#include "pch.h" #include "Vehicle.h" #include "Menu.h" #include "Ui.h" #include "Util.h" Vehicle::Vehicle() { ParseVehiclesIDE(); ParseCarcolsDAT(); Events::processScriptsEvent += [this] { if (!m_bImagesLoaded) { Util::LoadTexturesInDirRecursive( PLUGIN_PATH((char*)"CheatMenu\\vehicles\\images\\"), ".jpg", m_Spawner.m_VehData.m_Categories, m_Spawner.m_VehData.m_ImagesList); Util::LoadTexturesInDirRecursive( PLUGIN_PATH((char*)"CheatMenu\\vehicles\\components\\"), ".jpg", m_TuneData.m_Categories, m_TuneData.m_ImagesList); Util::LoadTexturesInDirRecursive( PLUGIN_PATH((char*)"CheatMenu\\vehicles\\paintjobs\\"), ".png", m_TextureData.m_Categories, m_TextureData.m_ImagesList); m_bImagesLoaded = true; } uint timer = CTimer::m_snTimeInMilliseconds; CPlayerPed* player = FindPlayerPed(); CVehicle* veh = player->m_pVehicle; if (player && veh) { int hveh = CPools::GetVehicleRef(veh); if (Ui::HotKeyPressed(Menu::m_HotKeys.flipVeh)) { float roll; Command(hveh, &roll); roll += 180; Command(hveh, roll); Command(hveh, roll); // z rot fix } if (Ui::HotKeyPressed(Menu::m_HotKeys.fixVeh)) { player->m_pVehicle->Fix(); player->m_pVehicle->m_fHealth = 1000.0f; CHud::SetHelpMessage("Vehicle fixed", false, false, false); } if (Ui::HotKeyPressed(Menu::m_HotKeys.vehEngine)) { bool state = !veh->m_nVehicleFlags.bEngineBroken || veh->m_nVehicleFlags.bEngineOn; if (state) CHud::SetHelpMessage("Vehicle engine off", false, false, false); else CHud::SetHelpMessage("Vehicle engine on", false, false, false); veh->m_nVehicleFlags.bEngineBroken = state; veh->m_nVehicleFlags.bEngineOn = !state; } if (Ui::HotKeyPressed(Menu::m_HotKeys.vehInstantStart)) Command(hveh, 40.0f); if (Ui::HotKeyPressed(Menu::m_HotKeys.vehInstantStop)) Command(hveh, 0); if (m_bNoDamage) { veh->m_nPhysicalFlags.bBulletProof = true; veh->m_nPhysicalFlags.bExplosionProof = true; veh->m_nPhysicalFlags.bFireProof = true; veh->m_nPhysicalFlags.bCollisionProof = true; veh->m_nPhysicalFlags.bMeeleProof = true; veh->m_nVehicleFlags.bCanBeDamaged = true; } player->m_nPedFlags.CantBeKnockedOffBike = m_bDontFallBike ? 1 : 2; Command(hveh, m_bVehHeavy); Command(hveh, m_bVehWatertight); if (m_UnlimitedNitro.m_bEnabled && player->m_pVehicle->m_nVehicleSubClass == VEHICLE_AUTOMOBILE) { patch::Set(0x969165, 0, true); // All cars have nitro patch::Set(0x96918B, 0, true); // All taxis have nitro if (KeyPressed(VK_LBUTTON)) { if (!m_UnlimitedNitro.m_bCompAdded) { AddComponent("1010", false); m_UnlimitedNitro.m_bCompAdded = true; } } else { if (m_UnlimitedNitro.m_bCompAdded) { RemoveComponent("1010", false); m_UnlimitedNitro.m_bCompAdded = false; } } } if (m_bLockSpeed) Command(hveh, m_fLockSpeed); if (m_Neon.m_bRainbowEffect && timer - m_Neon.m_nRainbowTimer > 50) { int red, green, blue; Util::RainbowValues(red, green, blue, 0.25); InstallNeon(veh, red, green, blue); m_Neon.m_nRainbowTimer = timer; } } // Traffic neons if (m_Neon.m_bApplyOnTraffic && timer - m_Neon.m_bTrafficTimer > 1000) { for (CVehicle* veh : CPools::ms_pVehiclePool) { int chance = 0; if (veh->m_nVehicleClass == CLASS_NORMAL) // Normal chance = Random(1, 20); if (veh->m_nVehicleClass == CLASS_RICHFAMILY) // Rich family chance = Random(1, 4); if (veh->m_nVehicleClass == CLASS_EXECUTIVE) // Executive chance = Random(1, 3); if (chance == 1 && !IsNeonInstalled(veh) && veh->m_pDriver != player) InstallNeon(veh, Random(0, 255), Random(0, 255), Random(0, 255)); } m_Neon.m_bTrafficTimer = timer; } if (m_bBikeFly && veh && veh->IsDriver(player)) { if (veh->m_nVehicleSubClass == VEHICLE_BIKE || veh->m_nVehicleSubClass == VEHICLE_BMX) { if (sqrt(veh->m_vecMoveSpeed.x * veh->m_vecMoveSpeed.x + veh->m_vecMoveSpeed.y * veh->m_vecMoveSpeed.y + veh->m_vecMoveSpeed.z * veh->m_vecMoveSpeed.z ) > 0.0 && CTimer::ms_fTimeStep > 0.0) { veh->FlyingControl(3, -9999.9902f, -9999.9902f, -9999.9902f, -9999.9902f); } } } }; } Vehicle::~Vehicle() { Util::ReleaseTextures(m_Spawner.m_VehData.m_ImagesList); Util::ReleaseTextures(m_TuneData.m_ImagesList); Util::ReleaseTextures(m_TextureData.m_ImagesList); } void Vehicle::AddComponent(const std::string& component, const bool display_message) { try { CPlayerPed* player = FindPlayerPed(); int icomp = std::stoi(component); int hveh = CPools::GetVehicleRef(player->m_pVehicle); CStreaming::RequestModel(icomp, eStreamingFlags::PRIORITY_REQUEST); CStreaming::LoadAllRequestedModels(true); player->m_pVehicle->AddVehicleUpgrade(icomp); CStreaming::SetModelIsDeletable(icomp); if (display_message) CHud::SetHelpMessage("Component added", false, false, false); } catch (...) { flog << "Failed to component to vehicle " << component << std::endl; } } void Vehicle::RemoveComponent(const std::string& component, const bool display_message) { try { CPlayerPed* player = FindPlayerPed(); int icomp = std::stoi(component); int hveh = CPools::GetVehicleRef(player->m_pVehicle); player->m_pVehicle->RemoveVehicleUpgrade(icomp); if (display_message) CHud::SetHelpMessage("Component removed", false, false, false); } catch (...) { flog << "Failed to remove component from vehicle " << component << std::endl; } } // Why did I do this shit? Guess it was the weather int Vehicle::GetRandomTrainIdForModel(int model) { static int train_ids[] = { 8, 9, // model 449 0, 3, 6, 10, 12, 13, // model 537 1, 5, 15 // model 538 }; int _start = 0, _end = 0; switch (model) { case 449: _start = 0; _end = 1; break; case 537: _start = 2; _end = 7; break; case 538: _start = 8; _end = 10; break; default: CHud::SetHelpMessage("Invalid train model", false, false, false); return -1; } int id = Random(_start, _end); return train_ids[id]; } // Get vehicle HandlingId void Vehicle::ParseVehiclesIDE() { std::string m_FilePath = std::string(paths::GetGameDirPathA()) + "/data/vehicles.ide"; if (fs::exists(m_FilePath)) { std::ifstream file(m_FilePath); std::string line; while (getline(file, line)) { if (line[0] <= '0' || line[0] >= '9') continue; try { std::string temp; std::stringstream ss(line); // model getline(ss, temp, ','); int model = std::stoi(temp); // modelname, txd, type, handlingId getline(ss, temp, ','); getline(ss, temp, ','); getline(ss, temp, ','); getline(ss, temp, ','); temp.erase(std::remove_if(temp.begin(), temp.end(), ::isspace), temp.end()); m_VehicleIDE[model] = temp; } catch (...) { flog << "Error while parsing line, " << line << std::endl; } } file.close(); } else flog << "Vehicle.ide file not found"; } void Vehicle::ParseCarcolsDAT() { std::string m_FilePath = std::string(paths::GetGameDirPathA()) + "/data/carcols.dat"; if (fs::exists(m_FilePath)) { std::ifstream file(m_FilePath); std::string line; bool car_section = false; bool col_section = false; int count = 0; while (getline(file, line)) { if (line[0] == '#' || line == "") continue; if (line[0] == 'c' && line[1] == 'a' && line[2] == 'r') { car_section = true; continue; } if (line[0] == 'c' && line[1] == 'o' && line[2] == 'l') { col_section = true; continue; } if (line[0] == 'e' && line[1] == 'n' && line[2] == 'd') { car_section = false; col_section = false; continue; } if (col_section) { try { std::string temp; std::stringstream ss(line); std::replace(temp.begin(), temp.end(), '.', ','); // fix one instance where . is used instead of , // red, green, blue getline(ss, temp, ','); int red = std::stoi(temp); getline(ss, temp, ','); int green = std::stoi(temp); getline(ss, temp, ','); int blue = std::stoi(temp); std::vector color = {red / 255.0f, green / 255.0f, blue / 255.0f}; m_CarcolsColorData.push_back(color); ++count; } catch (...) { flog << "Error while parsing car line, " << line << std::endl; } } if (car_section) { std::string temp; std::stringstream ss(line); getline(ss, temp, ','); std::string name = temp; while (getline(ss, temp, ',')) { try { std::for_each(name.begin(), name.end(), [](char& c) { c = ::toupper(c); }); int val = std::stoi(temp); if (!