Switch to premake

This commit is contained in:
Grinch_ 2021-07-21 23:31:02 +06:00
parent 19a269863e
commit d94a877256
146 changed files with 179 additions and 791 deletions

100
.gitignore vendored
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@ -1,72 +1,30 @@
.vs/ .vs/
build/ tools/.vs/
.vscode/.BROWSE.VC.DB .vs/CheatMenu/v16/.suo
.gitignore .vs/CheatMenu/v16/Browse.VC.db
.vscode/BROWSE.VC.DB .vs/CheatMenu/v16/Solution.VC.db
CheatMenu/json/versioninfo.json .vs/CheatMenu/v16/ipch/8a8161b1be2b4103.ipch
/Release .vs/CheatMenu/v16/ipch/e9b0a2fc8cb1509e.ipch
/CheatMenu/.obj/GTASA/Release .vs/CheatMenu/v16/ipch/e024ae0f5d73c047.ipch
/Debug .vs/CheatMenu/v16/ipch/AutoPCH/265b236fe4986752/UI.ipch
/CheatMenu/.obj/GTASA/Debug .vs/CheatMenu/v16/ipch/AutoPCH/38b746beec6fb244/IMGUI_WIDGETS.ipch
Depend/Debug/buffer.obj .vs/CheatMenu/v16/ipch/AutoPCH/3e1cbf187f313294/WEAPON.ipch
Depend/Debug/Depend.log .vs/CheatMenu/v16/ipch/AutoPCH/756823df130098d3/HOOK.ipch
Depend/Debug/hde32.obj .vs/CheatMenu/v16/ipch/AutoPCH/7a8af3ed3d3a54c4/TEXTURES.ipch
Depend/Debug/hook.obj .vs/CheatMenu/v16/ipch/AutoPCH/829db28faf316540/UTIL.ipch
Depend/Debug/IDaccess.obj .vs/CheatMenu/v16/ipch/AutoPCH/9c90f2807ada373e/IMGUI.ipch
Depend/Debug/imgui_demo.obj .vs/CheatMenu/v16/ipch/AutoPCH/a09bb0abeabbe0f/LIBRARY.ipch
Depend/Debug/imgui_draw.obj .vs/CheatMenu/v16/ipch/AutoPCH/a4014625ad130402/VEHICLE.ipch
Depend/Debug/imgui_impl_dx9.obj .vs/CheatMenu/v16/ipch/AutoPCH/a40641fdc3b117af/TELEPORT.ipch
Depend/Debug/imgui_impl_dx11.obj .vs/CheatMenu/v16/ipch/AutoPCH/ab7214dce69112ca/PAINT.ipch
Depend/Debug/imgui_impl_win32.obj .vs/CheatMenu/v16/ipch/AutoPCH/bbb77d6129ef6abe/CHEATMENU.ipch
Depend/Debug/imgui_tables.obj .vs/CheatMenu/v16/ipch/AutoPCH/bff6ab00c8dfdfd2/GAME.ipch
Depend/Debug/imgui_widgets.obj .vs/CheatMenu/v16/ipch/AutoPCH/d1aef004461bf238/LIBRARY.ipch
Depend/Debug/imgui.obj .vs/CheatMenu/v16/ipch/AutoPCH/ee897a6fe2800285/PLAYER.ipch
Depend/Debug/kiero.obj .vs/CheatMenu/v16/ipch/AutoPCH/f13b890baaf60e88/NEON.ipch
Depend/Debug/Library.obj .vs/CheatMenu/v16/ipch/AutoPCH/f42ec7dda8d23a7b/PED.ipch
Depend/Debug/Main.obj .vs/CheatMenu2/v16/.suo
Depend/Debug/trampoline.obj .vs/CheatMenu2/v16/Browse.VC.db
Depend/Debug/Depend.tlog/CL.command.1.tlog tools/.vs/CheatMenu/v16/.suo
Depend/Debug/Depend.tlog/CL.read.1.tlog tools/.vs/CheatMenu/v16/Browse.VC.db
Depend/Debug/Depend.tlog/CL.write.1.tlog tools/.vs/CheatMenu/v16/Solution.VC.db
Depend/Debug/Depend.tlog/Depend.lastbuildstate
Depend/Debug/Depend.tlog/Lib-link.read.1.tlog
Depend/Release/buffer.obj
Depend/Release/Depend.log
Depend/Release/hde32.obj
Depend/Release/hook.obj
Depend/Release/IDaccess.obj
Depend/Release/imgui_demo.obj
Depend/Release/imgui_draw.obj
Depend/Release/imgui_impl_dx9.obj
Depend/Release/imgui_impl_dx11.obj
Depend/Release/imgui_impl_win32.obj
Depend/Release/imgui_tables.obj
Depend/Release/imgui_widgets.obj
Depend/Release/imgui.obj
Depend/Release/kiero.obj
Depend/Release/Library.obj
Depend/Release/Main.obj
Depend/Release/trampoline.obj
Depend/Release/Depend.tlog/CL.command.1.tlog
Depend/Release/Depend.tlog/CL.read.1.tlog
Depend/Release/Depend.tlog/CL.write.1.tlog
Depend/Release/Depend.tlog/Depend.lastbuildstate
Depend/Release/Depend.tlog/Lib-link.read.1.tlog
