#include "pch.h" #include "Menu.h" #include "Teleport.h" #include "Weapon.h" bool Menu::overlay::coord = false; bool Menu::overlay::fps = false; bool Menu::overlay::loc_name = false; bool Menu::overlay::transparent = false; bool Menu::overlay::veh_health = false; bool Menu::overlay::veh_speed = false; std::vector Menu::overlay::pos_names{ "Custom", "Top left", "Top right", "Bottom left", "Bottom right" }; int Menu::overlay::selected_pos = 4; float Menu::overlay::posX = NULL; float Menu::overlay::posY = NULL; int Menu::hotkey::command_window[]{ VK_LMENU ,VK_KEY_C }; int Menu::hotkey::menu_open[]{VK_LCONTROL ,VK_KEY_M}; int Menu::hotkey::aim_skin_changer[]{ VK_RETURN ,VK_RETURN }; int Menu::hotkey::quick_ss[]{ VK_LCONTROL ,VK_KEY_S }; int Menu::hotkey::quick_tp[]{ VK_KEY_X ,VK_KEY_Y }; bool Menu::commands::show_menu = false; char Menu::commands::input_buffer[INPUT_BUFFER_SIZE] = ""; Menu::Menu() { Events::initGameEvent += [] { // improve these later, use struct // Load config data overlay::coord = config.GetValue("overlay.coord", false); overlay::fps = config.GetValue("overlay.fps", false); overlay::loc_name = config.GetValue("overlay.loc_name", false); overlay::transparent = config.GetValue("overlay.transparent", false); overlay::veh_health = config.GetValue("overlay.veh_health", false); overlay::veh_speed = config.GetValue("overlay.veh_speed", false); overlay::selected_pos = config.GetValue("overlay.selected_pos", 4); overlay::posX = config.GetValue("overlay.posX", 0); overlay::posY = config.GetValue("overlay.posY", 0); // Hotkeys hotkey::aim_skin_changer[0] = config.GetValue("hotkey.aim_skin_changer.key1", VK_RETURN); hotkey::aim_skin_changer[1] = config.GetValue("hotkey.aim_skin_changer.key2", VK_RETURN); hotkey::quick_ss[0] = config.GetValue("hotkey.quick_screenshot.key1", VK_LCONTROL); hotkey::quick_ss[1] = config.GetValue("hotkey.quick_screenshot.key2", VK_KEY_S); hotkey::quick_tp[0] = config.GetValue("hotkey.quick_tp.key1", VK_KEY_X); hotkey::quick_tp[1] = config.GetValue("hotkey.quick_tp.key2", VK_KEY_Y); hotkey::menu_open[0] = config.GetValue("hotkey.menu_open.key1", VK_LCONTROL); hotkey::menu_open[1] = config.GetValue("hotkey.menu_open.key2", VK_KEY_M); hotkey::command_window[0] = config.GetValue("hotkey.command_window.key1", VK_LMENU); hotkey::command_window[1] = config.GetValue("hotkey.command_window.key2", VK_KEY_C); }; Events::shutdownRwEvent += [] { // save config data config.SetValue("overlay.coord", overlay::coord); config.SetValue("overlay.fps", overlay::fps); config.SetValue("overlay.loc_name", overlay::loc_name); config.SetValue("overlay.transparent", overlay::transparent); config.SetValue("overlay.veh_health", overlay::veh_health); config.SetValue("overlay.veh_speed", overlay::veh_speed); config.SetValue("overlay.selected_pos", overlay::selected_pos); config.SetValue("overlay.posX", overlay::posX); config.SetValue("overlay.posY", overlay::posY); // Hotkeys config.SetValue("hotkey.aim_skin_changer.key1", hotkey::aim_skin_changer[0]); config.SetValue("hotkey.aim_skin_changer.key2", hotkey::aim_skin_changer[1]); config.SetValue("hotkey.quick_screenshot.key1", hotkey::quick_ss[0]); config.SetValue("hotkey.quick_screenshot.key2", hotkey::quick_ss[1]); config.SetValue("hotkey.quick_tp.key1", hotkey::quick_tp[0]); config.SetValue("hotkey.quick_tp.key2", hotkey::quick_tp[1]); config.SetValue("hotkey.menu_open.key1", hotkey::menu_open[0]); config.SetValue("hotkey.menu_open.key2", hotkey::menu_open[1]); config.SetValue("hotkey.command_window.key1", hotkey::command_window[0]); config.SetValue("hotkey.command_window.key2", hotkey::command_window[1]); }; } Menu::~Menu() { } void Menu::ProcessOverlay() { CPlayerPed *player = FindPlayerPed(); bool show_menu = overlay::coord || overlay::fps || overlay::loc_name || ((overlay::veh_health || overlay::veh_speed) && player->m_pVehicle && player->m_pVehicle->IsDriver(player)); int corner = overlay::selected_pos - 1; const float offset = 10.0f; ImGuiIO& io = ImGui::GetIO(); ImGuiWindowFlags window_flags = ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoNav; if (corner != -1) { window_flags |= ImGuiWindowFlags_NoMove; ImVec2 window_pos = ImVec2((corner & 1) ? io.DisplaySize.x - offset : offset, (corner & 2) ? io.DisplaySize.y - offset : offset); ImVec2 window_pos_pivot = ImVec2((corner & 1) ? 