#include "pch.h" #include "test_ped.h" #ifdef GTASA #include "CExplosion.h" #endif // Incomplete. bool playerCanDrown = true; void PedTestPage::PlayerTestMenu() { #ifdef GTASA CPlayerPed* player = FindPlayerPed(); if (ImGui::Button("Suicide")) { //CPlayerPed* player = FindPlayerPed(); int hplayer = CPools::GetPedRef(player); Command(hplayer); } #else CPlayerPed* player = FindPlayerPed(); #endif //GTASA #ifdef GTASA //TODO Test these in the other games, 3 and vc later! if (ImGui::Button("Bomb")) { CPlayerPed* player = FindPlayerPed(); int hplayer = CPools::GetPedRef(player); CVector playerPos = player->GetPosition(); // https://library.sannybuilder.com/#/sa/default/020C // x, y, z, EXPLOSION_CAR Command(playerPos.x, playerPos.y, playerPos.z, EXPLOSION_CAR); } #endif //GTASA #ifdef GTASA if (ImGui::Button("Show coords")) { CVector playerCoords = player->GetPosition(); //std::string text = std::to_string(pos.x) + ", " + std::to_string(pos.y) + ", " + std::to_string(pos.z); //int playerX = playerCoords.x; //int playerY = playerCoords.y; //int playerZ = playerCoords.z; std::string playerX = std::to_string(playerCoords.x); std::string playerY = std::to_string(playerCoords.y); std::string playerZ = std::to_string(playerCoords.z); // This works for showing just the X coord, I cannot concatenate these values though //Util::SetMessage(playerXChar); // Taken idea from freecam_sa.cpp on line 156 // This works!! // 6-14-2024 @ 2:34PM Util::SetMessage(std::format("X: {} Y: {} Z: {}", playerX, playerY, playerZ).c_str()); //Util::SetMessage("X: " + playerXChar + " Y: " + playerYChar + " Z: " + playerZChar); } #endif //GTASA //if (ImGui::Button("Show Marker Coords")) //{ // if (Command()) // { // // Check if the target marker blip exists and print the coords if so, looks like this function is only available in cleo. // // GET_TARGET_BLIP_COORDS // //if() // } // //Command(playerPos.x, playerPos.y, playerPos.z, EXPLOSION_CAR); //} //ImGui::Columns(2, NULL, false); #ifdef GTASA if (ImGui::Checkbox("Player drowns", &playerCanDrown)) { int hPlayer = CPools::GetPedRef(player); if (!playerCanDrown) { Command(hPlayer, false); Util::SetMessage("You can no longer drown!"); } else { Command(hPlayer, true); Util::SetMessage("You can now drown again!"); } } #endif //GTASA }