Depend/x64/Debug/Depend.log
Depend/x64/Debug/IDaccess.obj
Depend/x64/Debug/imgui_demo.obj
Depend/x64/Debug/imgui_draw.obj
Depend/x64/Debug/imgui_impl_dx9.obj
Depend/x64/Debug/imgui_impl_dx11.obj
Depend/x64/Debug/imgui_impl_win32.obj
Depend/x64/Debug/imgui_tables.obj
Depend/x64/Debug/imgui_widgets.obj
Depend/x64/Debug/imgui.obj
Depend/x64/Debug/kiero.obj
Depend/x64/Debug/Main.obj
Depend/x64/Debug/Depend.tlog/CL.command.1.tlog
Depend/x64/Debug/Depend.tlog/CL.read.1.tlog
Depend/x64/Debug/Depend.tlog/CL.write.1.tlog
Depend/x64/Debug/Depend.tlog/Depend.lastbuildstate
CheatMenu/CheatMenu/json/versioninfo.json
CheatMenu/CheatMenu/json/config.json

33
.vscode/c_cpp_properties.json vendored Normal file
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{
"configurations": [
{
"name": "Win32",
"includePath": [
"${workspaceFolder}/**",
"${PLUGIN_SDK_DIR}/*",
"${DIRECTX9_SDK_DIR}/Include/*",
"${PLUGIN_SDK_DIR}/plugin_sa/*",
"${PLUGIN_SDK_DIR}/plugin_sa/game_sa/*",
"${PLUGIN_SDK_DIR}/shared/*",
"${PLUGIN_SDK_DIR}/shared/game/*",
"C:\\Program Files (x86)\\Windows Kits\\10\\Include\\10.0.19041.0\\ucrt\\*",
"C:\\Program Files (x86)\\Microsoft Visual Studio\\2019\\BuildTools\\VC\\Tools\\MSVC\\14.29.30037\\include\\*"
],
"defines": [
"_DEBUG",
"IS_PLATFORM_WIN",
"_CRT_SECURE_NO_WARNINGS",
"_CRT_NON_CONFORMING_SWPRINTFS",
"GTASA",
"_DX9_SDK_INSTALLED",
"PLUGIN_SGV_10US"
],
"windowsSdkVersion": "10.0.19041.0",
"compilerPath": "C:/Program Files (x86)/Microsoft Visual Studio/2019/Community/VC/Tools/MSVC/14.29.30037/bin/Hostx64/x64/cl.exe",
"cStandard": "c17",
"cppStandard": "c++20",
"intelliSenseMode": "windows-msvc-x86"
}
],
"version": 4
}

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.31129.286
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Depend", "Depend\Depend.vcxproj", "{C1AF1B92-52FA-42FF-9101-443D6B75F2A5}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CheatMenu", "CheatMenu\CheatMenu.vcxproj", "{B212DDA4-2A8E-45B2-914D-7BEEB31D06B1}"
ProjectSection(ProjectDependencies) = postProject
{C1AF1B92-52FA-42FF-9101-443D6B75F2A5} = {C1AF1B92-52FA-42FF-9101-443D6B75F2A5}
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
GTASA Release|x64 = GTASA Release|x64
GTASA Release|x86 = GTASA Release|x86
GTASA zDebug|x64 = GTASA zDebug|x64
GTASA zDebug|x86 = GTASA zDebug|x86
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{C1AF1B92-52FA-42FF-9101-443D6B75F2A5}.Debug|x64.ActiveCfg = Debug|x64
{C1AF1B92-52FA-42FF-9101-443D6B75F2A5}.Debug|x64.Build.0 = Debug|x64
{C1AF1B92-52FA-42FF-9101-443D6B75F2A5}.Debug|x86.ActiveCfg = Debug|Win32
{C1AF1B92-52FA-42FF-9101-443D6B75F2A5}.Debug|x86.Build.0 = Debug|Win32
{C1AF1B92-52FA-42FF-9101-443D6B75F2A5}.GTASA Release|x64.ActiveCfg = Release|x64
{C1AF1B92-52FA-42FF-9101-443D6B75F2A5}.GTASA Release|x64.Build.0 = Release|x64
{C1AF1B92-52FA-42FF-9101-443D6B75F2A5}.GTASA Release|x86.ActiveCfg = Release|Win32
{C1AF1B92-52FA-42FF-9101-443D6B75F2A5}.GTASA Release|x86.Build.0 = Release|Win32
{C1AF1B92-52FA-42FF-9101-443D6B75F2A5}.GTASA zDebug|x64.ActiveCfg = Debug|x64
{C1AF1B92-52FA-42FF-9101-443D6B75F2A5}.GTASA zDebug|x64.Build.0 = Debug|x64
{C1AF1B92-52FA-42FF-9101-443D6B75F2A5}.GTASA zDebug|x86.ActiveCfg = Debug|Win32
