#ifdef GTASA #pragma once #include "pch.h" class Animation { private: // Animation player static inline ResourceStore m_AnimData{"animation", eResourceType::TYPE_TEXT}; static inline char m_nAnimBuffer[INPUT_BUFFER_SIZE]; static inline char m_nIfpBuffer[INPUT_BUFFER_SIZE]; static inline bool m_Loop; // loop animation static inline bool m_bSecondary; // play animation as secondary // Cutscene player struct m_Cutscene { static inline ResourceStore m_Data{"cutscene", eResourceType::TYPE_TEXT}; static inline std::string m_SceneName; static inline int m_nInterior; // player interior backup static inline bool m_bRunning; }; static inline int m_nFightingStyle; static inline std::string m_nWalkingStyle = "default"; static inline std::vector m_FightingStyleList = {"Default", "Boxing", "Kung fu", "Kick Boxing", "Punch Kick"}; static inline std::vector m_WalkingStyleList = { "default", "man", "shuffle", "oldman", "gang1", "gang2", "oldfatman", "fatman", "jogger", "drunkman", "blindman", "swat", "woman", "shopping", "busywoman", "sexywoman", "pro", "oldwoman", "fatwoman", "jogwoman", "oldfatwoman", "skate"}; protected: Animation(); public: static void Draw(); static void PlayAnimation(std::string &rootKey, std::string &anim, std::string &ifp); static void PlayCutscene(std::string &rootKey, std::string &cutsceneId, std::string &interior); static void RemoveAnimation(std::string &rootKey, std::string &anim, std::string &ifp); }; #else // Dummy Class for VC & III class Animation { }; #endif