Fixed teleport crash and going under map in mount chiliad

This commit is contained in:
Grinch_ 2022-02-20 15:47:53 +06:00
parent e8c709a4dd
commit 9991064107

View File

@ -104,7 +104,7 @@ void Teleport::TeleportPlayer(bool get_marker, CVector pos, int interior_id)
}
CEntity* pPlayerEntity = FindPlayerEntity(-1);
pos = targetBlip.m_vPosition;
pos.z = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, 1000, nullptr, &pPlayerEntity) + 50.f;
pos.z = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, 1000, nullptr, &pPlayerEntity) + 500.f;
m_Teleport::m_fPos = pos;
m_Teleport::m_nTimer = CTimer::m_snTimeInMilliseconds;
@ -124,11 +124,6 @@ void Teleport::TeleportPlayer(bool get_marker, CVector pos, int interior_id)
#ifdef GTASA
if (CModelInfo::IsTrainModel(pVeh->m_nModelIndex))
{
}
if (pVeh && pPlayer->m_nPedFlags.bInVehicle)
{