#pragma once #pragma warning(disable:4503 4244 4005) #define INPUT_BUFFER_SIZE 64 #define SPAWN_PED_LIMIT 20 #define STB_IMAGE_IMPLEMENTATION #define DISCORD_INVITE "https://discord.gg/ZzW7kmf" #define GITHUB_LINK "https://github.com/user-grinch/Cheat-Menu" #include #include #include #include #include #include #include #include #include #include #include #include #include #include "plugin.h" #include "CBike.h" #include "CCamera.h" #include "CCheat.h" #include "CClothes.h" #include "CClock.h" #include "CCivilianPed.h" #include "CCutsceneMgr.h" #include "CGangs.h" #include "CGangWars.h" #include "cHandlingDataMgr.h" #include "CHud.h" #include "CMenuManager.h" #include "CModelInfo.h" #include "CRadar.h" #include "RenderWare.h" #include "CShadows.h" #include "CStats.h" #include "CStreaming.h" #include "CTheScripts.h" #include "CTheZones.h" #include "CTimer.h" #include "CTimeCycle.h" #include "CTrain.h" #include "CWeather.h" #include "CWorld.h" #include "extensions/ScriptCommands.h" #include "extensions/Screen.h" #include "eVehicleClass.h" #include "extensions/Paths.h" #include "../Depend/fla/IDaccess.h" #include "../Depend/imgui/imgui.h" #include "../Depend/imgui/imgui_internal.h" #include "../Depend/imgui/imgui_impl_dx9.h" #include "../Depend/imgui/imgui_impl_dx11.h" #include "../Depend/imgui/imgui_impl_win32.h" #include "MoreEvents.h" #include "Json.h" #include "VKeys.h" // Globals typedef std::vector> CallbackTable; using namespace plugin; namespace fs = std::filesystem; enum Renderer { Render_DirectX9, Render_DirectX11, Render_Unknown }; struct Globals { inline static std::string header_id = ""; inline static ImVec2 menu_size = ImVec2(screen::GetScreenWidth() / 4, screen::GetScreenHeight() / 1.2); inline static ImVec2 screen_size = ImVec2(-1, -1); inline static bool show_menu = false; inline static bool init_done = false; inline static bool menu_closing = false; inline static Renderer renderer = Render_Unknown; inline static void* device = nullptr; }; extern std::ofstream flog; extern CJson config; struct TextureStructure { std::string file_name; std::string category_name; void* texture = nullptr; }; struct HotKeyData { int key1; int key2; bool is_down = false; };