Fix bugs #83
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@ -338,7 +338,8 @@ Steps to enable 'Custom Skins',
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Limitations:
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Limitations:
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1. Your .dff & .txd file names must not exceed 8 characters.
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1. Your .dff & .txd file names must not exceed 8 characters.
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2. Do not rename them while the game is running
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2. Do NOT rename them while the game is running
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3. Do NOT name your files to existing ped names
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Doing so will crash your game."""
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Doing so will crash your game."""
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CycleJump = "Higher cycle jumps"
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CycleJump = "Higher cycle jumps"
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@ -206,12 +206,6 @@ CheatMenuMgr::CheatMenuMgr()
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return;
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return;
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}
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}
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if (!D3dHook::Init(fArgNoneWrapper(CheatMenu.Draw)))
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{
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return;
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}
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ApplyStyle();
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Locale::Init(FILE_NAME "/locale/", "English", "English");
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Locale::Init(FILE_NAME "/locale/", "English", "English");
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Locale::SetLocaleByName(gConfig.Get("Menu.Language", ""));
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Locale::SetLocaleByName(gConfig.Get("Menu.Language", ""));
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Overlay::Init();
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Overlay::Init();
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@ -225,6 +219,17 @@ CheatMenuMgr::CheatMenuMgr()
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srand(CTimer::m_snTimeInMilliseconds);
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srand(CTimer::m_snTimeInMilliseconds);
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};
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};
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// Doesn't work with ThirteenAG's windowed mode while inside initRwEvent
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Events::initGameEvent += [this]()
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{
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if (!D3dHook::Init(fArgNoneWrapper(CheatMenu.Draw)))
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{
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return;
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}
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ApplyStyle();
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};
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Events::processScriptsEvent += [this]()
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Events::processScriptsEvent += [this]()
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{
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{
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if (!FrontEndMenuManager.m_bMenuActive)
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if (!FrontEndMenuManager.m_bMenuActive)
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@ -5,6 +5,8 @@
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CustomSkinsMgr& CustomSkins = CustomSkinsMgr::Get();
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CustomSkinsMgr& CustomSkins = CustomSkinsMgr::Get();
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CustomSkinsMgr::CustomSkinsMgr()
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CustomSkinsMgr::CustomSkinsMgr()
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{
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{
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Events::initRwEvent += [this]()
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{
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std::string path = GAME_PATH((char*)"modloader/");
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std::string path = GAME_PATH((char*)"modloader/");
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if (GetModuleHandle("modloader.asi") && std::filesystem::is_directory(path))
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if (GetModuleHandle("modloader.asi") && std::filesystem::is_directory(path))
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{
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{
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@ -34,6 +36,7 @@ CustomSkinsMgr::CustomSkinsMgr()
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}
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}
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m_bInit = true;
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m_bInit = true;
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}
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}
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};
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}
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}
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void CustomSkinsMgr::SetSkin(const std::string& name)
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void CustomSkinsMgr::SetSkin(const std::string& name)
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