Debug
Win32
Release
Win32
Debug
x64
Release
x64
NotUsing
NotUsing
NotUsing
NotUsing
NotUsing
NotUsing
NotUsing
NotUsing
NotUsing
NotUsing
NotUsing
NotUsing
NotUsing
NotUsing
NotUsing
NotUsing
NotUsing
NotUsing
16.0
Win32Proj
{c1af1b92-52fa-42ff-9101-443d6b75f2a5}
Depend
10.0
StaticLibrary
true
v142
Unicode
StaticLibrary
false
v142
true
Unicode
StaticLibrary
true
v142
Unicode
StaticLibrary
false
v142
true
Unicode
true
false
true
false
Level3
true
IS_PLATFORM_WIN;WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)
true
Use
pch.h
%(AdditionalIncludeDirectories)
MultiThreadedDebug
true
d3d9.lib;d3d11.lib
Level3
true
true
true
IS_PLATFORM_WIN;WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)
true
NotUsing
pch.h
stdcpplatest
$(PLUGIN_SDK_DIR)\shared\game\;$(PLUGIN_SDK_DIR)\shared\;$(PLUGIN_SDK_DIR)\plugin_sa\game_sa\;$(PLUGIN_SDK_DIR)\plugin_sa\;%(AdditionalIncludeDirectories)
MultiThreaded
true
true
true
false
d3d9.lib;d3d11.lib;XInput9_1_0.lib;%(AdditionalDependencies)
Level3
true
_DEBUG;_LIB;%(PreprocessorDefinitions)
true
NotUsing
pch.h
$(PLUGIN_SDK_DIR)\plugin_sa\;$(PLUGIN_SDK_DIR)\plugin_sa\game_sa\;$(PLUGIN_SDK_DIR)\shared\;$(PLUGIN_SDK_DIR)\shared\game\;%(AdditionalIncludeDirectories)
true
Level3
true
true
true
NDEBUG;_LIB;%(PreprocessorDefinitions)
true
Use
pch.h
$(PLUGIN_SDK_DIR)\plugin_sa\;$(PLUGIN_SDK_DIR)\plugin_sa\game_sa\;$(PLUGIN_SDK_DIR)\shared\;$(PLUGIN_SDK_DIR)\shared\game\;%(AdditionalIncludeDirectories)
true
true
true