/* Author: Grinch_ Copyright Grinch_ 2019-2022. All rights reserved. Required: DirectX 9 SDK Plugin SDK Build Tools 2019 (v142) Windows SDK */ #pragma once #ifndef GTA3 #include "animation.h" #include "vehicle.h" #include "weapon.h" #include "game.h" #include "visual.h" #endif #include "ped.h" #include "player.h" #include "teleport.h" #include "menu.h" #include "hook.h" #ifndef GTA3 class CheatMenu : Hook, Animation, Game, Menu, Ped, Player, Teleport, Vehicle, Visual, Weapon #else class CheatMenu : Hook, Menu, Player, Teleport #endif { private: static inline bool m_bShowMenu = false; static inline ImVec2 m_fMenuSize = ImVec2(screen::GetScreenWidth() / 4, screen::GetScreenHeight() / 1.2); #ifdef GTA3 static inline CallbackTable header { {"Teleport", &Teleport::Draw}, {"Player", &Player::Draw}, {"Ped", &Ped::Draw}, {"Dummy", nullptr}, {"Menu", &Menu::Draw}, }; #else static inline CallbackTable header { {"Teleport", &Teleport::Draw}, {"Player", &Player::Draw}, {"Ped", &Ped::Draw}, #ifdef GTASA {"Animation", &Animation::Draw}, #else {"Dummy", nullptr}, #endif {"Vehicle", &Vehicle::Draw}, {"Weapon", &Weapon::Draw}, {"Game", &Game::Draw}, {"Visual", &Visual::Draw}, {"Menu", &Menu::Draw} }; #endif static void ApplyStyle(); static void DrawWindow(); public: CheatMenu(); };