#pragma once #include "pch.h" class Teleport { private: static inline bool m_bInsertCoord; static inline bool m_bQuickTeleport; static inline char m_nInputBuffer[INPUT_BUFFER_SIZE]; static inline ResourceStore m_tpData{ "locations", eResourceType::TYPE_TEXT }; static inline char m_nLocationBuffer[INPUT_BUFFER_SIZE]; static inline uint m_nQuickTeleportTimer; #ifdef GTASA static inline DataStore m_SpriteData {"sprites"}; #endif struct QuickTP { static inline bool m_bEnabled; static inline CVector m_fPos = { -1, -1, -1 }; static inline uint m_nTimer; }; #ifdef GTASA /* Generates radar sprite coordinates on the fly. Shouldn't get saved in 'teleport.json', needs to be cleared at game shutdown. */ static void FetchRadarSpriteData(); #endif static void TeleportToLocation(std::string& rootkey, std::string& bLocName, std::string& loc); static void RemoveTeleportEntry(std::string& rootkey, std::string& key, std::string& val); public: Teleport() = delete; Teleport(const Teleport&) = delete; static void Init(); static void TeleportPlayer(bool get_marker = false, CVector pos = CVector(0, 0, 0), int interior_id = 0); static void ShowPage(); };