(std::find(m_CarcolsCarData[name].begin(), m_CarcolsCarData[name].end(), val) != m_CarcolsCarData[name].end())) m_CarcolsCarData[name].push_back(val); } catch (...) { flog << "Error while parsing car line, " << line << std::endl; } } } } file.close(); } else flog << "Error locating Vehicle.ide"; } void Vehicle::SpawnVehicle(std::string& smodel) { CPlayerPed* player = FindPlayerPed(); int hplayer = CPools::GetPedRef(player); int imodel = std::stoi(smodel); CVehicle* veh = nullptr; int interior = player->m_nAreaCode; if (Command(imodel)) { CVector pos = player->GetPosition(); int speed = 0; if (player->m_nPedFlags.bInVehicle && m_Spawner.m_bSpawnInside) { int hveh = 0; Command(hplayer, &hveh); CVehicle* pveh = CPools::GetVehicle(hveh); pos = pveh->GetPosition(); Command(hveh, &speed); Command(hplayer, pos.x, pos.y, pos.z); if (pveh->m_nVehicleClass == VEHICLE_TRAIN) Command(hveh); else Command(hveh); } if (interior == 0) if (m_Spawner.m_bSpawnInAir && (CModelInfo::IsHeliModel(imodel) || CModelInfo::IsPlaneModel(imodel))) pos.z = 400; else pos.z -= 5; if (CModelInfo::IsTrainModel(imodel)) { int train_id = GetRandomTrainIdForModel(imodel); if (train_id == -1) // Unknown train id return; int hveh = 0; // Loading all train related models CStreaming::RequestModel(590, PRIORITY_REQUEST); CStreaming::RequestModel(538, PRIORITY_REQUEST); CStreaming::RequestModel(570, PRIORITY_REQUEST); CStreaming::RequestModel(569, PRIORITY_REQUEST); CStreaming::RequestModel(537, PRIORITY_REQUEST); CStreaming::RequestModel(449, PRIORITY_REQUEST); CStreaming::LoadAllRequestedModels(false); CTrain* train = nullptr; CTrain* carraige = nullptr; int track = Random(0, 1); int node = CTrain::FindClosestTrackNode(pos, &track); CTrain::CreateMissionTrain(pos, (Random(0, 1)) == 1 ? true : false, train_id, &train, &carraige, node, track, false); veh = (CVehicle*)train; hveh = CPools::GetVehicleRef(veh); if (veh->m_pDriver) Command(CPools::GetPedRef(veh->m_pDriver)); if (m_Spawner.m_bSpawnInside) { Command(hplayer, hveh); Command(hveh, speed); } Command(hveh); Command(hveh); CStreaming::SetModelIsDeletable(590); CStreaming::SetModelIsDeletable(538); CStreaming::SetModelIsDeletable(570); CStreaming::SetModelIsDeletable(569); CStreaming::SetModelIsDeletable(537); CStreaming::SetModelIsDeletable(449); } else { CStreaming::RequestModel(imodel, PRIORITY_REQUEST); CStreaming::LoadAllRequestedModels(false); if (m_Spawner.m_nLicenseText[0] != '\0') Command(imodel, m_Spawner.m_nLicenseText); int hveh = 0; if (m_Spawner.m_bSpawnInside) { Command(imodel, pos.x, pos.y, pos.z + 4.0f, &hveh); veh = CPools::GetVehicle(hveh); veh->SetHeading(player->GetHeading()); Command(hplayer, hveh); Command(hveh, speed); } else { player->TransformFromObjectSpace(pos, CVector(0, 10, 0)); Command(imodel, pos.x, pos.y, pos.z + 3.0f, &hveh); veh = CPools::GetVehicle(hveh); veh->SetHeading(player->GetHeading() + 55.0f); } veh->m_nDoorLock = CARLOCK_UNLOCKED; veh->m_nAreaCode = interior; Command(CPools::GetVehicleRef(veh)); CStreaming::SetModelIsDeletable(imodel); } veh->m_nVehicleFlags.bHasBeenOwnedByPlayer = true; } } std::string Vehicle::GetNameFromModel(int model) { CBaseModelInfo* info = CModelInfo::GetModelInfo(model); return (const char*)info + 0x32; } int Vehicle::GetModelFromName(const char* name) { int model = 0; CBaseModelInfo* model_info = CModelInfo::GetModelInfo((char*)name, &model); if (model > 0 && model < 1000000 && GetNameFromModel(model) != "") return model; else return 0; } void Vehicle::GenerateHandlingDataFile(int phandling) { FILE* fp = fopen("handling.txt", "w"); std::string handlingId = m_VehicleIDE[FindPlayerPed()->m_pVehicle->m_nModelIndex]; float fMass = patch::Get(phandling + 0x4); float fTurnMass = patch::Get(phandling + 0xC); float fDragMult = patch::Get(phandling + 0x10); float CentreOfMassX = patch::Get(phandling + 0x14); float CentreOfMassY = patch::Get(phandling + 0x18); float CentreOfMassZ = patch::Get(phandling + 0x1C); int nPercentSubmerged = patch::Get(phandling + 0x20); float fTractionMultiplier = patch::Get(phandling + 0x28); float fTractionLoss = patch::Get(phandling + 0xA4); float TractionBias = patch::Get(phandling + 0xA8); float fEngineAcceleration = patch::Get(phandling + 0x7C) * 12500; float fEngineInertia = patch::Get(phandling + 0x80); int nDriveType = patch::Get(phandling + 0x74); int nEngineType = patch::Get(phandling + 0x75); float BrakeDeceleration = patch::Get(phandling + 0x94) * 2500; float BrakeBias = patch::Get(phandling + 0x98); int ABS = patch::Get(phandling + 0x9C); float SteeringLock = patch::Get(phandling + 0xA0); float SuspensionForceLevel = patch::Get(phandling + 0xAC); float SuspensionDampingLevel = patch::Get(phandling + 0xB0); float SuspensionHighSpdComDamp = patch::Get(phandling + 0xB4); float Suspension_upper_limit = patch::Get(phandling + 