// This source is taken from MoonAdditions https://github.com/THE-FYP/MoonAdditions // MIT License // Copyright (c) 2012 DK22Pac // Copyright (c) 2017 FYP // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. #pragma once #include "pool_object_extender.h" class VehicleRenderer { struct MaterialProperties { MaterialProperties() : _color{0, 0, 0, 0}, _recolor(false), _retexture(false), _originalColor{0, 0, 0, 0}, _originalTexture(nullptr), _originalGeometryFlags(0), _geometry(nullptr) { } RwRGBA _color; std::weak_ptr _texture; bool _recolor; bool _retexture; RpGeometry* _geometry; RwRGBA _originalColor; RwTexture* _originalTexture; RwInt32 _originalGeometryFlags; }; struct VehicleData { VehicleData(const CVehicle* veh) { primary_color = veh->m_nPrimaryColor; secondary_color = veh->m_nSecondaryColor; } // carcols color id uchar primary_color; uchar secondary_color; std::unordered_map _materialProperties; }; public: void setMaterialColor(CVehicle* veh, RpMaterial* material, RpGeometry* geometry, RwRGBA color, bool filter_mat = false); void setMaterialTexture(CVehicle* veh, RpMaterial* material, std::shared_ptr texture9, bool filter_mat = false); void resetMaterialColor(CVehicle* veh, RpMaterial* material); void resetMaterialTexture(CVehicle* veh, RpMaterial* material); void processRender(CVehicle* veh); void postRender(CVehicle* veh); bool isInitialized() const { return _vehicleData != nullptr; } static VehicleRenderer* get() { static std::unique_ptr instance = std::make_unique(); return instance.get(); } private: auto& getVehicleMaterialProperties(CVehicle* veh); auto& getVehicleData(CVehicle* veh); std::unique_ptr> _vehicleData; };