#pragma once class Weapon { public: inline static SearchData weapon_data{ "weapon" }; inline static bool images_loaded = false; inline static bool auto_aim = false; inline static bool fast_reload = false; inline static bool huge_damage = false; inline static bool long_range = false; inline static bool rapid_fire = false; inline static bool dual_weild = false; inline static bool move_aim = false; inline static bool move_fire = false; inline static int ammo_count = 99999; inline static uchar cur_weapon_slot = -1; inline static int selected_gang = 0; inline static int selected_weapon_count = 0; inline static int gang_weapons[10][3] = { {WEAPON_PISTOL, WEAPON_MICRO_UZI, WEAPON_UNARMED }, // Ballas {WEAPON_PISTOL, WEAPON_UNARMED, WEAPON_UNARMED}, // Grove {WEAPON_PISTOL, WEAPON_UNARMED, WEAPON_UNARMED}, // Vagos {WEAPON_UNARMED, WEAPON_UNARMED, WEAPON_UNARMED}, // SF Rifa {WEAPON_PISTOL, WEAPON_MICRO_UZI, WEAPON_UNARMED}, // Da Nang Boys {WEAPON_DESERT_EAGLE , WEAPON_UNARMED, WEAPON_UNARMED}, // Mafia {WEAPON_PISTOL, WEAPON_AK47, WEAPON_UNARMED}, // Triads {WEAPON_PISTOL, WEAPON_MICRO_UZI, WEAPON_UNARMED}, // VLA {WEAPON_UNARMED, WEAPON_UNARMED, WEAPON_UNARMED}, // Gang 9 {WEAPON_UNARMED, WEAPON_UNARMED, WEAPON_UNARMED}, // Gang 10 }; Weapon(); ~Weapon(); static void Draw(); static void GiveWeaponToPlayer(std::string& weapon_type); static void SetGangWeapon(std::string& weapon_type); };