[III] Finish vehicle tab
This commit is contained in:
parent
525f426725
commit
e74089ec74
@ -61,8 +61,7 @@ void FileHandler::GenerateHandlingFile(int pHandling, std::map<int, std::string>
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fclose(fp);
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}
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void FileHandler::FetchColorData(std::vector<std::vector<float>>& storeVec,
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std::map<std::string, std::vector<int>>& storeMap)
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void FileHandler::FetchColorData(std::vector<std::vector<float>>& storeVec)
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{
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std::string m_FilePath = GAME_PATH((char*)"/data/carcols.dat");
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@ -129,37 +128,6 @@ void FileHandler::FetchColorData(std::vector<std::vector<float>>& storeVec,
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gLog << "Error parsing carcols.dat, " << line << std::endl;
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}
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}
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if (bIsCar)
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{
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std::string temp;
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std::stringstream ss(line);
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// Format: modelname, colorindex1, colorindex2,...
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getline(ss, temp, ',');
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std::string name = temp;
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while (getline(ss, temp, ','))
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{
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try
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{
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std::for_each(name.begin(), name.end(), [](char& c)
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{
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c = ::toupper(c);
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});
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int val = std::stoi(temp);
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if (!(std::find(storeMap[name].begin(), storeMap[name].end(), val) !=
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storeMap[name].end()))
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{
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storeMap[name].push_back(val);
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}
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}
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catch (...)
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{
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gLog << "Error parsing carcols.dat, " << line << std::endl;
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}
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}
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}
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}
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file.close();
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@ -10,11 +10,10 @@ public:
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FileHandler(FileHandler&) = delete;
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/*
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Parses data/carcols.dat file and stores color data per vehicle
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Parses data/carcols.dat file and stores color data
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TODO: Implement something that also parses modloader data
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*/
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static void FetchColorData(std::vector<std::vector<float>>& storeVec,
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std::map<std::string, std::vector<int>>& storeMap);
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static void FetchColorData(std::vector<std::vector<float>>& storeVec);
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/*
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Parses data/vehicles.ide file and stores handingId in a map
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TODO: Implement something that also parses modloader data
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348
src/vehicle.cpp
348
src/vehicle.cpp
@ -36,7 +36,7 @@ Vehicle::Vehicle()
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#ifdef GTASA
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FileHandler::FetchHandlingID(m_VehicleIDE);
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#endif
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FileHandler::FetchColorData(m_CarcolsColorData, m_CarcolsCarData);
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FileHandler::FetchColorData(m_CarcolsColorData);
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Events::processScriptsEvent += [this]
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{
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@ -335,169 +335,164 @@ void Vehicle::SpawnVehicle(std::string& rootkey, std::string& vehName, std::stri
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int interior = BY_GAME(player->m_nAreaCode, player->m_nInterior, 0);
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if (Command<Commands::IS_MODEL_AVAILABLE>(imodel))
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CVector pos = player->GetPosition();
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int speed = 0;
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bool bInVehicle = Command<Commands::IS_CHAR_IN_ANY_CAR>(hplayer);
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if (bInVehicle && m_Spawner::m_bSpawnInside)
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{
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CVector pos = player->GetPosition();
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int speed = 0;
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CVehicle* pveh = player->m_pVehicle;
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int hveh = CPools::GetVehicleRef(pveh);
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pos = pveh->GetPosition();
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bool bInVehicle = Command<Commands::IS_CHAR_IN_ANY_CAR>(hplayer);
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if (bInVehicle && m_Spawner::m_bSpawnInside)
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{
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CVehicle* pveh = player->m_pVehicle;
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int hveh = CPools::GetVehicleRef(pveh);
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pos = pveh->GetPosition();
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Command<Commands::GET_CAR_SPEED>(hveh, &speed);
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Command<Commands::GET_CAR_SPEED>(hveh, &speed);
