#pragma once #include "pch.h" #include "Player.h" #ifdef GTASA #include "Weapon.h" #endif class Ped { private: #ifdef GTASA inline static CJson m_SpecialPedJson = CJson("ped special"); #endif inline static ResourceStore m_PedData{"ped", eResourceType::TYPE_TEXT, ImVec2(65, 110)}; inline static bool m_bImagesLoaded; inline static bool m_bExGangWarsInstalled; inline static int m_nPedRemoveRadius = 5; struct m_SpawnPed { inline static std::vector m_List; inline static int m_nAccuracy = 50; inline static int m_nPedHealth = 100; inline static bool m_bPedMove; inline static bool m_bPedBleed; inline static int m_nSelectedPedType; inline static int m_nWeaponId; inline static std::vector m_PedTypeList = { #ifdef GTASA "Civ Male", "Civ Female", "Cop", "Ballas", "Grove Street Families", "Los Santos Vagos", "San Fierro Rifa", "Da Nang Boys", "Mafia", "Mountain Cloud Triads", "Varrio Los Aztecas", "Gang 9", "Medic", "Dealer", "Criminal", "Fireman", "Prostitute" #elif GTAVC "Civ Male", "Civ Female", "Cop (crash)", "Cubans", "Haitians", "Streetwannabe's", "Diaz' Gang", "Security Guards", "Biker Gang", "Vercetti Gang", "Golfers", "Gang 9", "Emergency", "Fireman", "Criminal", "Unused", "Prostitute", "Special" #endif }; }; inline static std::vector m_GangNames = { "Ballas", "Grove street families", "Los santos vagos", "San fierro rifa", "Da nang boys", "Mafia", "Mountain cloud triad", "Varrio los aztecas", "Gang9", "Gang10" }; friend class Player; #ifdef GTASA friend class Weapon; #endif public: Ped(); ~Ped(); static void Draw(); #ifdef GTASA static void SpawnPed(std::string& model); #elif GTAVC static void SpawnPed(std::string& cat, std::string& name, std::string& model); #endif };