0xB8); float Suspension_lower_limit = patch::Get(phandling + 0xBC); float Suspension_bias = patch::Get(phandling + 0xC0); float Suspension_anti_dive_multiplier = patch::Get(phandling + 0xC4); float fCollisionDamageMultiplier = patch::Get(phandling + 0xC8) * 0.338; int nMonetaryValue = patch::Get(phandling + 0xD8); int MaxVelocity = patch::Get(phandling + 0x84); MaxVelocity = MaxVelocity * 206 + (MaxVelocity - 0.918668) * 1501; int modelFlags = patch::Get(phandling + 0xCC); int handlingFlags = patch::Get(phandling + 0xD0); int front_lights = patch::Get(phandling + 0xDC); int rear_lights = patch::Get(phandling + 0xDD); int vehicle_anim_group = patch::Get(phandling + 0xDE); int nNumberOfGears = patch::Get(phandling + 0x76); float fSeatOffsetDistance = patch::Get(phandling + 0xD4); fprintf( fp, "\n%s\t%.5g\t%.5g\t%.5g\t%.5g\t%.5g\t%.5g\t%d\t%.5g\t%.5g\t%.5g\t%d\t%d\t%.5g\t%.5g\t%c\t%c\t%.5g\t%.5g\t%d\t%.5g\t%.5g\t%.5g\t%.5g\t%.5g\t%.5g\t%.5g\t%.5g\t%.5g\t%.5g\t%d\t%d\t%d\t%d\t%d\t%d", handlingId.c_str(), fMass, fTurnMass, fDragMult, CentreOfMassX, CentreOfMassY, CentreOfMassZ, nPercentSubmerged, fTractionMultiplier, fTractionLoss, TractionBias, nNumberOfGears, MaxVelocity, fEngineAcceleration, fEngineInertia, nDriveType, nEngineType, BrakeDeceleration, BrakeBias, ABS, SteeringLock, SuspensionForceLevel, SuspensionDampingLevel, SuspensionHighSpdComDamp, Suspension_upper_limit, Suspension_lower_limit, Suspension_bias, Suspension_anti_dive_multiplier, fSeatOffsetDistance, fCollisionDamageMultiplier, nMonetaryValue, modelFlags, handlingFlags, front_lights, rear_lights, vehicle_anim_group); fclose(fp); } void Vehicle::Draw() { ImGui::Spacing(); static CPlayerPed* player = FindPlayerPed(); static int hplayer = CPools::GetPedRef(player); if (ImGui::Button("Blow up cars", ImVec2(Ui::GetSize(3)))) ((void(*)(void))0x439D80)(); ImGui::SameLine(); if (ImGui::Button("Fix vehicle", ImVec2(Ui::GetSize(3)))) { if (player && player->m_pVehicle) { player->m_pVehicle->Fix(); player->m_pVehicle->m_fHealth = 1000.0f; } } ImGui::SameLine(); if (ImGui::Button("Flip vehicle", ImVec2(Ui::GetSize(3)))) { if (player->m_nPedFlags.bInVehicle) { int hveh = CPools::GetVehicleRef(player->m_pVehicle); float roll; Command(hveh, &roll); roll += 180; Command(hveh, roll); Command(hveh, roll); // z rot fix } } ImGui::Spacing(); if (ImGui::BeginTabBar("Vehicle", ImGuiTabBarFlags_NoTooltip + ImGuiTabBarFlags_FittingPolicyScroll)) { CVehicle* pVeh = player->m_pVehicle; bool is_driver = pVeh && player->m_pVehicle->IsDriver(player); ImGui::Spacing(); if (ImGui::BeginTabItem("Checkboxes")) { ImGui::Spacing(); ImGui::BeginChild("CheckboxesChild"); ImGui::Columns(2, 0, false); Ui::CheckboxAddress("Aggressive drivers", 0x96914F); Ui::CheckboxAddress("Aim while driving", 0x969179); Ui::CheckboxAddress("All cars have nitro", 0x969165); Ui::CheckboxAddress("All taxis have nitro", 0x96918B); Ui::CheckboxWithHint("Bikes fly", &m_bBikeFly); Ui::CheckboxAddress("Boats fly", 0x969153); Ui::CheckboxAddress("Cars fly", 0x969160); Ui::CheckboxWithHint("Cars heavy", &m_bVehHeavy); if (Ui::CheckboxWithHint("Damage proof", &m_bNoDamage, "Every vehicle entered will be damage proof\nBullet, Collision, Explosion, Fire, Meele etc")) { if (pVeh && !m_bNoDamage) { pVeh->m_nVehicleFlags.bCanBeDamaged = true; pVeh->m_nPhysicalFlags.bBulletProof = false; pVeh->m_nPhysicalFlags.bExplosionProof = false; pVeh->m_nPhysicalFlags.bFireProof = false; pVeh->m_nPhysicalFlags.bCollisionProof = false; pVeh->m_nPhysicalFlags.bMeeleProof = false; } } Ui::CheckboxAddress("Decreased traffic", 0x96917A); ImGui::NextColumn(); Ui::CheckboxWithHint("Don't fall off bike", &m_bDontFallBike); Ui::CheckboxAddress("Drive on water", 0x969152); Ui::CheckboxAddressEx("Lock train camera", 0x52A52F, 171, 6); Ui::CheckboxAddress("Float away when hit", 0x969166); Ui::CheckboxAddress("Green traffic lights", 0x96914E); Ui::CheckboxAddress("Perfect handling", 0x96914C); Ui::CheckboxAddress("Tank mode", 0x969164); Ui::CheckboxWithHint("Unlimited nitro", &m_UnlimitedNitro.m_bEnabled, "Nitro will activate when left clicked\n\ \nEnabling this would disable\nAll cars have nitro\nAll taxis have nitro"); Ui::CheckboxWithHint("Watertight