#pragma once class Player { private: inline static bool m_bGodMode; inline static int m_nUiBodyState; inline static bool m_bAimSkinChanger; inline static SSearchData m_ClothData; inline static bool m_bImagesLoaded; inline static bool m_bModloaderInstalled; static struct { inline static bool m_bEnabled = false; inline static CVector m_fPos; } m_KeepPosition; static struct { inline static std::string m_Path = paths::GetGameDirPathA() + std::string("\\modloader\\Custom Skins\\");; inline static ImGuiTextFilter m_Filter; inline static std::vector m_List; } m_CustomSkins; public: Player(); ~Player(); static void ChangePlayerCloth(std::string& model); static void ChangePlayerModel(std::string& model); static void Draw(); };