Add option to weatherID, ui refactor
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27e1db1316
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149
resource/CheatMenuSA/json/particle.json
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149
resource/CheatMenuSA/json/particle.json
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@ -0,0 +1,149 @@
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{
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"Custom": {},
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"Main": {
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"BlackSmoke": "Dummy",
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"Cooler": "Dummy",
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"Flame": "Dummy",
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"Flash": "Dummy",
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"Nitro": "Dummy",
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"Nitrocenter": "Dummy",
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"ParticleEmitter": "Dummy",
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"Smoke": "Dummy",
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"Spray": "Dummy",
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"WS_factorysmoke": "Dummy",
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"WhiteSmoke": "Dummy",
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"bigdust": "Dummy",
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"biglass": "Dummy",
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"bigsplash": "Dummy",
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"blood_cloud": "Dummy",
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"blood_heli": "Dummy",
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"blood_spatter": "Dummy",
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"boat_prop": "Dummy",
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"bubbles": "Dummy",
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"camflash": "Dummy",
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"carwashspray": "Dummy",
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"cement": "Dummy",
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"chunks": "Dummy",
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"cigarette_smoke": "Dummy",
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"circles": "Dummy",
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"cloudfast": "Dummy",
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"coke": "Dummy",
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"coke_puff": "Dummy",
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"coke_trail": "Dummy",
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"debris": "Dummy",
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"debris1": "Dummy",
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"debris2": "Dummy",
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"debris3": "Dummy",
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"debris4": "Dummy",
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"debris5": "Dummy",
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"droplets": "Dummy",
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"dust": "Dummy",
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"evergreen": "Dummy",
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"exhale": "Dummy",
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"explosion": "Dummy",
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"explosion_barrel": "Dummy",
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"explosion_crate": "Dummy",
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"explosion_door": "Dummy",
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"explosion_fuel_car": "Dummy",
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"explosion_large": "Dummy",
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"explosion_medium": "Dummy",
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"explosion_molotov": "Dummy",
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"explosion_small": "Dummy",
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"explosion_tiny": "Dummy",
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"extinguisher": "Dummy",
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"fag_smoke": "Dummy",
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"fire": "Dummy",
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"fire_bike": "Dummy",
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"fire_car": "Dummy",
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"fire_large": "Dummy",
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"fire_med": "Dummy",
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"flamethrower": "Dummy",
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"flameyflames": "Dummy",
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"flare": "Dummy",
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"flash": "Dummy",
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"flys": "Dummy",
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"froosh": "Dummy",
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"gasholding": "Dummy",
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"gunflash": "Dummy",
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"gunsmoke": "Dummy",
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"heathaze": "Dummy",
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"heli_dust": "Dummy",
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"hydrant_gush": "Dummy",
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"hydrant_splash": "Dummy",
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"impact": "Dummy",
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"insects": "Dummy",
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"jetpack": "Dummy",
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"jetthrust": "Dummy",
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"lickyflames": "Dummy",
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"lumpygreyshit": "Dummy",
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"molotov_flame": "Dummy",
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"newfirecar": "Dummy",
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"newfirecarbig": "Dummy",
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"nitro": "Dummy",
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"normal": "Dummy",
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"overheat_car": "Dummy",
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"overheat_car_electric": "Dummy",
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"palm": "Dummy",
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"petrolcan": "Dummy",
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"planeclouds": "Dummy",
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"propellor": "Dummy",
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"prt_blood": "Dummy",
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"prt_boatsplash": "Dummy",
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"prt_bubble": "Dummy",
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"prt_cardebris": "Dummy",
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"prt_collisionsmoke": "Dummy",
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"prt_glass": "Dummy",
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"prt_gunshell": "Dummy",
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"prt_sand": "Dummy",
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"prt_sand2": "Dummy",
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"prt_smokeII_3_expand": "Dummy",
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"prt_smoke_huge": "Dummy",
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"prt_spark": "Dummy",
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"prt_spark_2": "Dummy",
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"prt_splash": "Dummy",
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"prt_wake": "Dummy",
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"prt_watersplash": "Dummy",
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"prt_wheeldirt": "Dummy",
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"puke": "Dummy",
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"redsmoke": "Dummy",
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"riot_smoke": "Dummy",
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"sand": "Dummy",
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"shootlight": "Dummy",
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"smoke": "Dummy",
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"smoke1": "Dummy",
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"smoke30lit": "Dummy",
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"smoke30m": "Dummy",
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"smoke50lit": "Dummy",
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"smoke_flare": "Dummy",
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"smokefaster": "Dummy",
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"smokeydef": "Dummy",
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"smoother": "Dummy",
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"sparkles": "Dummy",
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"sparks": "Dummy",
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"spew": "Dummy",
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"splash": "Dummy",
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"sploosh": "Dummy",
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"splosion": "Dummy",
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"spray": "Dummy",
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"spraycan": "Dummy",
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"tank_fire": "Dummy",
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"teargas": "Dummy",
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"teargasAD": "Dummy",
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"tree_hit_fir": "Dummy",
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"tree_hit_palm": "Dummy",
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"vent": "Dummy",
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"vent2": "Dummy",
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"wallbust": "Dummy",
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"water": "Dummy",
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"water_fnt_tme": "Dummy",
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"water_fountain": "Dummy",
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"water_hydrant": "Dummy",
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"water_ripples": "Dummy",
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"water_speed": "Dummy",
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"water_splash": "Dummy",
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"water_splash_big": "Dummy",
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"water_splsh_sml": "Dummy",
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"water_swim": "Dummy",
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"waterfall_end": "Dummy"
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}
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}
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@ -682,6 +682,15 @@ Lowers armour, health, stamina etc."))
