uchar* m_nDirectionalMult = (uchar*)0x55F7C7; //m_nDirectionalMult[184] uchar* m_nWaterFogAlpha = (uchar*)0x55F7B8; //m_nWaterFogAlpha[184] uchar* m_nHighLightMinIntensity = (uchar*)0x55F7A9; //m_nHighLightMinIntensity[184] uchar* m_fCloudAlpha = (uchar*)0x55F793; //m_fCloudAlpha[184] uchar* m_fPostFx2Alpha = (uchar*)0x55F77D; //m_fPostFx2Alpha[184] uchar* m_fPostFx2Blue = (uchar*)0x55F767; //m_fPostFx2Blue[184] uchar* m_fPostFx2Green = (uchar*)0x55F751; //m_fPostFx2Green[184] uchar* m_fPostFx2Red = (uchar*)0x55F73B; //m_fPostFx2Red[184] uchar* m_fPostFx1Alpha = (uchar*)0x55F725; //m_fPostFx1Alpha[184] uchar* m_fPostFx1Blue = (uchar*)0x55F70F; //m_fPostFx1Blue[184] uchar* m_fPostFx1Green = (uchar*)0x55F6FC; //m_fPostFx1Green[184] uchar* m_fPostFx1Red = (uchar*)0x55F6E9; //m_fPostFx1Red[184] uchar* m_fWaterAlpha = (uchar*)0x55F6D6; //m_fWaterAlpha[184] uchar* m_fWaterBlue = (uchar*)0x55F6C3; //m_fWaterBlue[184] uchar* m_fWaterGreen = (uchar*)0x55F6B0; //m_fWaterGreen[184] uchar* m_fWaterRed = (uchar*)0x55F69C; //m_fWaterRed[184] uchar* m_nFluffyCloudsBottomBlue = (uchar*)0x55F690; //m_nFluffyCloudsBottomBlue[184] uchar* m_nFluffyCloudsBottomGreen = (uchar*)0x55F683; //m_nFluffyCloudsBottomGreen[184] uchar* m_nFluffyCloudsBottomRed = (uchar*)0x55F677; //m_nFluffyCloudsBottomRed[184] uchar* m_nLowCloudsBlue = (uchar*)0x55F66B; //m_nLowCloudsBlue[184] uchar* m_nLowCloudsGreen = (uchar*)0x55F65F; //m_nLowCloudsGreen[184] uchar* m_nLowCloudsRed = (uchar*)0x55F653; //m_nLowCloudsRed[184] uchar* m_fLightsOnGroundBrightness = (uchar*)0x55F640; //m_fLightsOnGroundBrightness[184] short* m_fFogStart = (short*)0x55F62E; //m_fFogStart[184] short* m_fFarClip = (short*)0x55F61B; //m_fFarClip[184] uchar* m_nPoleShadowStrength = (uchar*)0x55F60F; //m_nPoleShadowStrength[184] uchar* m_nLightShadowStrength = (uchar*)0x55F603; //m_nLightShadowStrength[184] uchar* m_nShadowStrength = (uchar*)0x55F5F7; //m_nShadowStrength[184] uchar* m_fSpriteBrightness = (uchar*)0x55F5E4; //m_fSpriteBrightness[184] uchar* m_fSpriteSize = (uchar*)0x55F5D2; //m_fSpriteSize[184] uchar* m_fSunSize = (uchar*)0x55F5C0; //m_fSunSize[184] uchar* m_nSunCoronaBlue = (uchar*)0x55F5B5; //m_nSunCoronaBlue[184] uchar* m_nSunCoronaGreen = (uchar*)0x55F5A9; //m_nSunCoronaGreen[184] uchar* m_nSunCoronaRed = (uchar*)0x55F59D; //m_nSunCoronaRed[184] uchar* m_nSunCoreBlue = (uchar*)0x55F591; //m_nSunCoreBlue[184] uchar* m_nSunCoreGreen = (uchar*)0x55F585; //m_nSunCoreGreen[184] uchar* m_nSunCoreRed = (uchar*)0x55F579; //m_nSunCoreRed[184] uchar* m_nSkyBottomBlue = (uchar*)0x55F56D; //m_nSkyBottomBlue[184] uchar* m_nSkyBottomGreen = (uchar*)0x55F561; //m_nSkyBottomGreen[184] uchar* m_nSkyBottomRed = (uchar*)0x55F555; //m_nSkyBottomRed[184] uchar* m_nSkyTopBlue = (uchar*)0x55F549; //m_nSkyTopBlue[45] uchar* m_nSkyTopGreen = (uchar*)0x55F53D; //m_nSkyTopGreen[45] uchar* m_nSkyTopRed = (uchar*)0x55F531; //m_nSkyTopRed[45] uchar* m_nAmbientBlue_Obj = (uchar*)0x55F51E; //m_nAmbientBlue_Obj[184] uchar* m_nAmbientGreen_Obj = (uchar*)0x55F50C; //m_nAmbientGreen_Obj[184] uchar* m_nAmbientRed_Obj = (uchar*)0x55F4FA; //m_nAmbientRed_Obj[184] uchar* m_nAmbientBlue = (uchar*)0x55F4E8; //m_nAmbientBlue[184] uchar* m_nAmbientGreen = (uchar*)0x55F4D6; //m_nAmbientGreen[184] uchar* m_nAmbientRed = (uchar*)0x560C61; //m_nAmbientRed[184]