car", &m_bVehWatertight); Ui::CheckboxAddress("Wheels only", 0x96914B); ImGui::Columns(1); if (is_driver) { ImGui::NewLine(); ImGui::TextWrapped("For current vehicle,"); ImGui::Columns(2, 0, false); bool state = pVeh->m_nVehicleFlags.bAlwaysSkidMarks; if (Ui::CheckboxWithHint("Always skid marks", &state, nullptr)) pVeh->m_nVehicleFlags.bAlwaysSkidMarks = state; state = pVeh->m_nPhysicalFlags.bBulletProof; if (Ui::CheckboxWithHint("Bullet proof", &state, nullptr, m_bNoDamage)) pVeh->m_nPhysicalFlags.bBulletProof = state; state = pVeh->m_nPhysicalFlags.bCollisionProof; if (Ui::CheckboxWithHint("Collision proof", &state, nullptr, m_bNoDamage)) pVeh->m_nPhysicalFlags.bCollisionProof = state; state = pVeh->m_nVehicleFlags.bDisableParticles; if (Ui::CheckboxWithHint("Disable particles", &state, nullptr)) pVeh->m_nVehicleFlags.bDisableParticles = state; state = pVeh->m_nVehicleFlags.bVehicleCanBeTargetted; if (Ui::CheckboxWithHint("Driver targetable", &state, "Driver can be targeted")) pVeh->m_nVehicleFlags.bVehicleCanBeTargetted = state; state = !pVeh->m_nVehicleFlags.bEngineBroken || pVeh->m_nVehicleFlags.bEngineOn; if (Ui::CheckboxWithHint("Engine on", &state, nullptr, !is_driver)) { pVeh->m_nVehicleFlags.bEngineBroken = !state; pVeh->m_nVehicleFlags.bEngineOn = state; } state = pVeh->m_nPhysicalFlags.bExplosionProof; if (Ui::CheckboxWithHint("Explosion proof", &state, nullptr, m_bNoDamage)) pVeh->m_nPhysicalFlags.bExplosionProof = state; state = pVeh->m_nPhysicalFlags.bFireProof; if (Ui::CheckboxWithHint("Fire proof", &state, nullptr, m_bNoDamage)) pVeh->m_nPhysicalFlags.bFireProof = state; ImGui::NextColumn(); state = pVeh->m_nVehicleFlags.bVehicleCanBeTargettedByHS; if (Ui::CheckboxWithHint("HS targetable", &state, "Heat Seaker missile can target this")) pVeh->m_nVehicleFlags.bVehicleCanBeTargettedByHS = state; state = !pVeh->m_bIsVisible; if (Ui::CheckboxWithHint("Invisible car", &state, nullptr, !is_driver)) pVeh->m_bIsVisible = !state; state = !pVeh->ms_forceVehicleLightsOff; if (Ui::CheckboxWithHint("Lights on", &state, nullptr, !is_driver)) pVeh->ms_forceVehicleLightsOff = !state; state = pVeh->m_nDoorLock == CARLOCK_LOCKED_PLAYER_INSIDE; if (Ui::CheckboxWithHint("Lock doors", &state, nullptr, !is_driver)) { if (state) pVeh->m_nDoorLock = CARLOCK_LOCKED_PLAYER_INSIDE; else pVeh->m_nDoorLock = CARLOCK_UNLOCKED; } state = pVeh->m_nPhysicalFlags.bMeeleProof; if (Ui::CheckboxWithHint("Melee proof", &state, nullptr, m_bNoDamage)) pVeh->m_nPhysicalFlags.bMeeleProof = state; state = pVeh->m_nVehicleFlags.bPetrolTankIsWeakPoint; if (Ui::CheckboxWithHint("Petrol tank blow", &state, "Vehicle will blow up if petrol tank is shot")) pVeh->m_nVehicleFlags.bPetrolTankIsWeakPoint = state; state = pVeh->m_nVehicleFlags.bSirenOrAlarm; if (Ui::CheckboxWithHint("Siren", &state)) pVeh->m_nVehicleFlags.bSirenOrAlarm = state; state = pVeh->m_nVehicleFlags.bTakeLessDamage; if (Ui::CheckboxWithHint("Take less dmg", &state, nullptr)) pVeh->m_nVehicleFlags.bTakeLessDamage = state; ImGui::Columns(1); } ImGui::EndChild(); ImGui::EndTabItem(); } if (ImGui::BeginTabItem("Menus")) { ImGui::Spacing(); ImGui::BeginChild("MenusChild"); Ui::EditFloat("Density multiplier", 0x8A5B20, 0, 1, 10); if (ImGui::CollapsingHeader("Enter nearest vehicle as")) { CPlayerPed* player = FindPlayerPed(); int hplayer = CPools::GetPedRef(player); CVehicle* veh = Util::GetClosestVehicle(); if (veh) { int seats = veh->m_nMaxPassengers; ImGui::Spacing(); ImGui::Columns(2, 0, false); ImGui::Text(GetNameFromModel(veh->m_nModelIndex).c_str()); ImGui::NextColumn(); ImGui::Text("Total seats: %d", (seats + 1)); ImGui::Columns(1); ImGui::Spacing(); if (ImGui::Button("Driver", ImVec2(Ui::GetSize(2)))) Command(hplayer, veh); for (int i = 0; i < seats; ++i) { if (i % 2 != 1) ImGui::SameLine(); if (ImGui::Button((std::string("Passenger ") + std::to_string(i + 1)).c_str(), ImVec2(Ui::GetSize(2)))) Command(hplayer, veh, i); } } else ImGui::Text("No nearby vehicles"); ImGui::Spacing(); ImGui::Separator(); } if (ImGui::CollapsingHeader("Remove vehicles in radius")) { ImGui::InputInt("Radius", &m_nVehRemoveRadius); ImGui::Spacing(); if (ImGui::Button("Remove vehicles", Ui::GetSize(1))) { CPlayerPed* player = FindPlayerPed(); for (CVehicle* veh : CPools::ms_pVehiclePool) { if (DistanceBetweenPoints(veh->GetPosition(), player->GetPosition()) < m_nVehRemoveRadius && player->m_pVehicle != veh) Command(CPools::GetVehicleRef(veh)); } } ImGui::Spacing(); ImGui::Separator(); } if (ImGui::CollapsingHeader("Traffic options")) { static std::vector color{{"Black", 0x969151}, {"Pink", 0x969150}}; static std::vector type{ {"Cheap", 0x96915E}, {"Country", 0x96917B}, {"Fast", 0x96915F} }; Ui::RadioButtonAddress("Color", color); ImGui::Spacing(); Ui::RadioButtonAddress("Type", type); ImGui::Spacing(); ImGui::Separator(); } if (player && player->m_pVehicle) { CVehicle* pVeh = player->m_pVehicle; int hVeh = CPools::GetVehicleRef(pVeh); Ui::EditFloat("Dirt level", (int)pVeh + 0x4B0, 0, 7.5, 15); if (pVeh->m_nVehicleClass == VEHICLE_AUTOMOBILE && ImGui::CollapsingHeader("Doors")) { ImGui::Columns(2, 0, false); ImGui::RadioButton("Damage", &m_nDoorMenuButton, 0); ImGui::RadioButton("Fix", &m_nDoorMenuButton, 1); ImGui::NextColumn(); ImGui::RadioButton("Open", &m_nDoorMenuButton, 2); ImGui::RadioButton("Pop", &m_nDoorMenuButton, 3); ImGui::Columns(1); ImGui::Spacing(); int seats = pVeh->m_nMaxPassengers + 1; // passenger + driver int doors = seats == 4 ? 6 : 4; int hveh = CPools::GetVehicleRef(pVeh); if (ImGui::Button("All", ImVec2(Ui::GetSize()))) { for (int i = 0; i < doors; ++i) { switch (m_nDoorMenuButton) { case 0: Command(hveh, i); break; case 1: Command(hveh, i); break; case 2: Command(hveh, i); break; case 3: Command(hveh, i); break; default: break; } } } for (int i = 0; i != doors; ++i) { if (ImGui::Button(m_DoorNames[i].c_str(), ImVec2(Ui::GetSize(2)))) { switch (m_nDoorMenuButton) { case 0: Command(hveh, i); break; case 1: Command(hveh, i); break; case 2: Command(hveh, i); break; case 3: Command(hveh, i); break; default: break; } } if (i % 2 != 1) ImGui::SameLine(); } ImGui::Spacing(); ImGui::Separator(); } if (ImGui::CollapsingHeader("Set speed")) { Ui::CheckboxWithHint("Lock speed", &m_bLockSpeed); ImGui::Spacing(); ImGui::InputFloat("Set", &m_fLockSpeed); ImGui::Spacing(); m_fLockSpeed = m_fLockSpeed > 100 ? 100 : m_fLockSpeed; m_fLockSpeed = m_fLockSpeed < 0 ? 0 : m_fLockSpeed; if (ImGui::Button("Set speed##brn", ImVec2(Ui::GetSize(2)))) Command(hVeh, m_fLockSpeed); ImGui::SameLine(); if (ImGui::Button("Instant stop##brn", ImVec2(Ui::GetSize(2)))) Command(hVeh, 0); } } ImGui::EndChild(); ImGui::EndTabItem(); } if (ImGui::BeginTabItem("Spawn")) { ImGui::Spacing(); ImGui::Columns(2, 0, false); Ui::CheckboxWithHint("Spawn inside", &m_Spawner.m_bSpawnInside, "Spawn inside vehicle as driver"); ImGui::NextColumn(); Ui::CheckboxWithHint("Spawn aircraft in air", &m_Spawner.m_bSpawnInAir); ImGui::Columns(1); ImGui::Spacing(); ImGui::SetNextItemWidth(ImGui::GetWindowContentRegionWidth() - 2.5); ImGui::InputTextWithHint("##LicenseText", "License plate text", m_Spawner.m_nLicenseText, 9); Ui::DrawImages(m_Spawner.m_VehData.m_ImagesList, ImVec2(100, 75), m_Spawner.m_VehData.m_Categories, m_Spawner.m_VehData.m_Selected, m_Spawner.m_VehData.m_Filter, SpawnVehicle, nullptr, [](std::string str) { return GetNameFromModel(std::stoi(str)); }); ImGui::EndTabItem(); } if (player->m_pVehicle && player->m_nPedFlags.bInVehicle) { CVehicle* veh = FindPlayerPed()->m_pVehicle; int hveh = CPools::GetVehicleRef(veh); if (ImGui::BeginTabItem("Color")) { Paint::UpdateNodeListRecursive(veh); ImGui::Spacing(); if (ImGui::Button("Reset color", ImVec2(Ui::GetSize()))) { Paint::ResetNodeColor(veh, Paint::veh_nodes::selected); CHud::SetHelpMessage("Color reset", false, false, false); } ImGui::Spacing(); Ui::ListBoxStr("Component", Paint::veh_nodes::names_vec, Paint::veh_nodes::selected); if (ImGui::ColorEdit3("Color picker", m_Color.m_fColorPicker)) { uchar r = m_Color.m_fColorPicker[0] * 255; uchar g = m_Color.m_fColorPicker[1] * 255; uchar b = m_Color.m_fColorPicker[2] * 255; Paint::SetNodeColor(veh, Paint::veh_nodes::selected, {r, g, b, 255}, m_Color.m_bMatFilter); } ImGui::Spacing(); ImGui::Columns(2, NULL, false); ImGui::Checkbox("Material filter", &m_Color.m_bMatFilter); ImGui::RadioButton("Primary", &m_Color.m_nRadioButton, 1); ImGui::RadioButton("Secondary", &m_Color.m_nRadioButton, 