Merge branch 'rewrite' of https://github.com/user-grinch/Cheat-Menu into rewrite

This commit is contained in:
Grinch_ 2021-02-21 04:14:53 +06:00
commit c4566ac9c3

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@ -36,42 +36,59 @@ You'll need to install Visual Studio 2019 (v142), [DirectX9 SDK](https://www.mic
4. [Plugin SDK](https://github.com/DK22Pac/plugin-sdk)
## Images
![1](https://raw.githubusercontent.com/user-grinch/Cheat-Menu/rewrite/images/teleport.gif)
![2](https://raw.githubusercontent.com/user-grinch/Cheat-Menu/rewrite/images/player.gif)
![3](https://raw.githubusercontent.com/user-grinch/Cheat-Menu/rewrite/images/ped.gif)
![4](https://raw.githubusercontent.com/user-grinch/Cheat-Menu/rewrite/images/animation.gif)
![5](https://raw.githubusercontent.com/user-grinch/Cheat-Menu/rewrite/images/vehicle.gif)
![6](https://raw.githubusercontent.com/user-grinch/Cheat-Menu/rewrite/images/weapon.gif)
![7](https://raw.githubusercontent.com/user-grinch/Cheat-Menu/rewrite/images/game.gif)
![8](https://raw.githubusercontent.com/user-grinch/Cheat-Menu/rewrite/images/visual.gif)
![9](https://raw.githubusercontent.com/user-grinch/Cheat-Menu/rewrite/images/menu.gif)
<details>
<summary>Show Images</summary>
<img src="https://raw.githubusercontent.com/user-grinch/Cheat-Menu/rewrite/images/teleport.gif">
<img src="https://raw.githubusercontent.com/user-grinch/Cheat-Menu/rewrite/images/player.gif">
<img src="https://raw.githubusercontent.com/user-grinch/Cheat-Menu/rewrite/images/ped.gif">
<img src="https://raw.githubusercontent.com/user-grinch/Cheat-Menu/rewrite/images/animation.gif">
<img src="https://raw.githubusercontent.com/user-grinch/Cheat-Menu/rewrite/images/vehicle.gif">
<img src="https://raw.githubusercontent.com/user-grinch/Cheat-Menu/rewrite/images/weapon.gif">
<img src="https://raw.githubusercontent.com/user-grinch/Cheat-Menu/rewrite/images/game.gif">
<img src="https://raw.githubusercontent.com/user-grinch/Cheat-Menu/rewrite/images/visual.gif">
</details>
## Docs
## How to add ___ to CheatMenu
### Adding custom peds/skin images - jpg
*Be careful about editing 'json' files, especially commas! Check [here](https://en.wikipedia.org/wiki/JSON)*
Ped/skin images are loaded from 'CheatMenu\peds\' directory. The image name should contain the ped model id. Names for custom peds have to be added inside 'CheatMenu\json\ped.json' file.
### Clothes
Haven't found any tutorials for this yet. But CheatMenu loads cloth entries from *CheatMenu\clothes\\(CategoryName)\* directory in **jpg** format.<br/>
**Name format: body_part$model_name$texture_name**.<br/>
### Add custom player skins #2
### Player Skins (Recommended)
*If you just want more player skins without much hassel use this*
You can also add player skins by using a different method. Place your skin txd & dff files inside 'modloader\Custom Skins\' folder. Note, [Modloader](https://gtaforums.com/topic/669520-mod-loader/) is required & names can't exceed 8 characters.
1. For this you need [modloader](https://github.com/thelink2012/modloader/releases/tag/v0.3.7) installed.
2. Get your skin **dff** & **txd** file and put them inside *modloader\Custom Skins\* directory.
3. Rename your **dff** & **txd** filenames into 8 characters. Having more than 8 characters will crash your game.
4. Important thing to remember is that you can't rename these files while the game is running! If you do, your game will crash.
### Adding custom vehicle images - jpg
### Peds + Player Skins
*If you want to add both peds & skin then follow this*
Vehicle images are loaded from 'CheatMenu\vehicles\images\' directory. The image name should contain the vehicle model id. You don't need to add custom vehicle names in v2.0-beta & above.
1. Add peds to your game following a tutorial.
2. Then create a image of your ped in **jpg** format and put it in *CheatMenu\peds\\(CategoryName)\* directory.
3. The image name should be the model name of the ped.
4. Open this file *CheatMenu\json\ped.json* and add an entry for your ped there. <br/>
**Format: "PedModel" : "PedName"**
### Adding custom vehicle component images - jpg
### Vehicles
1. Add vehicles to your game following [this](https://www.mixmods.com.br/2015/12/tutorial-adicionar-carros-sem-substituir.html) tutorial first. (Use translator)
2. Then create an image of your vehicle in **jpg** format and put it in *CheatMenu\vehicles\images\\(CategoryName)\* directory.
3. The image name should be the model id of the vehicle.
Vehicle component images are loaded from 'CheatMenu\vehicles\component\' directory. The image name should contain the component model id.
### Vehicle Tunes
1. Add tunes to your game following a [tutorial](https://gtaforums.com/topic/481926-tutorial-how-to-add-tuning-parts/).
2. Then create a image of your tune part in **jpg** format and put it in *CheatMenu\vehicles\components\\(CategoryName)\* directory.
### Adding custom vehicle paint jobs images - png
### Vehicle Paintjobs
1. Put your paintjob images in **png** format in *CheatMenu\vehicles\paintjobs\\(CategoryName)\* directory. Don't rename to png, [convert it](http://www.pcfreetime.com/formatfactory/index.php?language=en)
2. You can use any random name for those images.
Paintjob images are loaded from 'CheatMenu\vehicles\paintjobs\' directory. Image names can be any string and their name will show up on the menu.
### Adding custom weapons images - jpg
Weapon images are loaded from 'CheatMenu\weapons\' directory. The image name should contain the weapon model id. Names for custom weapons have to be added inside 'CheatMenu\json\weapon.json' file.
### Adding custom clothes - jpg
Cloth images are loaded from 'CheatMenu\clothes\' directory. The image name should in this format 'body_part$model_name$texture_name'
### Weapons
1. Add weapons to your game following [this](https://www.mixmods.com.br/2016/05/tutorial-adicionar-armas-sem-substituir.html) tutorial first. (Use translator)
2. Then create an image of your vehicle in **jpg** format and put it *CheatMenu\weapons\\(CategoryName)* directory.
3. The image name should be the weapon id (not model!) of the weapon.
4. Open this file *CheatMenu\json\weapon.json* and add an entry for your weapon there.<br/>
**Format: "WeaponID" : "WeaponName"**