#pragma once class Menu { private: enum DISPLAY_POS { CUSTOM, TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT }; static struct { inline static bool bCoord = false; inline static bool bFPS = false; inline static int mFPS = 0; inline static bool bLocName = false; inline static bool bTransparent = false; inline static bool bVehHealth = false; inline static bool bVehSpeed = false; inline static bool bCpuUsage = false; inline static float fCpuUsage = 0.0f; inline static bool bMemUsage = false; inline static float fMemUsage = 0.0f; inline static std::vector posNames = { "Custom", "Top left", "Top right", "Bottom left", "Bottom right" }; inline static DISPLAY_POS mSelectedPos = DISPLAY_POS::BOTTOM_RIGHT; inline static float fPosX = 0.0f; inline static float fPosY = 0.0f; inline static size_t mInterval = 1000; inline static size_t mLastInterval = 0; inline static int mTotalRam = 0; } m_Overlay; public: static struct { inline static HotKeyData aimSkinChanger; inline static HotKeyData freeCam; inline static HotKeyData commandWindow; inline static HotKeyData fixVeh; inline static HotKeyData flipVeh; inline static HotKeyData freeCamTeleportPlayer{VK_RETURN,VK_RETURN}; inline static HotKeyData godMode; inline static HotKeyData menuOpen; inline static HotKeyData quickSceenShot; inline static HotKeyData quickTeleport; inline static HotKeyData vehEngine; inline static HotKeyData vehInstantStart; inline static HotKeyData vehInstantStop; } m_HotKeys; static struct { inline static bool m_bShowMenu = false; inline static char m_nInputBuffer[INPUT_BUFFER_SIZE] = ""; } m_Commands; Menu(); static void Draw(); static void DrawOverlay(); static void DrawShortcutsWindow(); static void ProcessCommands(); };