2); ImGui::NextColumn(); ImGui::Checkbox("Show all", &m_Color.bShowAll); ImGui::RadioButton("Tertiary", &m_Color.m_nRadioButton, 3); ImGui::RadioButton("Quaternary", &m_Color.m_nRadioButton, 4); ImGui::Spacing(); ImGui::Columns(1); ImGui::Text("Select color preset:"); ImGui::Spacing(); int count = (int)m_CarcolsColorData.size(); ImVec2 size = Ui::GetSize(); int btnsInRow = ImGui::GetWindowContentRegionWidth() / (size.y * 2); int btnSize = (ImGui::GetWindowContentRegionWidth() - int(ImGuiStyleVar_ItemSpacing) * (btnsInRow - 0.6 * btnsInRow)) / btnsInRow; ImGui::BeginChild("Colorss"); if (m_Color.bShowAll) for (int colorId = 0; colorId < count; ++colorId) { if (Ui::ColorButton(colorId, m_CarcolsColorData[colorId], ImVec2(btnSize, btnSize))) *(uint8_replacement*)(int(veh) + 0x433 + m_Color.m_nRadioButton) = colorId; if ((colorId + 1) % btnsInRow != 0) ImGui::SameLine(0.0, 4.0); } else { std::string vehName = GetNameFromModel(player->m_pVehicle->m_nModelIndex); for (auto entry : m_CarcolsCarData) { if (entry.first == vehName) { int count = 1; for (int colorId : entry.second) { if (Ui::ColorButton(colorId, m_CarcolsColorData[colorId], ImVec2(btnSize, btnSize))) *(uint8_replacement*)(int(veh) + 0x433 + m_Color.m_nRadioButton) = colorId; if (count % btnsInRow != 0) ImGui::SameLine(0.0, 4.0); ++count; } break; } } } ImGui::EndChild(); ImGui::EndTabItem(); } if (ImGui::BeginTabItem("Neons")) { ImGui::Spacing(); if (ImGui::Button("Remove neon", ImVec2(Ui::GetSize()))) { RemoveNeon(veh); CHud::SetHelpMessage("Neon removed", false, false, false); } ImGui::Spacing(); ImGui::Columns(2, NULL, false); bool pulsing = IsPulsingEnabled(veh); if (Ui::CheckboxWithHint("Pulsing neons", &pulsing)) SetPulsing(veh, pulsing); Ui::CheckboxWithHint("Rainbow neons", &m_Neon.m_bRainbowEffect, "Rainbow effect to neon lights"); ImGui::NextColumn(); Ui::CheckboxWithHint("Traffic neons", &m_Neon.m_bApplyOnTraffic, "Adds neon lights to traffic vehicles.\n\ Only some vehicles will have them."); ImGui::Columns(1); ImGui::Spacing(); if (ImGui::ColorEdit3("Color picker", m_Neon.m_fColorPicker)) InstallNeon(veh, m_Neon.m_fColorPicker[0] * 255, m_Neon.m_fColorPicker[1] * 255, m_Neon.m_fColorPicker[2] * 255); ImGui::Spacing(); ImGui::Text("Select neon preset:"); int count = (int)m_CarcolsColorData.size(); ImVec2 size = Ui::GetSize(); int btnsInRow = ImGui::GetWindowContentRegionWidth() / (size.y * 2); int btnSize = (ImGui::GetWindowContentRegionWidth() - int(ImGuiStyleVar_ItemSpacing) * (btnsInRow - 0.6 * btnsInRow)) / btnsInRow; ImGui::BeginChild("Neonss"); for (int color_id = 0; color_id < count; ++color_id) { if (Ui::ColorButton(color_id, m_CarcolsColorData[color_id], ImVec2(btnSize, btnSize))) { std::vector& color = m_CarcolsColorData[color_id]; InstallNeon(veh, color[0] * 255, color[1] * 255, color[2] * 255); } if ((color_id + 1) % btnsInRow != 0) ImGui::SameLine(0.0, 4.0); } ImGui::EndChild(); ImGui::EndTabItem(); } if (ImGui::BeginTabItem("Textures")) { Paint::UpdateNodeListRecursive(veh); ImGui::Spacing(); if (ImGui::Button("Reset texture", ImVec2(Ui::GetSize()))) { Paint::ResetNodeTexture(veh, Paint::veh_nodes::selected); CHud::SetHelpMessage("Texture reset", false, false, false); } ImGui::Spacing(); Ui::ListBoxStr("Component", Paint::veh_nodes::names_vec, Paint::veh_nodes::selected); ImGui::Spacing(); int maxpjob, curpjob; Command(hveh, &maxpjob); if (maxpjob > 0) { Command(hveh, &curpjob); if (ImGui::InputInt("Paintjob", &curpjob)) { if (curpjob > maxpjob) curpjob = -1; if (curpjob < -1) curpjob = maxpjob - 1; Command(hveh, curpjob); } ImGui::Spacing(); } ImGui::Spacing(); ImGui::SameLine(); ImGui::Checkbox("Material filter", &m_Color.m_bMatFilter); ImGui::Spacing(); Ui::DrawImages(m_TextureData.m_ImagesList, ImVec2(100, 80), m_TextureData.m_Categories, m_TextureData.m_Selected, m_TextureData.m_Filter, [](std::string& str) { Paint::SetNodeTexture(FindPlayerPed()->m_pVehicle, Paint::veh_nodes::selected, str, m_Color.m_bMatFilter); }, nullptr, [](std::string& str) { return str; }); ImGui::EndTabItem(); } if (ImGui::BeginTabItem("Tune")) { ImGui::Spacing(); Ui::DrawImages(m_TuneData.m_ImagesList, ImVec2(100, 