[III] Finish vehicle tab
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parent
525f426725
commit
e74089ec74
@ -61,8 +61,7 @@ void FileHandler::GenerateHandlingFile(int pHandling, std::map<int, std::string>
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fclose(fp);
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}
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void FileHandler::FetchColorData(std::vector<std::vector<float>>& storeVec,
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std::map<std::string, std::vector<int>>& storeMap)
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void FileHandler::FetchColorData(std::vector<std::vector<float>>& storeVec)
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{
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std::string m_FilePath = GAME_PATH((char*)"/data/carcols.dat");
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@ -129,37 +128,6 @@ void FileHandler::FetchColorData(std::vector<std::vector<float>>& storeVec,
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gLog << "Error parsing carcols.dat, " << line << std::endl;
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}
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}
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if (bIsCar)
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{
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std::string temp;
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std::stringstream ss(line);
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// Format: modelname, colorindex1, colorindex2,...
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getline(ss, temp, ',');
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std::string name = temp;
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while (getline(ss, temp, ','))
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{
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try
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{
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std::for_each(name.begin(), name.end(), [](char& c)
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{
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c = ::toupper(c);
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});
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int val = std::stoi(temp);
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if (!(std::find(storeMap[name].begin(), storeMap[name].end(), val) !=
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storeMap[name].end()))
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{
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storeMap[name].push_back(val);
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}
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}
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catch (...)
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{
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gLog << "Error parsing carcols.dat, " << line << std::endl;
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}
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}
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}
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}
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file.close();
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@ -10,11 +10,10 @@ public:
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FileHandler(FileHandler&) = delete;
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/*
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Parses data/carcols.dat file and stores color data per vehicle
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Parses data/carcols.dat file and stores color data
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TODO: Implement something that also parses modloader data
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*/
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static void FetchColorData(std::vector<std::vector<float>>& storeVec,
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std::map<std::string, std::vector<int>>& storeMap);
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static void FetchColorData(std::vector<std::vector<float>>& storeVec);
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/*
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Parses data/vehicles.ide file and stores handingId in a map
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TODO: Implement something that also parses modloader data
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@ -36,7 +36,7 @@ Vehicle::Vehicle()
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#ifdef GTASA
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FileHandler::FetchHandlingID(m_VehicleIDE);
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#endif
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FileHandler::FetchColorData(m_CarcolsColorData, m_CarcolsCarData);
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FileHandler::FetchColorData(m_CarcolsColorData);
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Events::processScriptsEvent += [this]
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{
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@ -335,8 +335,6 @@ void Vehicle::SpawnVehicle(std::string& rootkey, std::string& vehName, std::stri
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int interior = BY_GAME(player->m_nAreaCode, player->m_nInterior, 0);
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if (Command<Commands::IS_MODEL_AVAILABLE>(imodel))
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{
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CVector pos = player->GetPosition();
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int speed = 0;
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@ -486,18 +484,15 @@ void Vehicle::SpawnVehicle(std::string& rootkey, std::string& vehName, std::stri
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#else // GTA3 & GTAVC
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Command<Commands::RESTORE_CAMERA_JUMPCUT>();
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#endif
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}
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}
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std::string Vehicle::GetNameFromModel(int model)
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{
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CBaseModelInfo* info;
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#ifdef GTASA
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info = CModelInfo::GetModelInfo(model);
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#ifdef GTA3
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return std::to_string(model);
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#else
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info = CModelInfo::ms_modelInfoPtrs[model];
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return (const char*)CModelInfo::GetModelInfo(model) + 0x32;
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#endif
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return (const char*)info + 0x32;
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}
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int Vehicle::GetModelFromName(const char* name)
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@ -522,7 +517,7 @@ void Vehicle::Draw()
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int hplayer = CPools::GetPedRef(pPlayer);
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CVehicle *pVeh = pPlayer->m_pVehicle;
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if (ImGui::Button("Blow up cars", ImVec2(Ui::GetSize(BY_GAME(3,2)))))
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if (ImGui::Button("Blow up cars", ImVec2(Ui::GetSize(BY_GAME(3,2,2)))))
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{
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for (CVehicle *pVeh : CPools::ms_pVehiclePool)
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{
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@ -532,7 +527,7 @@ void Vehicle::Draw()
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ImGui::SameLine();
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if (ImGui::Button("Fix vehicle", ImVec2(Ui::GetSize(BY_GAME(3,2)))))
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if (ImGui::Button("Fix vehicle", ImVec2(Ui::GetSize(BY_GAME(3,2,2)))))
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{
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if (pPlayer && pVeh)
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{
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@ -802,7 +797,10 @@ void Vehicle::Draw()
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{
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ImGui::Spacing();
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ImGui::BeginChild("MenusChild");
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#ifdef GTASA
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Ui::EditAddress<float>("Density multiplier", 0x8A5B20, 0, 1, 10);
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#endif
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if (ImGui::CollapsingHeader("Enter nearest vehicle as"))
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{
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int hplayer = CPools::GetPedRef(pPlayer);
