Debug Win32 Release Win32 Debug x64 Release x64 NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing 16.0 Win32Proj {c1af1b92-52fa-42ff-9101-443d6b75f2a5} Depend 10.0 StaticLibrary true v142 Unicode StaticLibrary false v142 true Unicode StaticLibrary true v142 Unicode StaticLibrary false v142 true Unicode true false true false Level3 true IS_PLATFORM_WIN;WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions) true Use pch.h %(AdditionalIncludeDirectories) MultiThreadedDebug true d3d9.lib;d3d11.lib Level3 true true true IS_PLATFORM_WIN;WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions) true NotUsing pch.h stdcpplatest $(PLUGIN_SDK_DIR)\shared\game\;$(PLUGIN_SDK_DIR)\shared\;$(PLUGIN_SDK_DIR)\plugin_sa\game_sa\;$(PLUGIN_SDK_DIR)\plugin_sa\;%(AdditionalIncludeDirectories) MultiThreaded true true true false d3d9.lib;d3d11.lib;XInput9_1_0.lib;%(AdditionalDependencies) Level3 true _DEBUG;_LIB;%(PreprocessorDefinitions) true NotUsing pch.h $(PLUGIN_SDK_DIR)\plugin_sa\;$(PLUGIN_SDK_DIR)\plugin_sa\game_sa\;$(PLUGIN_SDK_DIR)\shared\;$(PLUGIN_SDK_DIR)\shared\game\;%(AdditionalIncludeDirectories) true Level3 true true true NDEBUG;_LIB;%(PreprocessorDefinitions) true Use pch.h $(PLUGIN_SDK_DIR)\plugin_sa\;$(PLUGIN_SDK_DIR)\plugin_sa\game_sa\;$(PLUGIN_SDK_DIR)\shared\;$(PLUGIN_SDK_DIR)\shared\game\;%(AdditionalIncludeDirectories) true true true