---------------------------- -- Project Generator ---------------------------- -- Environment vars PSDK_DIR = os.getenv("PLUGIN_SDK_DIR") DX9SDK_DIR = os.getenv("DIRECTX9_SDK_DIR") GTASA_DIR = "C:/Work/GTASanAndreas" if (DX9SDK_DIR == nil) then error("DIRECTX9_SDK_DIR environment variable not set") end if (PSDK_DIR == nil) then error("PLUGIN_SDK_DIR environment variable not set") end ---------------------------- workspace "CheatMenu" configurations { "Debug", "Release" } architecture "x86" platforms "Win32" language "C++" cppdialect "C++20" characterset "MBCS" staticruntime "On" location "build" project "Depend" kind "StaticLib" targetdir "build/bin" files { "depned/**.h", "depend/**.hpp", "depend/**.c", "depend/**.cpp" } libdirs (PSDK_DIR .. "/output/lib") filter "configurations:Debug" defines { "DEBUG", "IS_PLATFORM_WIN" } symbols "On" filter "configurations:Release" defines { "NDEBUG", "IS_PLATFORM_WIN" } optimize "On" project "CheatMenu" kind "SharedLib" targetdir (GTASA_DIR) targetextension ".asi" files { "src/**.h", "src/**.hpp", "src/**.cpp" } includedirs { PSDK_DIR .. "/plugin_sa/", PSDK_DIR .. "/plugin_sa/game_sa/", PSDK_DIR .. "/shared/", PSDK_DIR .. "/shared/game/" } libdirs (PSDK_DIR .. "/output/lib") defines { "NDEBUG", "IS_PLATFORM_WIN" , "_CRT_SECURE_NO_WARNINGS", "_CRT_NON_CONFORMING_SWPRINTFS", "GTASA", "_DX9_SDK_INSTALLED", "PLUGIN_SGV_10US" } pchheader "pch.h" pchsource "src/pch.cpp" filter "configurations:Debug" symbols "On" links { "Depend", "d3d9", "d3d11", "XInput9_1_0", "Pdh", "urlmon", "plugin_d.lib" } filter "configurations:Release" optimize "On" links { "Depend", "d3d9", "d3d11", "XInput9_1_0", "Pdh", "urlmon", "plugin.lib" }