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{
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Call<0x438F50>();
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}
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ImGui::Spacing();
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static int weatherID = 0;
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if (ImGui::InputInt("Weather ID", &weatherID))
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{
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CWeather::OldWeatherType = weatherID;
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CWeather::NewWeatherType = weatherID;
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}
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Ui::ShowTooltip("Sets weather by IDs (0-255). Don't touch unless you know what you're doing!");
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#else
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if (ImGui::Button("Sunny", Ui::GetSize(3)))
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{
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@ -261,13 +261,8 @@ void Teleport::ShowPage()
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#ifdef GTASA
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FetchRadarSpriteData();
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#endif
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ImGui::Spacing();
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Ui::DrawJSON(m_tpData, TeleportToLocation,RemoveTeleportEntry);
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ImGui::EndTabItem();
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}
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if (ImGui::BeginTabItem("Custom"))
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if (ImGui::CollapsingHeader("Add new"))
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{
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ImGui::Spacing();
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ImGui::InputTextWithHint("Location", "Groove Street", m_nLocationBuffer, IM_ARRAYSIZE(m_nInputBuffer));
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@ -277,14 +272,18 @@ void Teleport::ShowPage()
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{
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m_tpData.m_pJson->m_Data["Custom"][m_nLocationBuffer] = ("0, " + std::string(m_nInputBuffer));
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#ifdef GTASA
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#ifdef GTASA
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// Clear the Radar coordinates
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m_tpData.m_pJson->m_Data.erase("Radar");
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m_tpData.m_pJson->m_Data["Radar"] = {};
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#endif
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#endif
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m_tpData.m_pJson->WriteToDisk();
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}
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}
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ImGui::Spacing();
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Ui::DrawJSON(m_tpData, TeleportToLocation,RemoveTeleportEntry);
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ImGui::EndTabItem();
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}
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ImGui::EndTabBar();
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@ -437,7 +437,7 @@ void Visual::ShowPage()
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}
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Ui::CheckboxAddress("Show hud", 0xBA6769);
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Ui::CheckboxAddressEx("Unfog map", 0xBA372C, 0x50, 0x0);
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Ui::CheckboxAddressEx("Unfog map", 0xBA372C, 0x50, 0x0, "Removes fog from Main Menu Map");
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#elif GTAVC
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Ui::CheckboxAddress("Hide radar", 0xA10AB6);
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Ui::CheckboxWithHint("Lock weather", &m_bLockWeather);
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@ -549,8 +549,10 @@ void Visual::ShowPage()
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if (ImGui::BeginChild("VisualsChild"))
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{
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#ifdef GTASA
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ImGui::TextWrapped(
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"These options won't work if you got any mods that drastically change the game hud. i.e. Mobile Hud, GTA 5 Hud, VHud etc.");
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ImGui::Spacing();
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ImGui::SameLine();
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ImGui::TextWrapped("Incompatible mods");
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Ui::ShowTooltip("1. vHud\n2. GTA 5 Hud\n3. MobileHud\n\nAnd others that change HUD drastically");
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ImGui::Spacing();
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Ui::ColorPickerAddress("Armourbar color", *(int*)0x5890FC, ImVec4(225, 225, 225, 255));
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Ui::EditAddress<float>("Armourbar posX", 0x866B78, -999, 94, 999);
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