/* Author: Grinch_ Copyright GPLv3 2019-2021 Required: DirectX 9 SDK Plugin SDK Build Tools 2019 (v142) Windows SDK */ #pragma once #include "Animation.h" #include "Hook.h" #include "Menu.h" #include "Teleport.h" #include "Player.h" #include "Ped.h" #include "Vehicle.h" #include "Weapon.h" #include "Game.h" #ifdef GTASA #include "Visual.h" class CheatMenu : Hook, Animation, Game, Menu, Ped, Player, Teleport, Vehicle, Visual, Weapon #elif GTAVC class CheatMenu : Hook, Animation, Game, Menu, Player, Ped, Teleport, Vehicle, Weapon #endif { private: #ifdef GTASA inline static CallbackTable header { {"Teleport", &Teleport::Draw}, {"Player", &Player::Draw}, {"Ped", &Ped::Draw}, {"Animation", &Animation::Draw}, {"Vehicle", &Vehicle::Draw}, {"Weapon", &Weapon::Draw}, {"Game", &Game::Draw}, {"Visual", &Visual::Draw}, {"Menu", &Menu::Draw} }; #elif GTAVC inline static CallbackTable header { {"Teleport", &Teleport::Draw}, {"Player", &Player::Draw}, {"Ped", &Ped::Draw}, {"Dummy", nullptr}, {"Vehicle", &Vehicle::Draw}, {"Weapon", &Weapon::Draw}, {"Game", &Game::Draw}, {"Menu", &Menu::Draw} }; #endif static void ApplyStyle(); static void DrawWindow(); public: CheatMenu(); };