#include "pch.h" #include "cheatMenu.h" #include "version.h" #include "ui.h" #include "updater.h" #include "d3dhook.h" #include "../depend/imgui/imgui_internal.h" #include "util.h" void CheatMenu::DrawWindow() { ImGuiIO& io = ImGui::GetIO(); static bool bRunning = true; if (BY_GAME(FrontEndMenuManager.m_bMenuActive, FrontendMenuManager.m_bMenuVisible, FrontEndMenuManager.m_bMenuActive)) { if (bRunning) { gConfig.WriteToDisk(); bRunning = false; D3dHook::SetMouseState(false); } } else { bRunning = true; if (m_bShowMenu || BY_GAME(m_Commands::m_bShowMenu, true, true)) { if (m_bShowMenu) { ImGui::SetNextWindowSize(m_fMenuSize); if (ImGui::Begin(MENU_TITLE, NULL, ImGuiWindowFlags_NoCollapse || ImGuiWindowFlags_NoTitleBar)) { m_bShowMenu = !Ui::DrawTitleBar(); ImGui::PushStyleVar(ImGuiStyleVar_WindowMinSize, ImVec2(250, 350)); ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(ImGui::GetWindowWidth() / 85, ImGui::GetWindowHeight() / 200)); ProcessMenuPages(); if (m_bSizeChangedExternal) m_bSizeChangedExternal = false; else m_fMenuSize = ImGui::GetWindowSize(); gConfig.SetValue("window.sizeX", m_fMenuSize.x); gConfig.SetValue("window.sizeY", m_fMenuSize.y); ImGui::PopStyleVar(2); ImGui::End(); } } #ifdef GTASA else { DrawShortcutsWindow(); } #endif } } DrawOverlay(); } void CheatMenu::ProcessMenuPages() { static void* pCallback; ImVec2 size = Ui::GetSize(3, false); ImGuiStyle &style = ImGui::GetStyle(); ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0, 0)); ImGui::PushFont(FontMgr::GetFont("header")); m_nMenuPage = Updater::IsUpdateAvailable() ? eMenuPages::UPDATE : m_nMenuPage; // Check once if it's anniversary day static bool aniCheckDone; if (!aniCheckDone) { SYSTEMTIME st; GetSystemTime(&st); if (st.wMonth == 3 && st.wDay == 28) { /* * We don't want to be annoying and * show anniversary screen on every game start */ bool flag = gConfig.GetValue("window.anniversaryShown", false); if (!flag) { gConfig.SetValue("window.anniversaryShown", true); m_nMenuPage = eMenuPages::ANNIVERSARY; } } aniCheckDone = true; } ImDrawList *pDrawList = ImGui::GetWindowDrawList(); for (size_t i = 0; i < m_headerList.size(); ++i) { /* * For welcome & update pages * They don't need to add item in the header list */ if (m_headerList[i].skipHeader) { if (m_nMenuPage == m_headerList[i].page) pCallback = m_headerList[i].pFunc; continue; } const char* text = m_headerList[i].name.c_str(); ImVec4 color; if (m_headerList[i].page == m_nMenuPage) { color = style.Colors[ImGuiCol_ButtonActive]; pCallback = m_headerList[i].pFunc; } else color = style.Colors[ImGuiCol_Button]; if (ImGui::InvisibleButton(text, size)) { m_nMenuPage = m_headerList[i].page; size_t curPage = static_cast(m_headerList[i].page); gConfig.SetValue("window.page", curPage); pCallback = m_headerList[i].pFunc; Updater::ResetUpdaterState(); } if (ImGui::IsItemHovered()) color = style.Colors[ImGuiCol_ButtonHovered]; /* * Window rounding flags * TODO: hardcoded atm */ ImDrawFlags flags = ImDrawFlags_RoundCornersNone; if (i == 0) flags = ImDrawFlags_RoundCornersTopLeft; if (i == 2) flags = ImDrawFlags_RoundCornersTopRight; if (i == 6) flags = ImDrawFlags_RoundCornersBottomLeft; if (i == 8) flags = ImDrawFlags_RoundCornersBottomRight; ImVec2 min = ImGui::GetItemRectMin(); ImVec2 max = ImGui::GetItemRectMax(); ImVec2 size = ImGui::CalcTextSize(text); pDrawList->AddRectFilled(min, max, ImGui::GetColorU32(color), style.FrameRounding, flags); ImGui::RenderTextClipped(min + style.FramePadding, max - style.FramePadding, text, NULL, &size, style.ButtonTextAlign); if (i % 3 != 2) ImGui::SameLine(); } ImGui::PopFont(); ImGui::PopStyleVar(); ImGui::Dummy(ImVec2(0, 10)); if (pCallback != nullptr && ImGui::BeginChild("HEADERCONTENT")) { static_cast(pCallback)(); ImGui::EndChild(); } } CheatMenu::CheatMenu() { if (!D3dHook::InjectHook(DrawWindow)) { return; } ApplyStyle(); // Load menu settings m_nMenuPage = (eMenuPages)gConfig.GetValue("window.page", (size_t)eMenuPages::WELCOME); m_fMenuSize.x = gConfig.GetValue("window.sizeX", screen::GetScreenWidth() / 4.0f); m_fMenuSize.y = gConfig.GetValue("window.sizeY", screen::GetScreenHeight() / 1.2f); srand(CTimer::m_snTimeInMilliseconds); Events::processScriptsEvent += []() { if (!BY_GAME(FrontEndMenuManager.m_bMenuActive, FrontendMenuManager.m_bMenuVisible, FrontEndMenuManager.m_bMenuActive)) { if (menuOpen.Pressed()) { m_bShowMenu = !m_bShowMenu; } if (commandWindow.Pressed()) { if (m_Commands::m_bShowMenu) { ProcessCommands(); strcpy(m_Commands::m_nInputBuffer, ""); } m_Commands::m_bShowMenu = !m_Commands::m_bShowMenu; } bool mouseState = D3dHook::GetMouseState(); if (mouseState != m_bShowMenu) { if (mouseState) // Only write when the menu closes { gConfig.WriteToDisk(); } D3dHook::SetMouseState(m_bShowMenu); } } }; } CheatMenu::~CheatMenu() { D3dHook::RemoveHook(); } /* * YIKES YOU AREN"T SUPPOSED TO FIND THIS YOU KNOW!!! * Probably a good easter egg for the upcoming anniversary ;) */ void CheatMenu::ShowAnniversaryPage() { Ui::CenterdText("Happy Anniversary!"); ImGui::NewLine(); ImGui::TextWrapped("On this day, in 2019, the first public version of menu was released in MixMods Forum." " It's been a blast working on it and I've learned a lot in the process.\n\nThanks to you and everyone who used or" " contributed to the modification in any form or shape."); ImGui::NewLine(); ImGui::TextWrapped("Feel free to star the GitHub repo or join the discord server and provide feedback, ideas, or suggestions."); ImGui::NewLine(); if (ImGui::Button("Discord server", ImVec2(Ui::GetSize(2)))) { ShellExecute(nullptr, "open", DISCORD_INVITE, nullptr, nullptr, SW_SHOWNORMAL); } ImGui::SameLine(); if (ImGui::Button("GitHub repo", ImVec2(Ui::GetSize(2)))) { ShellExecute(nullptr, "open", GITHUB_LINK, nullptr, nullptr, SW_SHOWNORMAL); } ImGui::NewLine(); static bool showHistory = false; ImGui::Checkbox("Show backstory", &showHistory); if (showHistory) { ImGui::BeginChild("BACKSTORY"); ImGui::TextWrapped("I wanted to share the backstory behind the initial idea or plan behind the menu." " This is gonna be long so feel free to skip it if you're not interested."); ImGui::NewLine(); ImGui::TextWrapped("The original idea of the menu comes way back from 2016! The inspiration for the menu" " is from the 'CheatMenu by UNRATED69'. I wanted something that had some more features and worked with SAxVCxLC." " But there not being any other CheatMenu's back then, I wanted to make something myself but lacked the knowledge to do so."); ImGui::NewLine(); ImGui::TextWrapped("In 2018, I finally got an opportunity to learn CLEO or GTA3Script after Junior released" " his tutorial. I started from basics but it soon became apparent that due to the