#pragma once #include "pch.h" class Player { private: static inline bool m_bGodMode; static inline bool m_bModloaderInstalled; struct m_KeepPosition { static inline bool m_bEnabled = false; static inline CVector m_fPos; }; #ifdef GTASA static inline bool m_bAimSkinChanger; static inline bool m_bDrunkEffect; static inline bool m_bFastSprint; static inline int m_nUiBodyState; static inline ResourceStore m_ClothData { "clothes" , eResourceType::TYPE_IMAGE, ImVec2(70, 100)}; struct m_CustomSkins { static inline std::string m_Path = paths::GetGameDirPathA() + std::string("\\modloader\\Custom Skins\\");; static inline ImGuiTextFilter m_Filter; static inline std::vector m_List; }; struct m_TopDownCamera { static inline bool m_bEnabled = false; static inline float m_fOffset = 40.0f; }; #else // GTA3 & GTAVC static inline ResourceStore skinData{ BY_GAME(NULL, "skin", "ped"), eResourceType::TYPE_TEXT }; #endif public: Player(); static void Draw(); #ifdef GTASA static void ChangePlayerModel(std::string& model); static void ChangePlayerCloth(std::string& model); static void TopDownCameraView(); #else // GTA3 & GTAVC static void ChangePlayerModel(std::string& cat, std::string& name, std::string& id); #endif };