Bug fixes
This commit is contained in:
parent
2b13546efa
commit
f0e6698481
18
src/Game.cpp
18
src/Game.cpp
@ -24,7 +24,7 @@ std::string Game::random_cheats::enabled_cheats[92][2];
|
||||
|
||||
bool Game::airbreak::init_done = false;
|
||||
bool Game::airbreak::enable = false;
|
||||
float Game::airbreak::speed = 0.4f;
|
||||
float Game::airbreak::speed = 0.08f;
|
||||
float Game::airbreak::tmouseX = 0;
|
||||
float Game::airbreak::tmouseY = 0;
|
||||
|
||||
@ -198,6 +198,7 @@ void SetPlayerMission(std::string& rootkey, std::string& name, std::string& id)
|
||||
void Game::AirbreakMode(CPlayerPed* player, int hplayer)
|
||||
{
|
||||
CVector pos = player->GetPosition();
|
||||
uint delta_speed = airbreak::speed * (CTimer::m_snTimeInMillisecondsNonClipped - CTimer::m_snPreviousTimeInMillisecondsNonClipped);
|
||||
|
||||
if (!airbreak::init_done)
|
||||
{
|
||||
@ -224,6 +225,7 @@ void Game::AirbreakMode(CPlayerPed* player, int hplayer)
|
||||
airbreak::tmouseY = (airbreak::tmouseY < -17.1887f) ? -17.1887f : airbreak::tmouseY;
|
||||
|
||||
TheCamera.m_fOrientation = airbreak::tmouseY * (3.1416 / 180);
|
||||
CHud::SetMessage((char*)std::to_string(TheCamera.m_fOrientation).c_str());
|
||||
|
||||
if (KeyPressed(VK_RCONTROL))
|
||||
mul /= 2;
|
||||
@ -238,9 +240,9 @@ void Game::AirbreakMode(CPlayerPed* player, int hplayer)
|
||||
|
||||
float angle = TheCamera.GetHeading() + (90.0f * 3.1416f / 180.0f);
|
||||
|
||||
pos.x += airbreak::speed * cos(angle) * mul;
|
||||
pos.y += airbreak::speed * sin(angle) * mul;
|
||||
pos.z += airbreak::speed * sin(TheCamera.m_fOrientation*2) * mul;
|
||||
pos.x += delta_speed * cos(angle) * mul;
|
||||
pos.y += delta_speed * sin(angle) * mul;
|
||||
pos.z += delta_speed * sin(TheCamera.m_fOrientation*2) * mul;
|
||||
}
|
||||
|
||||
if (KeyPressed(VK_KEY_J) || KeyPressed(VK_KEY_L))
|
||||
@ -248,10 +250,10 @@ void Game::AirbreakMode(CPlayerPed* player, int hplayer)
|
||||
if (KeyPressed(VK_KEY_J))
|
||||
mul *= -1;
|
||||
|
||||
float angle = TheCamera.GetHeading() + (90.0f * 3.1416f / 180.0f);
|
||||
float angle = TheCamera.GetHeading() + (3.1416f / 180.0f);
|
||||
|
||||
pos.x += airbreak::speed * cos(angle) * mul;
|
||||
pos.y += airbreak::speed * sin(angle) * mul;
|
||||
pos.x += delta_speed * cos(angle) * mul;
|
||||
pos.y += delta_speed * sin(angle) * mul;
|
||||
}
|
||||
|
||||
player->SetPosn(pos);
|
||||
@ -370,7 +372,7 @@ of LS without completing missions"))
|
||||
}
|
||||
ImGui::Spacing();
|
||||
|
||||
ImGui::SliderFloat("Movement Speed", &airbreak::speed, 0.0, 5.0);
|
||||
ImGui::SliderFloat("Movement Speed", &airbreak::speed, 0.0, 0.5);
|
||||
|
||||
ImGui::Spacing();
|
||||
ImGui::Separator();
|
||||
|
@ -53,6 +53,7 @@ public:
|
||||
~Game();
|
||||
static void Main();
|
||||
static void AirbreakMode(CPlayerPed* player, int hplayer);
|
||||
static void CameraMode();
|
||||
static void ClearAirbreakStuff();
|
||||
};
|
||||
|
||||
|
@ -744,13 +744,13 @@ void Ui::EditFloat(const char *label, const int address, const float min, const
|
||||
patch::Set<float>(address, val/mul, false);
|
||||
|
||||
ImGui::SameLine(0.0, 4.0);
|
||||
if (ImGui::Button("-",ImVec2(size, size)))
|
||||
if (ImGui::Button("-",ImVec2(size, size)) && val > min)
|
||||
{
|
||||
val -= 1;
|
||||
patch::Set<float>(address, val / mul, false);
|
||||
}
|
||||
ImGui::SameLine(0.0, 4.0);
|
||||
if (ImGui::Button("+",ImVec2(size, size)))
|
||||
if (ImGui::Button("+",ImVec2(size, size)) && val < max)
|
||||
{
|
||||
val += 1;
|
||||
patch::Set<float>(address, val / mul, false);
|
||||
|
Loading…
Reference in New Issue
Block a user