[III] Fix build errors
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b3c16e04d6
commit
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23
src/game.cpp
23
src/game.cpp
@ -241,7 +241,12 @@ void Game::FreeCam()
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m_Freecam::m_bRadarState = patch::Get<BYTE>(BY_GAME(0xBA676C, 0xA10AB6, NULL)); // radar
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CVector playerPos = player->GetPosition();
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#ifdef GTA3
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CPad::GetPad(0)->m_bDisablePlayerControls = true;
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#else
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CPad::GetPad(0)->DisablePlayerControls = true;
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#endif
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Command<Commands::CREATE_RANDOM_CHAR>(playerPos.x, playerPos.y, playerPos.z, &m_Freecam::m_nPed);
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m_Freecam::m_pPed = CPools::GetPed(m_Freecam::m_nPed);
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@ -260,11 +265,15 @@ void Game::FreeCam()
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TheCamera.LerpFOV(TheCamera.FindCamFOV(), m_Freecam::m_fFOV, 1000, true);
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Command<Commands::CAMERA_PERSIST_FOV>(true);
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patch::Set<BYTE>(0xBA676C, 2); // disable radar
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#else
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#elif GTAVC
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m_Freecam::m_pPed->m_nFlags.bIsVisible = false;
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m_Freecam::m_pPed->m_nFlags.bUseCollision = false;
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m_Freecam::m_pPed->SetPosition(playerPos);
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patch::Set<BYTE>(0xA10AB6, 1); // disable radar
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#else
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m_Freecam::m_pPed->m_nEntityFlags.bIsVisible = false;
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m_Freecam::m_pPed->m_nEntityFlags.bUsesCollision = false;
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m_Freecam::m_pPed->SetPosition(playerPos.x, playerPos.y, playerPos.z);
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#endif
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m_Freecam::m_bInitDone = true;
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@ -301,7 +310,9 @@ void Game::FreeCam()
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Command<Commands::SET_CHAR_COORDINATES>(CPools::GetPedRef(player), pos.x, pos.y, pos.z);
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// disble them again cause they get enabled
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#ifndef GTA3
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CHud::bScriptDontDisplayRadar = true;
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#endif
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CHud::m_Wants_To_Draw_Hud = false;
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SetHelpMessage("Player telported", false, false, false);
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}
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@ -372,9 +383,12 @@ void Game::FreeCam()
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Command<Commands::ATTACH_CAMERA_TO_CHAR>(m_Freecam::m_nPed, 0.0, 0.0, 20.0, 90.0, 180, m_Freecam::m_fTotalMouse.y, 0.0, 2);
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m_Freecam::m_pPed->SetPosn(pos);
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CIplStore::AddIplsNeededAtPosn(pos);
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#else
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#elif GTAVC
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m_Freecam::m_pPed->m_placement.SetHeading(m_Freecam::m_fTotalMouse.x);
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m_Freecam::m_pPed->SetPosition(pos);
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#else
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m_Freecam::m_pPed->SetHeading(m_Freecam::m_fTotalMouse.x);
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m_Freecam::m_pPed->SetPosition(pos.x, pos.y, pos.z);
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#endif
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}
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@ -384,7 +398,12 @@ void Game::ClearFreecamStuff()
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Command<Commands::SET_EVERYONE_IGNORE_PLAYER>(0, false);
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patch::Set<BYTE>(BY_GAME(0xBA6769, 0x86963A, NULL), m_Freecam::m_bHudState); // hud
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patch::Set<BYTE>(BY_GAME(0xBA676C, 0xA10AB6, NULL), m_Freecam::m_bRadarState); // radar
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#ifdef GTA3
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CPad::GetPad(0)->m_bDisablePlayerControls = false;
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#else
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CPad::GetPad(0)->DisablePlayerControls = false;
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#endif
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Command<Commands::DELETE_CHAR>(m_Freecam::m_nPed);
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m_Freecam::m_pPed = nullptr;
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