|
||
(其他武器不起作用)"""
|
||
FastAim = "快速瞄准"
|
||
FastAimText = """
|
||
在键盘上启用瞄准辅助
|
||
Q = 左 E = 右
|
||
按 Q 和 E 切换目标。
|
||
移动鼠标删除目标!"""
|
||
FastReload = "快速填装"
|
||
GangWeaponEditor = "帮派武器编辑器"
|
||
HugeDamage = "巨大伤害"
|
||
HugeDamageText = "如果武器射程短,请启用'射击距离增强'"
|
||
InfiniteAmmo = "无限弹药"
|
||
LongRange = "射击距离增强"
|
||
MoveWhenAiming = "瞄准时移动"
|
||
MoveWhenFiring = "射击时移动"
|
||
NoSpread = "无扩散"
|
||
RapidFire = "速射"
|
||
SelectGang = "选择帮派"
|
||
Weapon1 = "武器 1"
|
||
Weapon2 = "武器 2"
|
||
Weapon3 = "武器 3"
|
||
WeaponTweaksText = """
|
||
武器调整适用于全部
|
||
适用于每种行人武器类型"""
|
||
|
||
[Window]
|
||
AddEntry = "添加新的"
|
||
AddEntryMSG = "添加条目"
|
||
AddNew = "添加新的"
|
||
AddNewCustomImg = "如何为条目添加自定义图像?"
|
||
AddNewTip = "提供错误的值可能会导致游戏崩溃"
|
||
AddNewTip2 = """
|
||
可以在纹理文件中添加自定义条目图像。
|
||
|
||
1. 使用 Magic.TXD 程序打开“CheatMenuSA/{}.txd”文件。
|
||
2.将您的图像添加到该文件(遵循纵横比和命名格式)
|
||
3.保存并在游戏中尝试
|
||
"""
|
||
AnimationPage = "动画"
|
||
CheckboxTab = "选项"
|
||
CopiedToClipboard = "复制到剪贴板"
|
||
CustomRemoveOnly = "您只能删除添加的条目"
|
||
Default = "默认"
|
||
DownloadMagicTxd = "下载 Magic.TXD"
|
||
Enabled = "启用"
|
||
GamePage = "游戏"
|
||
Info = "信息"
|
||
Maximum = "最大值"
|
||
MenuPage = "菜单"
|
||
MenusTab = "菜单"
|
||
Minimum = "最小值"
|
||
PedPage = "行人"
|
||
PlayerPage = "人物"
|
||
RemoveEntry = "条目已删除"
|
||
Search = "搜索"
|
||
LocationsTab = "位置"
|
||
FavouritesTab = "收藏夹"
|
||
ScenePage = "动画"
|
||
SetValue = "设定值"
|
||
SpawnTab = "生成"
|
||
TeleportPage = "传送"
|
||
VehiclePage = "车辆"
|
||
VisualPage = "视觉"
|
||
WeaponPage = "武器" |