#pragma once class Game { public: inline static CJson json = CJson("mission"); inline static ImGuiTextFilter filter = ""; inline static std::vector search_categories; inline static std::string selected_item = "All"; inline static std::vector day_names = { "Sunday","Monday","Tuesday","Wednesday","Thursday","Friday","Saturday" }; inline static char save_game_name[22] = ""; struct random_cheats { inline static bool enable = false; inline static int enable_wait_time = 10; inline static CJson name_json = CJson("cheat name"); inline static uint timer = 0; inline static std::string enabled_cheats[92][2]; }; struct freecam { inline static bool enable = false; inline static float speed = 0.08f; inline static float fov = -1; inline static bool init_done = false; inline static CPed* ped = nullptr; inline static int hped = -1; inline static float mouseX = 0.0f; inline static float mouseY = 0.0f; inline static float tmouseX = 0.0f; inline static float tmouseY = 0.0f; }; struct hard_mode { inline static bool state = false; inline static float prev_health = 0.0f; inline static float prev_max_health = 0.0f; inline static float prev_armour = 0.0f; inline static float prev_stamina = 0.0f; }; inline static bool disable_cheats = false; inline static bool disable_replay = false; inline static bool forbidden_area_wl = true; inline static bool freeze_mission_timer = false; inline static bool freeze_time = false; inline static bool keep_stuff = false; inline static bool solid_water = false; inline static bool ss_shortcut = false; inline static bool sync_time = false; inline static uint sync_time_timer = 0; inline static uint solid_water_object = 0; inline static bool mission_warning_shown = false; struct stat { inline static CJson json = CJson("stat"); inline static ImGuiTextFilter filter = ""; inline static std::vector search_categories; inline static std::string selected_item = "All"; }; Game(); static void Draw(); static void FreeCam(); static void ClearFreecamStuff(); static void RealTimeClock(); };