Fix gravity changer toggles being too sensitive
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parent
61d9d52125
commit
9166fec6d2
14
.vscode/launch.json
vendored
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14
.vscode/launch.json
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@ -0,0 +1,14 @@
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{
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// Use IntelliSense to learn about possible attributes.
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// Hover to view descriptions of existing attributes.
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// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
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"version": "0.2.0",
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"configurations": [
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{
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"name": "(Windows) Attach",
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"type": "cppvsdbg",
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"request": "attach",
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"processId": "${command:pickProcess}"
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},
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]
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}
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@ -433,7 +433,7 @@ Lowers armour, health, stamina etc."))
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ImGui::Separator();
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ImGui::Separator();
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}
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}
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Ui::EditReference("Game speed", CTimer::ms_fTimeScale, 1, 1, 10);
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Ui::EditReference("Game speed", CTimer::ms_fTimeScale, 1, 1, 10);
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Ui::EditFloat("Gravity", 0x863984, -1.0f, 0.008f, 1.0f);
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Ui::EditFloat("Gravity", 0x863984, -1.0f, 0.008f, 1.0f, 1.0f, 0.01f);
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if (ImGui::CollapsingHeader("Set time"))
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if (ImGui::CollapsingHeader("Set time"))
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{
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{
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@ -125,7 +125,7 @@ void Menu::DrawOverlay()
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if (m_bShowMenu && ImGui::Begin("Overlay", nullptr, window_flags))
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if (m_bShowMenu && ImGui::Begin("Overlay", nullptr, window_flags))
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{
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{
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CVector pos;
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CVector pos{0,0,0};
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if (player)
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if (player)
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{
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{
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pos = player->GetPosition();
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pos = player->GetPosition();
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10
src/Ui.cpp
10
src/Ui.cpp
@ -752,7 +752,7 @@ void Ui::EditBits(const char* label, const int address, const std::vector<std::s
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}
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}
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void Ui::EditFloat(const char* label, const int address, const float min, const float def, const float max,
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void Ui::EditFloat(const char* label, const int address, const float min, const float def, const float max,
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const float mul)
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const float mul, const float change)
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{
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{
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if (ImGui::CollapsingHeader(label))
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if (ImGui::CollapsingHeader(label))
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{
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{
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@ -785,15 +785,15 @@ void Ui::EditFloat(const char* label, const int address, const float min, const
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patch::SetFloat(address, val / mul, false);
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patch::SetFloat(address, val / mul, false);
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ImGui::SameLine(0.0, 4.0);
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ImGui::SameLine(0.0, 4.0);
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if (ImGui::Button("-", ImVec2(size, size)) && val > min)
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if (ImGui::Button("-", ImVec2(size, size)) && (val - change) > min)
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{
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{
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val -= 1;
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val -= change;
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patch::SetFloat(address, val / mul, false);
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patch::SetFloat(address, val / mul, false);
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}
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}
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ImGui::SameLine(0.0, 4.0);
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ImGui::SameLine(0.0, 4.0);
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if (ImGui::Button("+", ImVec2(size, size)) && val < max)
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if (ImGui::Button("+", ImVec2(size, size)) && (val + change) < max)
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{
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{
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val += 1;
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val += change;
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patch::SetFloat(address, val / mul, false);
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patch::SetFloat(address, val / mul, false);
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}
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}
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ImGui::SameLine(0.0, 4.0);
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ImGui::SameLine(0.0, 4.0);
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2
src/Ui.h
2
src/Ui.h
@ -63,7 +63,7 @@ public:
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template <typename T>
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template <typename T>
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static void EditAddress(const char* label, int address, int min = 0, int def = 0, int max = 100);
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static void EditAddress(const char* label, int address, int min = 0, int def = 0, int max = 100);
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static void EditBits(const char* label, int address, const std::vector<std::string>& names);
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static void EditBits(const char* label, int address, const std::vector<std::string>& names);
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static void EditFloat(const char* label, int address, float min, float def, float max, float mul = 1);
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static void EditFloat(const char* label, int address, float min, float def, float max, float mul = 1, float change = 1.0f);
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template <typename T>
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template <typename T>
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static void EditReference(const char* label, T& address, int min = 0, int def = 0, int max = 100);
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static void EditReference(const char* label, T& address, int min = 0, int def = 0, int max = 100);
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static void EditRadioButtonAddress(const char* label, std::vector<NamedMemory>& named_mem);
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static void EditRadioButtonAddress(const char* label, std::vector<NamedMemory>& named_mem);
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