limitations of CLEO, creating menus were" "really tedious."); ImGui::NewLine(); ImGui::TextWrapped("Later that year I found Moonloader, which had ImGui support. Meaning I could make menus" " without brainfucking myself (kudos to everyone who writes 100s of lines in CLEO). I recall starting working on" " the menu in October/November that same year."); ImGui::NewLine(); ImGui::TextWrapped("I had high hopes the mod would succeed and the menu was nowhere near the state I wanted" " it to be. But over a hot conversation with KKJJ, I finally decided to add the absolute bare minimum of features and" " see what happens. And to my surprise, it even surpassed all of my expectations and became my most popular mod to this day."); ImGui::NewLine(); ImGui::TextWrapped("A part of me is already cringing telling the story but it is what it is. I've learned" " a lot working on this mod and I'm grateful. If you made it through all this way, kudos, you're awesome."); ImGui::NewLine(); ImGui::TextWrapped("Again, thanks to you and everyone who used or helped me along the way. Enjoy ;)"); ImGui::EndChild(); } } void CheatMenu::ShowWelcomePage() { ImGui::NewLine(); Ui::CenterdText("Welcome to Cheat Menu"); Ui::CenterdText("Author: Grinch_"); ImGui::NewLine(); ImGui::TextWrapped("Please ensure you have the latest version from GitHub."); ImGui::NewLine(); if (ImGui::Button("Discord server", ImVec2(Ui::GetSize(2)))) { ShellExecute(nullptr, "open", DISCORD_INVITE, nullptr, nullptr, SW_SHOWNORMAL); } ImGui::SameLine(); if (ImGui::Button("GitHub repo", ImVec2(Ui::GetSize(2)))) { ShellExecute(nullptr, "open", GITHUB_LINK, nullptr, nullptr, SW_SHOWNORMAL); } ImGui::NewLine(); ImGui::TextWrapped("If you find bugs or have suggestions, you can let me know on discord :)"); ImGui::Dummy(ImVec2(0, 30)); Ui::CenterdText("Copyright Grinch_ 2019-2022. All rights reserved."); } void CheatMenu::ShowUpdatePage() { std::string ver = Updater::GetUpdateVersion(); ImGui::Dummy(ImVec2(0, 20)); Ui::CenterdText("A new version of the menu is available."); Ui::CenterdText(std::string("Current version: ") + MENU_VERSION); Ui::CenterdText("Latest version: " + ver); ImGui::Dummy(ImVec2(0, 10)); ImGui::TextWrapped("It's highly recommanded to update to the latest version." " Newer versions may contain new features and bug fixes."); ImGui::Dummy(ImVec2(0, 10)); ImGui::TextWrapped("To know what changes are made or to download, click on the 'Download page' button." " Follow the instructions there. If you're still having issues, let me know on discord."); ImGui::Dummy(ImVec2(0, 5)); if (ImGui::Button("Discord server", ImVec2(Ui::GetSize(2)))) ShellExecute(NULL, "open", DISCORD_INVITE, NULL, NULL, SW_SHOWNORMAL); ImGui::SameLine(); if (ImGui::Button("Download page", Ui::GetSize(2))) { ShellExecute(NULL, "open", std::string("https://github.com/user-grinch/Cheat-Menu/releases/tag/" + ver).c_str(), NULL, NULL, SW_SHOWNORMAL); } } void CheatMenu::ApplyStyle() { ImGuiStyle* style = &ImGui::GetStyle(); ImVec4* colors = style->Colors; style->WindowPadding = ImVec2(8, 8); style->WindowRounding = 5.0f; style->FramePadding = ImVec2(8, 8); style->FrameRounding = 5.0f; style->PopupRounding = 5.0f; style->ItemSpacing = ImVec2(7, 7); style->ItemInnerSpacing = ImVec2(7, 7); style->IndentSpacing = 25.0f; style->ScrollbarSize = 12.0f; style->ScrollbarRounding = 