// Portion of this source is taken from MoonAdditions https://github.com/THE-FYP/MoonAdditions // To keep the licensing simple this file would go under MIT License, GPLv3 won't apply // Copyright (c) 2012 DK22Pac // Copyright (c) 2017 FYP // Copyright (c) 2021 Grinch_ // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. #pragma once class Paint { private: // store vehicle specific data struct VehData { struct MaterialProperties { MaterialProperties() : _color{ 0, 0, 0, 0 }, _recolor(false), _retexture(false), _originalColor{ 0, 0, 0, 0 }, _originalTexture(nullptr), _originalGeometryFlags(0), _geometry(nullptr) { } RwRGBA _color; std::weak_ptr _texture; bool _recolor; bool _retexture; RpGeometry* _geometry; RwRGBA _originalColor; RwTexture* _originalTexture; RwInt32 _originalGeometryFlags; }; // carcols color id uchar primary_color = 0; uchar secondary_color = 0; std::unordered_map materialProperties; VehData(CVehicle* veh) { primary_color = veh->m_nPrimaryColor; secondary_color = veh->m_nSecondaryColor; } void setMaterialColor(RpMaterial* material, RpGeometry* geometry, RwRGBA color, bool filter_mat = false); void setMaterialTexture(RpMaterial* material, std::shared_ptr texture9, bool filter_mat = false); void resetMaterialColor(RpMaterial* material); void resetMaterialTexture(RpMaterial* material); }; inline static bool images_loaded = false; inline static VehicleExtendedData vehdata; protected: inline static std::map> textures; struct veh_nodes { inline static std::vector names_vec{ "Default" }; inline static std::string selected = "Default"; }; Paint(); ~Paint(); static void UpdateNodeListRecursive(CVehicle* pVeh); static void NodeWrapperRecursive(RwFrame* frame, CVehicle* pVeh, std::function func); static void SetNodeColor(CVehicle* pVeh, std::string node_name, CRGBA color, bool filter_mat = false); static void SetNodeTexture(CVehicle* pVeh, std::string node_name, std::string texturename, bool filter_mat = false); static void ResetNodeColor(CVehicle* veh, std::string node_name); static void ResetNodeTexture(CVehicle* pVeh, std::string node_name); static void RenderEvent(CVehicle* pVeh); static void ResetAfterRenderEvent(CVehicle* pVeh); };