#pragma once #include "pch.h" class Weapon { private: static inline bool m_bFastReload; static inline bool m_bHugeDamage; static inline bool m_bLongRange; static inline int m_nAmmoCount = 99999; static inline int m_nSelectedWeapon; #ifdef GTASA static inline bool m_bAutoAim; static inline bool m_bRapidFire; static inline bool m_bDualWeild; static inline bool m_bMoveAim; static inline bool m_bMoveFire; static inline int m_nSelectedGang; static inline int m_nGangWeaponList[10][3] = { {WEAPON_PISTOL, WEAPON_MICRO_UZI, WEAPON_UNARMED}, // Ballas {WEAPON_PISTOL, WEAPON_UNARMED, WEAPON_UNARMED}, // Grove {WEAPON_PISTOL, WEAPON_UNARMED, WEAPON_UNARMED}, // Vagos {WEAPON_UNARMED, WEAPON_UNARMED, WEAPON_UNARMED}, // SF Rifa {WEAPON_PISTOL, WEAPON_MICRO_UZI, WEAPON_UNARMED}, // Da Nang Boys {WEAPON_DESERT_EAGLE, WEAPON_UNARMED, WEAPON_UNARMED}, // Mafia {WEAPON_PISTOL, WEAPON_AK47, WEAPON_UNARMED}, // Triads {WEAPON_PISTOL, WEAPON_MICRO_UZI, WEAPON_UNARMED}, // VLA {WEAPON_UNARMED, WEAPON_UNARMED, WEAPON_UNARMED}, // Gang 9 {WEAPON_UNARMED, WEAPON_UNARMED, WEAPON_UNARMED}, // Gang 10 }; #else static inline bool m_bInfiniteAmmo; #endif public: Weapon() = delete; Weapon(const Weapon&) = delete; static void Init(); static void ShowPage(); #ifdef GTASA static inline ResourceStore m_WeaponData { "weapons", eResourceType::TYPE_IMAGE_TEXT, ImVec2(65, 65) }; static void GiveWeaponToPlayer(std::string& weapon_type); static void SetGangWeapon(std::string& weapon_type); #else static inline ResourceStore m_WeaponData { "weapons", eResourceType::TYPE_TEXT }; static void GiveWeaponToPlayer(std::string& rootkey, std::string& model, std::string& name); #endif };