10.0f; style->GrabMinSize = 5.0f; style->GrabRounding = 3.0f; style->ChildBorderSize = 0; style->WindowBorderSize = 0; style->FrameBorderSize = 0; style->TabBorderSize = 0; style->PopupBorderSize = 0; style->Colors[ImGuiCol_Text] = ImVec4(0.80f, 0.80f, 0.83f, 1.00f); style->Colors[ImGuiCol_TextDisabled] = ImVec4(0.35f, 0.33f, 0.3f, 1.00f); style->Colors[ImGuiCol_WindowBg] = ImVec4(0.06f, 0.05f, 0.06f, 0.95f); style->Colors[ImGuiCol_ChildBg] = ImVec4(0.0f, 0.0f, 0.0f, 0.0f); style->Colors[ImGuiCol_PopupBg] = ImVec4(0.06f, 0.05f, 0.06f, 0.95f); style->Colors[ImGuiCol_Border] = ImVec4(0.12f, 0.12f, 0.12f, 1.0f); style->Colors[ImGuiCol_BorderShadow] = ImVec4(0.20f, 0.20f, 0.20f, 1.00f); style->Colors[ImGuiCol_FrameBg] = ImVec4(0.15f, 0.15f, 0.15f, 0.95f); style->Colors[ImGuiCol_FrameBgHovered] = ImVec4(0.25f, 0.25f, 0.25f, 1.00f); style->Colors[ImGuiCol_FrameBgActive] = ImVec4(0.20f, 0.20f, 0.20f, 1.00f); style->Colors[ImGuiCol_TitleBg] = ImVec4(0.12f, 0.12f, 0.12f, 0.94f); style->Colors[ImGuiCol_TitleBgCollapsed] = ImVec4(1.00f, 0.98f, 0.95f, 0.75f); style->Colors[ImGuiCol_TitleBgActive] = ImVec4(0.07f, 0.07f, 0.09f, 1.00f); style->Colors[ImGuiCol_MenuBarBg] = ImVec4(0.15f, 0.15f, 0.15f, 0.95f); style->Colors[ImGuiCol_ScrollbarBg] = ImVec4(0.15f, 0.15f, 0.15f, 0.95f); style->Colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.5f, 0.5f, 0.5f, 0.3f); style->Colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.7f, 0.7f, 0.7f, 0.3f); style->Colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.9f, 0.9f, 0.9f, 0.3f); style->Colors[ImGuiCol_CheckMark] = ImVec4(0.80f, 0.80f, 0.83f, 0.31f); style->Colors[ImGuiCol_SliderGrab] = ImVec4(0.80f, 0.80f, 0.83f, 0.31f); style->Colors[ImGuiCol_SliderGrabActive] = ImVec4(0.80f, 0.80f, 0.83f, 0.31f); style->Colors[ImGuiCol_Separator] = ImVec4(0.15f, 0.15f, 0.15f, 0.95f); style->Colors[ImGuiCol_Button] = ImVec4(0.15f, 0.15f, 0.15f, 0.95f); style->Colors[ImGuiCol_ButtonHovered] = ImVec4(0.25f, 0.25f, 0.25f, 1.00f); style->Colors[ImGuiCol_ButtonActive] = ImVec4(0.20f, 0.20f, 0.20f, 1.00f); style->Colors[ImGuiCol_Tab] = ImVec4(0.15f, 0.15f, 0.15f, 0.95f); style->Colors[ImGuiCol_TabHovered] = ImVec4(0.25f, 0.25f, 0.25f, 1.00f); style->Colors[ImGuiCol_TabActive] = ImVec4(0.20f, 0.20f, 0.20f, 1.00f); style->Colors[ImGuiCol_Header] = ImVec4(0.0f, 0.0f, 0.0f, 0.0f); style->Colors[ImGuiCol_HeaderHovered] = ImVec4(0.25f, 0.25f, 0.25f, 1.00f); style->Colors[ImGuiCol_HeaderActive] = ImVec4(0.06f, 0.05f, 0.07f, 1.00f); style->Colors[ImGuiCol_ResizeGrip] = ImVec4(0.12f, 0.12f, 0.12f, 0.00f); style->Colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.25f, 0.25f, 0.25f, 1.00f); style->Colors[ImGuiCol_ResizeGripActive] = ImVec4(0.20f, 0.20f, 0.20f, 1.00f); style->Colors[ImGuiCol_PlotLines] = ImVec4(0.40f, 0.39f, 0.38f, 0.63f); style->Colors[ImGuiCol_PlotLinesHovered] = ImVec4(0.25f, 1.00f, 0.00f, 1.00f); style->Colors[ImGuiCol_PlotHistogram] = ImVec4(0.40f, 0.39f, 0.38f, 0.63f); style->Colors[ImGuiCol_PlotHistogramHovered] = ImVec4(0.25f, 1.00f, 0.00f, 1.00f); style->Colors[ImGuiCol_TextSelectedBg] = ImVec4(0.06f, 0.05f, 0.06f, 0.95f); style->Colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.6f); } void CheatMenu::ResetMenuSize() { m_fMenuSize.x = screen::GetScreenWidth() / 4.0f; m_fMenuSize.y = screen::GetScreenHeight() / 1.2f; m_bSizeChangedExternal = true; }