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@ -829,6 +827,7 @@ void Vehicle::Draw()
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Command<Commands::WARP_CHAR_INTO_CAR>(hplayer, pClosestVeh);
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}
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#ifndef GTA3
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for (int i = 0; i < seats; ++i)
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{
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if (i % 2 != 1)
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@ -846,6 +845,7 @@ void Vehicle::Draw()
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#endif
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}
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}
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#endif
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}
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else
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{
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@ -865,7 +865,7 @@ void Vehicle::Draw()
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for (CVehicle* pVeh : CPools::ms_pVehiclePool)
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{
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if (DistanceBetweenPoints(pVeh->GetPosition(), player->GetPosition()) < m_nVehRemoveRadius
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&& !(BY_GAME(player->m_nPedFlags.bInVehicle, true, true) && player->m_pVehicle == pVeh))
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&& player->m_pVehicle != pVeh)
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{
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Command<Commands::DELETE_CAR>(CPools::GetVehicleRef(pVeh));
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}
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@ -875,6 +875,7 @@ void Vehicle::Draw()
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ImGui::Separator();
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}
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#ifndef GTA3
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if (ImGui::CollapsingHeader("Traffic options"))
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{
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@ -894,6 +895,7 @@ void Vehicle::Draw()
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ImGui::Spacing();
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ImGui::Separator();
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}
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#endif
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if (pPlayer && pPlayer->m_pVehicle)
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{
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CVehicle* pVeh = pPlayer->m_pVehicle;
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@ -1019,7 +1021,7 @@ void Vehicle::Draw()
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{
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return GetNameFromModel(std::stoi(str));
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});
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#elif GTAVC
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#else // GTA3 & GTAVC
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Ui::DrawJSON(m_Spawner::m_VehData, SpawnVehicle, nullptr);
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#endif
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ImGui::EndTabItem();
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@ -1061,14 +1063,12 @@ void Vehicle::Draw()
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ImGui::RadioButton("Primary", &m_Color::m_nRadioButton, 1);
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ImGui::RadioButton("Secondary", &m_Color::m_nRadioButton, 2);
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ImGui::NextColumn();
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ImGui::Checkbox("Show all", &m_Color::bShowAll);
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ImGui::NewLine();
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ImGui::RadioButton("Tertiary", &m_Color::m_nRadioButton, 3);
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ImGui::RadioButton("Quaternary", &m_Color::m_nRadioButton, 4);
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#elif GTAVC
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ImGui::Checkbox("Show all", &m_Color::bShowAll);
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#else // GTA3 & GTAVC
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ImGui::RadioButton("Primary", &m_Color::m_nRadioButton, 1);
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ImGui::NextColumn();
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ImGui::NewLine();
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ImGui::RadioButton("Secondary", &m_Color::m_nRadioButton, 2);
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#endif
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ImGui::Spacing();
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@ -1085,13 +1085,11 @@ void Vehicle::Draw()
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ImGui::BeginChild("Colorss");
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if (m_Color::bShowAll)
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{
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for (int colorId = 0; colorId < count; ++colorId)
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{
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if (Ui::ColorButton(colorId, m_CarcolsColorData[colorId], ImVec2(btnSize, btnSize)))
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{
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*(uint8_replacement*)(int(veh) + BY_GAME(0x433, 0x19F) + m_Color::m_nRadioButton) = colorId;
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*(uint8_replacement*)(int(veh) + BY_GAME(0x433, 0x19F, 0x19B) + m_Color::m_nRadioButton) = colorId;
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}
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if ((colorId + 1) % btnsInRow != 0)
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@ -1099,34 +1097,6 @@ void Vehicle::Draw()
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ImGui::SameLine(0.0, 4.0);
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}
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}
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}
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else
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{
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std::string vehName = GetNameFromModel(pPlayer->m_pVehicle->m_nModelIndex);
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for (auto entry : m_CarcolsCarData)
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{
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if (entry.first == vehName)
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{
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int count = 1;
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for (int colorId : entry.second)
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{
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if (Ui::ColorButton(colorId, m_CarcolsColorData[colorId],
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ImVec2(btnSize, btnSize)))
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{
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*(uint8_replacement*)(int(veh) + BY_GAME(0x433, 0x19F) + m_Color::m_nRadioButton) = colorId;
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}
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if (count % btnsInRow != 0)
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{
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ImGui::SameLine(0.0, 4.0);
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}
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++count;
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}
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break;
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}
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}
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}
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ImGui::EndChild();
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ImGui::EndTabItem();
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@ -24,12 +24,10 @@ private:
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static inline bool m_bLockSpeed;
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static inline float m_fLockSpeed;
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static inline std::vector<std::vector<float>> m_CarcolsColorData;
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static inline std::map<std::string, std::vector<int>> m_CarcolsCarData;
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struct m_Color
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{
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static inline bool m_bMatFilter = true;
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static inline int m_nRadioButton = 1;
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static inline bool bShowAll;
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static inline float m_fColorPicker[3]{ 0, 0, 0 };
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};
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