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Command<Commands::WARP_CHAR_FROM_CAR_TO_COORD>(hplayer, pos.x, pos.y, pos.z);
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Command<Commands::WARP_CHAR_FROM_CAR_TO_COORD>(hplayer, pos.x, pos.y, pos.z);
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#ifdef GTASA
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if (pveh->m_nVehicleClass == VEHICLE_TRAIN)
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{
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Command<Commands::DELETE_MISSION_TRAIN>(hveh);
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}
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else
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{
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Command<Commands::DELETE_CAR>(hveh);
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}
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#else // GTA3 & GTAVC
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Command<Commands::DELETE_CAR>(hveh);
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#endif
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}
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if (interior == 0)
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if (pveh->m_nVehicleClass == VEHICLE_TRAIN)
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{
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if (m_Spawner::m_bSpawnInAir && (CModelInfo::IsHeliModel(imodel) || CModelInfo::IsPlaneModel(imodel)))
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{
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pos.z = 400;
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}
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else
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{
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pos.z -= 5;
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}
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}
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#ifdef GTASA
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if (CModelInfo::IsTrainModel(imodel))
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{
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int train_id = GetRandomTrainIdForModel(imodel);
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if (train_id == -1) // Unknown train id
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return;
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int hveh = 0;
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// Loading all train related models
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CStreaming::RequestModel(590, PRIORITY_REQUEST);
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CStreaming::RequestModel(538, PRIORITY_REQUEST);
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CStreaming::RequestModel(570, PRIORITY_REQUEST);
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CStreaming::RequestModel(569, PRIORITY_REQUEST);
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CStreaming::RequestModel(537, PRIORITY_REQUEST);
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CStreaming::RequestModel(449, PRIORITY_REQUEST);
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CStreaming::LoadAllRequestedModels(false);
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CTrain* train = nullptr;
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CTrain* carraige = nullptr;
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int track = Random(0, 1);
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int node = CTrain::FindClosestTrackNode(pos, &track);
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CTrain::CreateMissionTrain(pos, (Random(0, 1)) == 1 ? true : false, train_id, &train, &carraige, node,
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track, false);
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veh = (CVehicle*)train;
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hveh = CPools::GetVehicleRef(veh);
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if (veh->m_pDriver)
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Command<Commands::DELETE_CHAR>(CPools::GetPedRef(veh->m_pDriver));
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if (m_Spawner::m_bSpawnInside)
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{
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Command<Commands::WARP_CHAR_INTO_CAR>(hplayer, hveh);
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Command<Commands::SET_CAR_FORWARD_SPEED>(hveh, speed);
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}
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Command<Commands::MARK_MISSION_TRAIN_AS_NO_LONGER_NEEDED>(hveh);
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Command<Commands::MARK_CAR_AS_NO_LONGER_NEEDED>(hveh);
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CStreaming::SetModelIsDeletable(590);
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CStreaming::SetModelIsDeletable(538);
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CStreaming::SetModelIsDeletable(570);
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CStreaming::SetModelIsDeletable(569);
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CStreaming::SetModelIsDeletable(537);
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CStreaming::SetModelIsDeletable(449);
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Command<Commands::DELETE_MISSION_TRAIN>(hveh);
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}
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else
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{
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#endif
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CStreaming::RequestModel(imodel, PRIORITY_REQUEST);
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CStreaming::LoadAllRequestedModels(false);
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#ifdef GTASA
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if (m_Spawner::m_nLicenseText[0] != '\0')
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{
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Command<Commands::CUSTOM_PLATE_FOR_NEXT_CAR>(imodel, m_Spawner::m_nLicenseText);
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}
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#endif
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int hveh = 0;
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if (m_Spawner::m_bSpawnInside)
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{
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Command<Commands::CREATE_CAR>(imodel, pos.x, pos.y, pos.z + 4.0f, &hveh);
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veh = CPools::GetVehicle(hveh);
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#ifdef GTASA
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veh->SetHeading(player->GetHeading());
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#elif GTAVC
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float x,y,z;
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player->m_placement.GetOrientation(x, y, z);
