#pragma once #include "Player.h" #include "Weapon.h" class Ped { private: static ImGuiTextFilter filter; static std::string selected_item; static std::vector search_categories; static std::vector> peds_vec; static CJson ped_json; static CJson pedspecial_json; static std::vector gang_names; static bool exgangwars_installed; static int ped_remove_radius; struct spawn_ped { static std::vector list; static int accuracy; static int health; static bool dont_move; static bool ped_bleed; static std::vector ped_type; static int selected_ped_type; static int weapon_id; }; friend class Player; friend class Weapon; public: Ped(); ~Ped(); static void Main(); static void SpawnPed(std::string& model); };