#pragma once #include #include "pch.h" class Teleport { private: static bool insert_coord; static bool quick_teleport; static char input_buffer[INPUT_BUFFER_SIZE]; static CJson json; static ImGuiTextFilter filter; static std::vector search_categories; static std::string selected_item; static char location_buffer[INPUT_BUFFER_SIZE]; struct STeleport { static bool _bool; static CVector pos; static uint timer; }; static CJson sprite_name_json; /* Generates radar sprite coordinates on the fly. Shouldn't get saved in 'teleport.json', needs to be cleared at game shutdown. */ static void FetchRadarSpriteData(); protected: Teleport(); public: static void Draw(); static void TeleportPlayer(bool get_marker = false, CVector pos = CVector(0, 0, 0), short interior_id = 0); static void TeleportToLocation(std::string& rootkey, std::string& loc_name, std::string& loc); static void RemoveTeleportEntry(std::string& rootkey, std::string& key, std::string& val); };