1.0f : 0.0f, (corner & 2) ? 1.0f : 0.0f); ImGui::SetNextWindowPos(window_pos, ImGuiCond_Always, window_pos_pivot); } else { if (overlay::posX != NULL && overlay::posY != NULL) ImGui::SetNextWindowPos(ImVec2(overlay::posX, overlay::posY), ImGuiCond_Once); } ImGui::SetNextWindowBgAlpha(overlay::transparent ? 0.0f : 0.5f); if (show_menu && ImGui::Begin("Overlay", NULL, window_flags)) { CPlayerPed *player = FindPlayerPed(); if (overlay::coord) { CVector pos = player->GetPosition(); std::string text = "Coord: " + std::to_string(int(pos.x)) + ", " + std::to_string(int(pos.y)) + ", " + std::to_string(int(pos.z)); ImGui::Text(text.c_str()); } if (overlay::fps) ImGui::Text((std::string("Frames: ") + std::to_string(int(io.Framerate))).c_str()); if (overlay::loc_name) ImGui::Text((std::string("Location: ") + Util::GetLocationName(&player->GetPosition())).c_str()); if (player->m_pVehicle && player->m_pVehicle->IsDriver(player)) { if (overlay::veh_health) ImGui::Text((std::string("Veh Health: ") + std::to_string(int(player->m_pVehicle->m_fHealth))).c_str()); if (overlay::veh_speed) { int speed = player->m_pVehicle->m_vecMoveSpeed.Magnitude()*50; // 02E3 - GET_CAR_SPEED ImGui::Text((std::string("Veh Speed: ") + std::to_string(speed)).c_str()); } } ImVec2 pos = ImGui::GetWindowPos(); overlay::posX = pos.x; overlay::posY = pos.y; ImGui::End(); } } void Menu::ProcessShortcutsWindow() { int resX = int(screen::GetScreenWidth()); int resY = int(screen::GetScreenHeight()); ImGui::SetNextWindowPos(ImVec2(0, resY - 40), ImGuiCond_Always); ImGui::SetNextWindowSize(ImVec2(resX, 40)); ImGuiWindowFlags flags = ImGuiWindowFlags_NoDecoration + ImGuiWindowFlags_AlwaysAutoResize + ImGuiWindowFlags_NoSavedSettings + ImGuiWindowFlags_NoMove; if (ImGui::Begin("Shortcuts window", NULL, flags)) { ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(ImGui::GetStyle().FramePadding.x, resY / 130)); ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(3, 3)); ImGui::SetNextItemWidth(resX); ImGui::SetKeyboardFocusHere(-1); ImGui::InputTextWithHint("##TEXTFIELD", "Enter command", commands::input_buffer, INPUT_BUFFER_SIZE); ImGui::PopStyleVar(2); ImGui::End(); } } void Menu::ProcessCommands() { std::stringstream ss(commands::input_buffer); std::string command; ss >> command; if (command == "hp") { try { std::string temp; ss >> temp; FindPlayerPed()->m_fHealth = std::stof(temp); } catch (...) { CHud::SetHelpMessage("Invalid value", false, false, false); } } if (command == "time") { try { std::string temp; ss >> temp; CClock::ms_nGameClockHours = std::stoi(temp); ss >> temp; CClock::ms_nGameClockMinutes = std::stoi(temp); } catch (...) { CHud::SetHelpMessage("Invalid value", false, false, false); } } if (command == "tp") { try { CVector pos; std::string temp; ss >> temp; pos.x = std::stof(temp); ss >> temp; pos.y = std::stof(temp); ss >> temp; pos.z = std::stof(temp); Teleport::TeleportPlayer(false, &pos, 0); } catch (...) { CHud::SetHelpMessage("Invalid location", false, false, false); } } if (command == "wep") { std::string wep_name; ss >> wep_name; if (wep_name == "jetpack") { Weapon::GiveWeaponToPlayer(std::string("-1")); CHud::SetHelpMessage("Weapon given", false, false, false); } else { eWeaponType weapon = CWeaponInfo::FindWeaponType((char*)wep_name.c_str()); CWeaponInfo* pweaponinfo = CWeaponInfo::GetWeaponInfo(weapon, 1); if (wep_name != "" && pweaponinfo->m_nModelId1 != -1) { Weapon::GiveWeaponToPlayer(std::to_string(weapon)); CHud::SetHelpMessage("Weapon given", false, false, false); } else CHud::SetHelpMessage("Invalid command", false, false, false); } return; } } void Menu::Main() { if (ImGui::BeginTabBar("Menu", ImGuiTabBarFlags_NoTooltip + ImGuiTabBarFlags_FittingPolicyScroll)) { if (ImGui::BeginTabItem("Overlay")) { ImGui::Spacing(); ImGui::Spacing(); ImGui::SameLine(); Ui::ListBox("Overlay", overlay::pos_names, overlay::selected_pos); ImGui::Spacing(); ImGui::Columns(2, NULL, false); ImGui::Checkbox("No background", &overlay::transparent); ImGui::Checkbox("Show coordinates", &overlay::coord); ImGui::Checkbox("Show FPS", &overlay::fps); ImGui::NextColumn(); ImGui::Checkbox("Show location", &overlay::loc_name); ImGui::Checkbox("Show veh health", &overlay::veh_health); ImGui::Checkbox("Show veh speed", &overlay::veh_speed); ImGui::Columns(1); ImGui::EndTabItem(); } if (ImGui::BeginTabItem("Hotkeys")) { ImGui::Spacing(); ImGui::BeginChild("Hotkeys"); Ui::HotKey("Open/ close cheat menu", hotkey::menu_open); Ui::HotKey("Open/ close command window", hotkey::command_window); ImGui::Dummy(ImVec2(0,10)); Ui::HotKey("Activate aim skin changer", hotkey::aim_skin_changer); Ui::HotKey("Take quick screenshot", hotkey::quick_ss); Ui::HotKey("Toggle quick teleport", hotkey::quick_tp); ImGui::Dummy(ImVec2(0, 10)); ImGui::EndChild(); ImGui::EndTabItem(); } if (ImGui::BeginTabItem("Commands")) { if (ImGui::BeginChild("CommandsChild")) { ImGui::TextWrapped(std::string("Open or close command window using " + Ui::GetHotKeyNameString(hotkey::command_window)).c_str()); ImGui::Spacing(); if (ImGui::CollapsingHeader("Set health")) { ImGui::Spacing(); ImGui::TextWrapped("Set player health.\nExample: hp (health)."); ImGui::Spacing(); ImGui::Separator(); } if (ImGui::CollapsingHeader("Set time")) { ImGui::Spacing(); ImGui::TextWrapped("Set current game time.\nExample: time (hour) (minute).\n"); ImGui::TextWrapped("Writing something like 'time 12' would be interpreted as 'time 12 12'"); ImGui::Spacing(); ImGui::Separator(); } if (ImGui::CollapsingHeader("Quick vehicle spawner")) { ImGui::Spacing(); ImGui::TextWrapped("Spawn vehicles by typing their model names.\nExample: veh (veh_name)"); ImGui::Spacing(); ImGui::Separator(); } if (ImGui::CollapsingHeader("Quick weapon spawner")) { ImGui::Spacing(); ImGui::TextWrapped("Spawn weapons by typing their model names.\nExample: wep (wep_name)"); ImGui::Spacing(); ImGui::Separator(); } ImGui::EndChild(); } ImGui::EndTabItem(); } if (ImGui::BeginTabItem("About")) { ImGui::Spacing(); if (ImGui::Button("Discord server", ImVec2(Ui::GetSize(2)))) ShellExecute(NULL, "open", "https://discord.gg/ZzW7kmf", NULL, NULL, SW_SHOWNORMAL); ImGui::SameLine(); if (ImGui::Button("GitHub repo", ImVec2(Ui::GetSize(2)))) ShellExecute(NULL, "open", "https://github.com/user-grinch/Cheat-Menu", NULL, NULL, SW_SHOWNORMAL); ImGui::Spacing(); if (ImGui::BeginChild("AboutChild")) { ImGui::Columns(2, NULL, false); ImGui::Text("Author: Grinch_"); ImGui::Text((std::string("Version: ") + MENU_VERSION).c_str()); ImGui::NextColumn(); ImGui::Text(std::string("Imgui: " + std::string(ImGui::GetVersion())).c_str()); ImGui::Text((std::string("Build: ") + BUILD_NUMBER).c_str()); ImGui::Columns(1); ImGui::Dummy(ImVec2(0, 10)); ImGui::TextWrapped("Special thanks to,"); ImGui::Columns(2, NULL, false); ImGui::TextWrapped("Dowglas_"); ImGui::TextWrapped("Israel"); ImGui::NextColumn(); ImGui::TextWrapped("Junior-Djjr"); ImGui::TextWrapped("Um-geek"); ImGui::Columns(1); ImGui::Dummy(ImVec2(0, 10)); ImGui::TextWrapped("Copyright GPLv3 2019-2020 Grinch_"); ImGui::EndChild(); } ImGui::EndTabItem(); } ImGui::EndTabBar(); } }