{C1AF1B92-52FA-42FF-9101-443D6B75F2A5}.GTASA zDebug|x86.Build.0 = Debug|Win32
{C1AF1B92-52FA-42FF-9101-443D6B75F2A5}.Release|x64.ActiveCfg = Release|x64
{C1AF1B92-52FA-42FF-9101-443D6B75F2A5}.Release|x64.Build.0 = Release|x64
{C1AF1B92-52FA-42FF-9101-443D6B75F2A5}.Release|x86.ActiveCfg = Release|Win32
{C1AF1B92-52FA-42FF-9101-443D6B75F2A5}.Release|x86.Build.0 = Release|Win32
{B212DDA4-2A8E-45B2-914D-7BEEB31D06B1}.Debug|x64.ActiveCfg = GTASA Release|Win32
{B212DDA4-2A8E-45B2-914D-7BEEB31D06B1}.Debug|x64.Build.0 = GTASA Release|Win32
{B212DDA4-2A8E-45B2-914D-7BEEB31D06B1}.Debug|x86.ActiveCfg = GTASA zDebug|Win32
{B212DDA4-2A8E-45B2-914D-7BEEB31D06B1}.Debug|x86.Build.0 = GTASA zDebug|Win32
{B212DDA4-2A8E-45B2-914D-7BEEB31D06B1}.GTASA Release|x64.ActiveCfg = GTASA Release|Win32
{B212DDA4-2A8E-45B2-914D-7BEEB31D06B1}.GTASA Release|x86.ActiveCfg = GTASA Release|Win32
{B212DDA4-2A8E-45B2-914D-7BEEB31D06B1}.GTASA Release|x86.Build.0 = GTASA Release|Win32
{B212DDA4-2A8E-45B2-914D-7BEEB31D06B1}.GTASA zDebug|x64.ActiveCfg = GTASA zDebug|Win32
{B212DDA4-2A8E-45B2-914D-7BEEB31D06B1}.GTASA zDebug|x86.ActiveCfg = GTASA zDebug|Win32
{B212DDA4-2A8E-45B2-914D-7BEEB31D06B1}.GTASA zDebug|x86.Build.0 = GTASA zDebug|Win32
{B212DDA4-2A8E-45B2-914D-7BEEB31D06B1}.Release|x64.ActiveCfg = GTASA Release|Win32
{B212DDA4-2A8E-45B2-914D-7BEEB31D06B1}.Release|x64.Build.0 = GTASA Release|Win32
{B212DDA4-2A8E-45B2-914D-7BEEB31D06B1}.Release|x86.ActiveCfg = GTASA Release|Win32
{B212DDA4-2A8E-45B2-914D-7BEEB31D06B1}.Release|x86.Build.0 = GTASA Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {5A46C62F-6D31-466C-B1B8-E866BA5176F3}
EndGlobalSection
EndGlobal

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@ -1,209 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="16.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
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<Configuration>GTASA Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="GTASA zDebug|Win32">
<Configuration>GTASA zDebug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
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<PropertyGroup Label="Globals">
<ProjectGuid>{B212DDA4-2A8E-45B2-914D-7BEEB31D06B1}</ProjectGuid>
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</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='GTASA Release|Win32'" Label="Configuration">
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='GTASA Release|Win32'">
<OutDir>$(GTA_SA_DIR)\</OutDir>
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<TargetExt>.asi</TargetExt>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='GTASA zDebug|Win32'">
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<TargetExt>.asi</TargetExt>
<IncludePath>$(IncludePath);$(DIRECTX9_SDK_DIR)\Include\</IncludePath>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='GTASA Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>MaxSpeed</Optimization>
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<SDLCheck>false</SDLCheck>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<AdditionalIncludeDirectories>$(PLUGIN_SDK_DIR)\plugin_sa\;$(PLUGIN_SDK_DIR)\plugin_sa\game_sa\;$(PLUGIN_SDK_DIR)\shared\;$(PLUGIN_SDK_DIR)\shared\game\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_NDEBUG;_CRT_SECURE_NO_WARNINGS;_CRT_NON_CONFORMING_SWPRINTFS;GTASA;GTAGAME_NAME="San Andreas";GTAGAME_ABBR="SA";GTAGAME_ABBRLOW="sa";GTAGAME_PROTAGONISTNAME="CJ";GTAGAME_CITYNAME="San Andreas";_DX9_SDK_INSTALLED;PLUGIN_SGV_10US;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<LanguageStandard>stdcpplatest</LanguageStandard>