80), m_TuneData.m_Categories, m_TuneData.m_Selected, m_TuneData.m_Filter, [](std::string& str) { AddComponent(str); }, [](std::string& str) { RemoveComponent(str); }, [](std::string& str) { return str; }, [](std::string& str) { return ((bool(*)(int, CVehicle*))0x49B010)(std::stoi(str), player->m_pVehicle); } ); ImGui::EndTabItem(); } if (ImGui::BeginTabItem("Handling")) { ImGui::Spacing(); CBaseModelInfo* info = CModelInfo::GetModelInfo(player->m_pVehicle->m_nModelIndex); int pHandling = patch::Get((int)info + 0x4A, false); pHandling *= 0xE0; pHandling += 0xC2B9DC; if (ImGui::Button("Reset handling", ImVec2(Ui::GetSize(3)))) { gHandlingDataMgr.LoadHandlingData(); CHud::SetHelpMessage("Handling reset", false, false, false); } ImGui::SameLine(); if (ImGui::Button("Save to file", ImVec2(Ui::GetSize(3)))) { GenerateHandlingDataFile(pHandling); CHud::SetHelpMessage("Handling saved", false, false, false); } ImGui::SameLine(); if (ImGui::Button("Read more", ImVec2(Ui::GetSize(3)))) ShellExecute(NULL, "open", "https://projectcerbera.com/gta/sa/tutorials/handling", NULL, NULL, SW_SHOWNORMAL); ImGui::Spacing(); ImGui::BeginChild("HandlingChild"); static std::vector abs{{"On", 1}, {"Off", 0}}; Ui::EditRadioButtonAddressEx("Abs", pHandling + 0x9C, abs); Ui::EditFloat("Anti dive multiplier", pHandling + 0xC4, 0.0f, 0.0f, 1.0f); Ui::EditFloat("Brake bias", pHandling + 0x98, 0.0f, 0.0f, 1.0f); Ui::EditFloat("Brake deceleration", pHandling + 0x94, 0.0f, 0.0f, 20.0f, 2500.0f); Ui::EditFloat("Centre of mass X", pHandling + 0x14, -10.0f, -10.0f, 10.0f); Ui::EditFloat("Centre of mass Y", pHandling + 0x18, -10.0f, -10.0f, 10.0f); Ui::EditFloat("Centre of mass Z", pHandling + 0x1C, -10.0f, -10.0f, 10.0f); Ui::EditFloat("Collision damage multiplier", pHandling + 0xC8, 0.0f, 0.0f, 1.0f, 0.3381f); Ui::EditFloat("Damping level", pHandling + 0xB0, -10.0f, -10.0f, 10.0f); // test later Ui::EditFloat("Drag mult", pHandling + 0x10, 0.0f, 0.0f, 30.0f); static std::vector drive_type{ {"Front wheel drive", 70}, {"Rear wheel drive", 82}, {"Four wheel drive", 52} }; Ui::EditRadioButtonAddressEx("Drive type", pHandling + 0x74, drive_type); Ui::EditFloat("Engine acceleration", pHandling + 0x7C, 0.0f, 0.0f, 49.0f, 12500.0f); Ui::EditFloat("Engine inertia", pHandling + 0x80, 0.0f, 0.0f, 400.0f); static std::vector engine_type{{"Petrol", 80}, {"Diseal", 68}, {"Electric", 69}}; Ui::EditRadioButtonAddressEx("Engine type", pHandling + 0x75, engine_type); std::vector front_lights{{"Long", 0}, {"Small", 1}, {"Big", 2}, {"Tall", 3}}; Ui::EditRadioButtonAddressEx("Front lights", pHandling + 0xDC, front_lights); Ui::EditFloat("Force level", pHandling + 0xAC, -10.0f, -10.0f, 10.0f); // test later Ui::EditBits("Handling flags", pHandling + 0xD0, m_HandlingFlagNames); Ui::EditFloat("High speed damping", pHandling + 0xB4, -10.0f, -10.0f, 10.0f); // test later Ui::EditFloat("Lower limit", pHandling + 0xBC, -10.0f, -10.0f, 10.0f); // test later Ui::EditFloat("Mass", pHandling + 0x4, 1.0f, 1.0f, 50000.0f); ///fcommon.UpdateAddress({ name = 'Max velocity',address = phandling + 0x84 ,size = 4,min = 0,max = 2,is_float = true,cvalue = 0.01 , save = false }) Ui::EditBits("Model flags", pHandling + 0xCC, m_ModelFlagNames); Ui::EditAddress("Monetary value", pHandling + 0xD8, 1, 1, 100000); Ui::EditAddress("Number of gears", pHandling + 0x76, 1, 1, 10); Ui::EditAddress("Percent submerged", pHandling + 0x20, 10, 10, 120); static std::vector rear_lights{{"Long", 0}, {"Small", 1}, {"Big", 2}, {"Tall", 3}}; Ui::EditRadioButtonAddressEx("Rear lights", pHandling + 0xDD, rear_lights); Ui::EditFloat("Seat offset distance", pHandling + 0xD4, 0.0f, 0.0f, 1.0f); Ui::EditFloat("Steering lock", pHandling + 0xA0, 10.0f, 10.0f, 50.0f); Ui::EditFloat("Suspension bias", pHandling + 0xC0, 0.0f, 0.0f, 1.0f); Ui::EditFloat("Traction bias", pHandling + 0xA8, 0.0f, 0.0f, 1.0f); Ui::EditFloat("Traction loss", pHandling + 0xA4, 0.0f, 0.0f, 1.0f); Ui::EditFloat("Traction multiplier", pHandling + 0x28, 0.5f, 0.5f, 2.0f); Ui::EditFloat("Turn mass", pHandling + 0xC, 20.0f, 20.0f, 1000.0f); // test later Ui::EditFloat("Upper limit", pHandling + 0xB8, -1.0f, -1.0f, 1.0f); Ui::EditAddress("Vehicle anim group", pHandling + 0xDE, 0, 0, 20); ImGui::EndChild(); ImGui::EndTabItem(); } } ImGui::EndTabBar(); } }