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veh->m_placement.SetOrientation(x, y, z);
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#else // GTA3
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float x,y,z;
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player->GetOrientation(x, y, z);
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veh->SetOrientation(x, y, z);
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#endif
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Command<Commands::WARP_CHAR_INTO_CAR>(hplayer, hveh);
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Command<Commands::SET_CAR_FORWARD_SPEED>(hveh, speed);
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}
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else
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{
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#ifdef GTASA
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player->TransformFromObjectSpace(pos, CVector(0, 10, 0));
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#else // GTA3 & GTAVC
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player->TransformFromObjectSpace(pos);
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#endif
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Command<Commands::CREATE_CAR>(imodel, pos.x, pos.y, pos.z + 3.0f, &hveh);
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veh = CPools::GetVehicle(hveh);
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#ifdef GTASA
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veh->SetHeading(player->GetHeading() + 55.0f);
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#elif GTAVC
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float x,y,z;
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player->m_placement.GetOrientation(x, y, z);
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veh->m_placement.SetOrientation(x, y, z);
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#else // GTA3
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float x,y,z;
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player->GetOrientation(x, y, z);
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veh->SetOrientation(x, y, z);
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#endif
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}
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BY_GAME(veh->m_nDoorLock, veh->m_nLockStatus, veh->m_nDoorLock) = CARLOCK_UNLOCKED;
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#ifndef GTA3
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BY_GAME(veh->m_nAreaCode, veh->m_nInterior) = interior;
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#endif
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Command<Commands::MARK_CAR_AS_NO_LONGER_NEEDED>(CPools::GetVehicleRef(veh));
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CStreaming::SetModelIsDeletable(imodel);
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#ifdef GTASA
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Command<Commands::DELETE_CAR>(hveh);
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}
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veh->m_nVehicleFlags.bHasBeenOwnedByPlayer = true;
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#else // GTA3 & GTAVC
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Command<Commands::RESTORE_CAMERA_JUMPCUT>();
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Command<Commands::DELETE_CAR>(hveh);
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#endif
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}
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if (interior == 0)
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{
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if (m_Spawner::m_bSpawnInAir && (CModelInfo::IsHeliModel(imodel) || CModelInfo::IsPlaneModel(imodel)))
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{
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pos.z = 400;
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}
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else
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{
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pos.z -= 5;
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}
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}
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#ifdef GTASA
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if (CModelInfo::IsTrainModel(imodel))
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{
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int train_id = GetRandomTrainIdForModel(imodel);
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if (train_id == -1) // Unknown train id
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return;
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int hveh = 0;
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// Loading all train related models
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CStreaming::RequestModel(590, PRIORITY_REQUEST);
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CStreaming::RequestModel(538, PRIORITY_REQUEST);
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CStreaming::RequestModel(570, PRIORITY_REQUEST);
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CStreaming::RequestModel(569, PRIORITY_REQUEST);
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CStreaming::RequestModel(537, PRIORITY_REQUEST);
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CStreaming::RequestModel(449, PRIORITY_REQUEST);
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CStreaming::LoadAllRequestedModels(false);
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CTrain* train = nullptr;
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CTrain* carraige = nullptr;
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int track = Random(0, 1);
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int node = CTrain::FindClosestTrackNode(pos, &track);
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CTrain::CreateMissionTrain(pos, (Random(0, 1)) == 1 ? true : false, train_id, &train, &carraige, node,
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track, false);
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veh = (CVehicle*)train;
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hveh = CPools::GetVehicleRef(veh);
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if (veh->m_pDriver)
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Command<Commands::DELETE_CHAR>(CPools::GetPedRef(veh->m_pDriver));
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if (m_Spawner::m_bSpawnInside)
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{
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Command<Commands::WARP_CHAR_INTO_CAR>(hplayer, hveh);
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Command<Commands::SET_CAR_FORWARD_SPEED>(hveh, speed);
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}
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Command<Commands::MARK_MISSION_TRAIN_AS_NO_LONGER_NEEDED>(hveh);