<AssemblerOutput>NoListing</AssemblerOutput>
</ClCompile>
<Link>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>No</GenerateDebugInformation>
<LinkTimeCodeGeneration>UseLinkTimeCodeGeneration</LinkTimeCodeGeneration>
<AdditionalLibraryDirectories>$(PLUGIN_SDK_DIR)\output\lib\;$(SolutionDir)\Release\;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>Pdh.lib;urlmon.lib;plugin.lib;d3d9.lib;d3dx9.lib;d3d11.lib;d3dx11.lib;XInput9_1_0.lib;Depend.lib;%(AdditionalDependencies)</AdditionalDependencies>
<SubSystem>Windows</SubSystem>
<IgnoreAllDefaultLibraries>
</IgnoreAllDefaultLibraries>
<GenerateMapFile>false</GenerateMapFile>
</Link>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='GTASA zDebug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<SDLCheck>false</SDLCheck>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<AdditionalIncludeDirectories>$(PLUGIN_SDK_DIR)\plugin_sa\;$(PLUGIN_SDK_DIR)\plugin_sa\game_sa\;$(PLUGIN_SDK_DIR)\shared\;$(PLUGIN_SDK_DIR)\shared\game\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_DEBUG;_CRT_SECURE_NO_WARNINGS;_CRT_NON_CONFORMING_SWPRINTFS;GTASA;GTAGAME_NAME="San Andreas";GTAGAME_ABBR="SA";GTAGAME_ABBRLOW="sa";GTAGAME_PROTAGONISTNAME="CJ";GTAGAME_CITYNAME="San Andreas";_DX9_SDK_INSTALLED;PLUGIN_SGV_10US;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<LanguageStandard>stdcpplatest</LanguageStandard>
</ClCompile>
<Link>
<GenerateDebugInformation>Debug</GenerateDebugInformation>
<LinkTimeCodeGeneration>Default</LinkTimeCodeGeneration>
<AdditionalLibraryDirectories>$(SolutionDir)\Debug\;$(PLUGIN_SDK_DIR)\output\lib\;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<SubSystem>Windows</SubSystem>
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</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="Animation.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='GTASA Release|Win32'">Use</PrecompiledHeader>
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</ClCompile>
<ClCompile Include="CheatMenu.cpp">
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</ClCompile>
<ClCompile Include="Game.cpp">
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<ClCompile Include="Hook.cpp">
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<ClCompile Include="Json.cpp">
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<ClCompile Include="Menu.cpp">
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<ClCompile Include="MoreEvents.cpp">
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<ClCompile Include="Neon.cpp">
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</ClCompile>
<ClCompile Include="Paint.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='GTASA Release|Win32'">Use</PrecompiledHeader>
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<ClCompile Include="pch.cpp">
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<ClCompile Include="Ped.cpp">
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<ClCompile Include="Player.cpp">
