#pragma once #include "pch.h" using f_EndScene = HRESULT(CALLBACK*)(IDirect3DDevice9*); using f_Present11 = HRESULT(CALLBACK*)(IDXGISwapChain*, UINT, UINT); using f_Reset = HRESULT(CALLBACK*)(IDirect3DDevice9*, D3DPRESENT_PARAMETERS*); extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam); class Hook { private: inline static WNDPROC oWndProc; inline static f_Present11 oPresent11; inline static f_EndScene oEndScene; inline static f_Reset oReset; inline static bool m_bMouseVisibility; static void CALLBACK RenderFrame(void* ptr); static HRESULT CALLBACK Dx9Handler(IDirect3DDevice9* pDevice); static HRESULT CALLBACK Dx11Handler(IDXGISwapChain* pSwapChain, UINT SyncInterval, UINT Flags); static HRESULT CALLBACK Reset(IDirect3DDevice9* pDevice, D3DPRESENT_PARAMETERS* pPresentationParameters); static LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam); static void ShowMouse(bool state); public: inline static bool m_bShowMouse = false; inline static std::function window_callback = nullptr; static void ApplyMouseFix(); Hook(); ~Hook(); };