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Command<Commands::MARK_CAR_AS_NO_LONGER_NEEDED>(hveh);
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CStreaming::SetModelIsDeletable(590);
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CStreaming::SetModelIsDeletable(538);
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CStreaming::SetModelIsDeletable(570);
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CStreaming::SetModelIsDeletable(569);
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CStreaming::SetModelIsDeletable(537);
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CStreaming::SetModelIsDeletable(449);
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}
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else
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{
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#endif
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CStreaming::RequestModel(imodel, PRIORITY_REQUEST);
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CStreaming::LoadAllRequestedModels(false);
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#ifdef GTASA
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if (m_Spawner::m_nLicenseText[0] != '\0')
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{
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Command<Commands::CUSTOM_PLATE_FOR_NEXT_CAR>(imodel, m_Spawner::m_nLicenseText);
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}
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#endif
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int hveh = 0;
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if (m_Spawner::m_bSpawnInside)
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{
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Command<Commands::CREATE_CAR>(imodel, pos.x, pos.y, pos.z + 4.0f, &hveh);
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veh = CPools::GetVehicle(hveh);
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#ifdef GTASA
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veh->SetHeading(player->GetHeading());
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#elif GTAVC
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float x,y,z;
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player->m_placement.GetOrientation(x, y, z);
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veh->m_placement.SetOrientation(x, y, z);
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#else // GTA3
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float x,y,z;
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player->GetOrientation(x, y, z);
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veh->SetOrientation(x, y, z);
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#endif
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Command<Commands::WARP_CHAR_INTO_CAR>(hplayer, hveh);
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Command<Commands::SET_CAR_FORWARD_SPEED>(hveh, speed);
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}
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else
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{
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#ifdef GTASA
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player->TransformFromObjectSpace(pos, CVector(0, 10, 0));
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#else // GTA3 & GTAVC
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player->TransformFromObjectSpace(pos);
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#endif
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Command<Commands::CREATE_CAR>(imodel, pos.x, pos.y, pos.z + 3.0f, &hveh);
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veh = CPools::GetVehicle(hveh);
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#ifdef GTASA
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veh->SetHeading(player->GetHeading() + 55.0f);
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#elif GTAVC
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float x,y,z;
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player->m_placement.GetOrientation(x, y, z);
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veh->m_placement.SetOrientation(x, y, z);
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#else // GTA3
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float x,y,z;
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player->GetOrientation(x, y, z);
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veh->SetOrientation(x, y, z);
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#endif
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}
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BY_GAME(veh->m_nDoorLock, veh->m_nLockStatus, veh->m_nDoorLock) = CARLOCK_UNLOCKED;
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#ifndef GTA3
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BY_GAME(veh->m_nAreaCode, veh->m_nInterior) = interior;
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#endif
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Command<Commands::MARK_CAR_AS_NO_LONGER_NEEDED>(CPools::GetVehicleRef(veh));
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CStreaming::SetModelIsDeletable(imodel);
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#ifdef GTASA
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}
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veh->m_nVehicleFlags.bHasBeenOwnedByPlayer = true;
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#else // GTA3 & GTAVC
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Command<Commands::RESTORE_CAMERA_JUMPCUT>();
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#endif
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}
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std::string Vehicle::GetNameFromModel(int model)
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{
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CBaseModelInfo* info;
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#ifdef GTASA
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info = CModelInfo::GetModelInfo(model);
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#ifdef GTA3
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return std::to_string(model);
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#else
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info = CModelInfo::ms_modelInfoPtrs[model];
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return (const char*)CModelInfo::GetModelInfo(model) + 0x32;
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#endif
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return (const char*)info + 0x32;
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}
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int Vehicle::GetModelFromName(const char* name)
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@ -522,7 +517,7 @@ void Vehicle::Draw()
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int hplayer = CPools::GetPedRef(pPlayer);
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CVehicle *pVeh = pPlayer->m_pVehicle;
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if (ImGui::Button("Blow up cars", ImVec2(Ui::GetSize(BY_GAME(3,2)))))
