Fix flamethrower bug with rapidfire
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@ -68,7 +68,7 @@ Weapon::Weapon()
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#ifdef GTASA
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#ifdef GTASA
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if (m_bRapidFire && weaponType != BY_GAME(WEAPON_MINIGUN, WEAPONTYPE_MINIGUN, WEAPONTYPE_MINIGUN)) // mingun doesn't work with rapidfire
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if (m_bRapidFire && weaponType != WEAPON_FTHROWER && weaponType != WEAPON_MINIGUN)) // mingun doesn't work with rapidfire
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{
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{
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pWeaponInfo->m_nFlags.bContinuosFire = true;
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pWeaponInfo->m_nFlags.bContinuosFire = true;
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