#pragma once #include "pch.h" class Ped { private: #ifdef GTASA static inline bool m_bExGangWarsInstalled; static inline bool m_bBigHead; static inline bool m_bThinBody; static inline std::vector m_GangList = { "Ballas", "Grove street families", "Los santos vagos", "San fierro rifa", "Da nang boys", "Mafia", "Mountain cloud triad", "Varrio los aztecas", "Gang9", "Gang10" }; #endif struct m_SpawnPed { static inline std::vector m_List; static inline int m_nAccuracy = 50; static inline int m_nPedHealth = 100; static inline bool m_bPedMove; static inline bool m_bPedBleed; static inline int m_nSelectedPedType; static inline int m_nWeaponId; static inline std::string m_nWeaponName = "None"; static inline std::vector m_PedTypeList = { #ifdef GTASA "Civ Male", "Civ Female", "Cop", "Ballas", "Grove Street Families", "Los Santos Vagos", "San Fierro Rifa", "Da Nang Boys", "Mafia", "Mountain Cloud Triads", "Varrio Los Aztecas", "Gang 9", "Medic", "Dealer", "Criminal", "Fireman", "Prostitute" #elif GTAVC "Civ Male", "Civ Female", "Cop (crash)", "Cubans", "Haitians", "Streetwannabe's", "Diaz' Gang", "Security Guards", "Biker Gang", "Vercetti Gang", "Golfers", "Gang 9", "Emergency", "Fireman", "Criminal", "Unused", "Prostitute", "Special" #else "Civ Male", "Civ Female", "Cop", "Leones", "Triads", "Diablos", "Yakuza", "Yardies", "Colombians", "Hoods", "unused", "unused", "Emergency", "Fireman", "Criminal", "unused", "Prostitute", "Special" #endif }; }; public: #ifdef GTASA static inline CJson m_SpecialPedJson = CJson("ped special"); static inline ResourceStore m_PedData{"ped", eResourceType::TYPE_BOTH, ImVec2(65, 110)}; #else static inline ResourceStore m_PedData {"ped", eResourceType::TYPE_TEXT}; #endif Ped(); ~Ped(); static void Draw(); #ifdef GTASA static void SpawnPed(std::string& model); static void BigHeadEffect(CPed *ped); #else static void SpawnPed(std::string& cat, std::string& name, std::string& model); #endif };