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if (ImGui::Button("Blow up cars", ImVec2(Ui::GetSize(BY_GAME(3,2,2)))))
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{
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for (CVehicle *pVeh : CPools::ms_pVehiclePool)
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{
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@ -532,7 +527,7 @@ void Vehicle::Draw()
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ImGui::SameLine();
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if (ImGui::Button("Fix vehicle", ImVec2(Ui::GetSize(BY_GAME(3,2)))))
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if (ImGui::Button("Fix vehicle", ImVec2(Ui::GetSize(BY_GAME(3,2,2)))))
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{
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if (pPlayer && pVeh)
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{
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@ -802,7 +797,10 @@ void Vehicle::Draw()
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{
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ImGui::Spacing();
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ImGui::BeginChild("MenusChild");
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#ifdef GTASA
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Ui::EditAddress<float>("Density multiplier", 0x8A5B20, 0, 1, 10);
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#endif
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if (ImGui::CollapsingHeader("Enter nearest vehicle as"))
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{
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int hplayer = CPools::GetPedRef(pPlayer);
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@ -829,6 +827,7 @@ void Vehicle::Draw()
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Command<Commands::WARP_CHAR_INTO_CAR>(hplayer, pClosestVeh);
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}
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#ifndef GTA3
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for (int i = 0; i < seats; ++i)
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{
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if (i % 2 != 1)
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@ -846,6 +845,7 @@ void Vehicle::Draw()
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#endif
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}
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}
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#endif
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}
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else
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{
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@ -865,7 +865,7 @@ void Vehicle::Draw()
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for (CVehicle* pVeh : CPools::ms_pVehiclePool)
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{
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if (DistanceBetweenPoints(pVeh->GetPosition(), player->GetPosition()) < m_nVehRemoveRadius
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&& !(BY_GAME(player->m_nPedFlags.bInVehicle, true, true) && player->m_pVehicle == pVeh))
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&& player->m_pVehicle != pVeh)
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{
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Command<Commands::DELETE_CAR>(CPools::GetVehicleRef(pVeh));
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}
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@ -875,6 +875,7 @@ void Vehicle::Draw()
|
||||
ImGui::Separator();
|
||||
}
|
||||
|
||||
#ifndef GTA3
|
||||
if (ImGui::CollapsingHeader("Traffic options"))
|
||||
{
|
||||
|
||||
@ -894,6 +895,7 @@ void Vehicle::Draw()
|
||||
ImGui::Spacing();
|
||||
ImGui::Separator();
|
||||
}
|
||||
#endif
|
||||
if (pPlayer && pPlayer->m_pVehicle)
|
||||
{
|
||||
CVehicle* pVeh = pPlayer->m_pVehicle;
|
||||
@ -1019,7 +1021,7 @@ void Vehicle::Draw()
|
||||
{
|
||||
return GetNameFromModel(std::stoi(str));
|
||||
});
|
||||
#elif GTAVC
|
||||
#else // GTA3 & GTAVC
|
||||
Ui::DrawJSON(m_Spawner::m_VehData, SpawnVehicle, nullptr);
|
||||
#endif
|
||||
ImGui::EndTabItem();
|
||||
@ -1061,14 +1063,12 @@ void Vehicle::Draw()
|
||||
ImGui::RadioButton("Primary", &m_Color::m_nRadioButton, 1);
|
||||
ImGui::RadioButton("Secondary", &m_Color::m_nRadioButton, 2);
|
||||
ImGui::NextColumn();
|
||||
ImGui::Checkbox("Show all", &m_Color::bShowAll);
|
||||
ImGui::NewLine();
|
||||
ImGui::RadioButton("Tertiary", &m_Color::m_nRadioButton, 3);
|
||||
ImGui::RadioButton("Quaternary", &m_Color::m_nRadioButton, 4);
|
||||
#elif GTAVC
|
||||
ImGui::Checkbox("Show all", &m_Color::bShowAll);
|
||||
#else // GTA3 & GTAVC
|
||||
ImGui::RadioButton("Primary", &m_Color::m_nRadioButton, 1);
|
||||
ImGui::NextColumn();
|
||||
ImGui::NewLine();
|
||||
ImGui::RadioButton("Secondary", &m_Color::m_nRadioButton, 2);
|
||||
#endif
|
||||
ImGui::Spacing();
|
||||
@ -1085,46 +1085,16 @@ void Vehicle::Draw()
|
||||
|
||||
ImGui::BeginChild("Colorss");
|
||||
|
||||
if (m_Color::bShowAll)
|
||||
for (int colorId = 0; colorId < count; ++colorId)
|
||||
{
|
||||
for (int colorId = 0; colorId < count; ++colorId)
|
||||
if (Ui::ColorButton(colorId, m_CarcolsColorData[colorId], ImVec2(btnSize, btnSize)))
|
||||
{
|
||||
if (Ui::ColorButton(colorId, m_CarcolsColorData[colorId], ImVec2(btnSize, btnSize)))
|
||||
{
|
||||
*(uint8_replacement*)(int(veh) + BY_GAME(0x433, 0x19F) + m_Color::m_nRadioButton) = colorId;
|
||||
}
|
||||
|
||||
if ((colorId + 1) % btnsInRow != 0)
|
||||
{
|
||||
ImGui::SameLine(0.0, 4.0);
|
||||
}
|
||||
*(uint8_replacement*)(int(veh) + BY_GAME(0x433, 0x19F, 0x19B) + m_Color::m_nRadioButton) = colorId;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
std::string vehName = GetNameFromModel(pPlayer->m_pVehicle->m_nModelIndex);
|
||||
for (auto entry : m_CarcolsCarData)
|
||||
|
||||
if ((colorId + 1) % btnsInRow != 0)
|
||||
{
|
||||
if (entry.first == vehName)
|
||||
{
|
||||
int count = 1;
|
||||
for (int colorId : entry.second)
|
||||
{
|
||||
if (Ui::ColorButton(colorId, m_CarcolsColorData[colorId],
|
||||
ImVec2(btnSize, btnSize)))
|
||||
{
|
||||
*(uint8_replacement*)(int(veh) + BY_GAME(0x433, 0x19F) + m_Color::m_nRadioButton) = colorId;
|
||||
}
|
||||
|
||||
if (count % btnsInRow != 0)
|
||||
{
|
||||
ImGui::SameLine(0.0, 4.0);
|
||||
}
|
||||
++count;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
ImGui::SameLine(0.0, 4.0);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -24,12 +24,10 @@ private:
|
||||
static inline bool m_bLockSpeed;
|
||||
static inline float m_fLockSpeed;
|
||||
static inline std::vector<std::vector<float>> m_CarcolsColorData;
|
||||
static inline std::map<std::string, std::vector<int>> m_CarcolsCarData;
|
||||
struct m_Color
|
||||
{
|
||||
static inline bool m_bMatFilter = true;
|
||||
static inline int m_nRadioButton = 1;
|
||||
static inline bool bShowAll;
|
||||
static inline float m_fColorPicker[3]{ 0, 0, 0 };
|
||||
};
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user