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<ClCompile Include="Teleport.cpp">
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<ClCompile Include="Ui.cpp">
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<ClCompile Include="Updater.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='GTASA Release|Win32'">Use</PrecompiledHeader>
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<ClCompile Include="Util.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='GTASA Release|Win32'">Use</PrecompiledHeader>
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<ClCompile Include="Vehicle.cpp">
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<ClCompile Include="Visual.cpp">
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<ClCompile Include="Weapon.cpp">
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</ClCompile>
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<ItemGroup>
<ClInclude Include="Animation.h" />
<ClInclude Include="CheatMenu.h" />
<ClInclude Include="Game.h" />
<ClInclude Include="Hook.h" />
<ClInclude Include="Json.h" />
<ClInclude Include="Menu.h" />
<ClInclude Include="MenuInfo.h" />
<ClInclude Include="MoreEvents.h" />
<ClInclude Include="Neon.h" />
<ClInclude Include="Paint.h" />
<ClInclude Include="pch.h" />
<ClInclude Include="Ped.h" />
<ClInclude Include="Player.h" />
<ClInclude Include="Teleport.h" />
<ClInclude Include="TimeCycle.h" />
<ClInclude Include="Ui.h" />
<ClInclude Include="Updater.h" />
<ClInclude Include="Util.h" />
<ClInclude Include="Vehicle.h" />
<ClInclude Include="Visual.h" />
<ClInclude Include="VKeys.h" />
<ClInclude Include="Weapon.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

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@ -1,48 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
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<ClCompile Include="Animation.cpp" />
<ClCompile Include="Game.cpp" />
<ClCompile Include="Hook.cpp" />
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 IDaccess.cpp
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Generating Code...
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hde32.c
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Generating Code...
d3d11.lib(d3d11.dll) : warning LNK4006: __NULL_IMPORT_DESCRIPTOR already defined in d3d9.lib(d3d9.dll); second definition ignored
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 IDaccess.cpp
Library.cpp
Main.cpp
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imgui_impl_dx11.cpp
imgui_impl_dx9.cpp
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imgui_tables.cpp
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buffer.c
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hook.c
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d3d11.lib(d3d11.dll) : warning LNK4006: __NULL_IMPORT_DESCRIPTOR already defined in d3d9.lib(d3d9.dll); second definition ignored
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@ -1,4 +0,0 @@
 Library.cpp
kiero.cpp
Generating Code...
C:\Work\Cheat-Menu\Depend\fla\Library\Library.cpp(11): error C4716: 'Library::GetSymbolAddress': must return a value

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