Add translation support for Game page
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@ -31,6 +31,72 @@
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"WalkingStyle": "Walking style",
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"WalkingStyleSet": "Walking style set"
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},
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"Game": {
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"ActivateTimer": "Activate cheat timer",
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"ActivateTimerText": "Time for the next cheat activation",
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"Beach": "Beach",
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"Cloudy": "Cloudy",
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"Country": "Country",
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"CurrentDay": "Current day",
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"DaysPassed": "Days passed",
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"DisableReplay": "Disable F1 & F3 replay",
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"DsiableCheats": "Disable cheats",
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"Enable": "Enable",
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"EnableText": "Forward: I\tBackward: K\n\nLeft: J\t\t Right: L\n\nSlower: RCtrl\tFaster: RShift\n\nZoom: Mouse wheel",
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"ExtraColors": "Extra colors",
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"ExtraSunny": "Extra sunny",
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"FailMission": "Fail current mission",
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"FasterClock": "Faster clock",
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"FieldOfView": "Field of view",
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"Foggy": "Foggy",
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"ForbiddenWantedLevel": "Forbidden area wl",
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"ForbiddenWantedLevelText": "Wanted levels that appears outside of LS without completing missions",
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"FPSLimit": "FPS limit",
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"Freecam": "Freecam",
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"FreecamTip": "Press Enter to teleport player to camera location",
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"FreePNS": "Free pay n spray",
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"FreezeGame": "Freeze game",
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"FreezeGameTime": "Freeze game time",
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"FunHouse": "Fun house",
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"GameSpeed": "Game speed",
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"Gravity": "Gravity",
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"HardMode": "Hard mode",
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"HardModeText": "Makes the game more challanging to play.\nLowers armour, health, stamina etc.",
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"Hour": "Hour",
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"Hurricane": "Hurricane",
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"KeepStuff": "Keep stuff",
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"KeepStuffText": "Keep stuff after arrest/death",
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"Minute": "Minute",
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"MissionLoaderTip": "Mission loader may cause,\n\n1. Game crashes\n\n2. Break save games\n\n3. Break game progression\n\n4. Random bugs & glitches\n\n\nIt's recommanded not to save after using the mission loader. Use it at your own risk!",
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"Missions": "Missions",
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"MissionStartFailed": "Can't start mission now",
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"MovementSpeed": "Movement speed",
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"Ninja": "Ninja",
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"Overcast": "Overcast",
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"PlayerTeleported": "Player teleported",
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"ProgressBar": "Progress bar",
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"Rainy": "Rainy",
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"RandomCheats": "Random cheats",
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"Sandstorm": "Sandstorm",
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"SaveGame": "Save game (might cause game bugs)",
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"Screenshot": "Screenshot shortcut",
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"ScreenshotTaken": "Screenshot taken",
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"SelectCheats": "Select cheats",
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"SelectDay": "Select day",
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"SetTime": "Set time",
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"ShowLoader": "Show mission loader",
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"SolidWater": "Solid water",
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"SolidWaterText": "Player can walk on water\nTurn this off if you want to swim.",
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"Stats": "Stats",
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"Sunny": "Sunny",
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"SyncSystemTime": "Sync system time",
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"Themes": "Themes",
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"Thunderstorm": "Thunderstorm",
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"VerySunny": "Very sunny",
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"Weather": "Weather",
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"WeatherID": "Weather ID",
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"WeatherIDText": "Sets weather by IDs (0-255). Don't touch unless you know what you're doing!"
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},
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"Main": {
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"TranslationLanguage": "English",
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"TranslationLanguageDisclaimer": "Translated to English by Grinch_",
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@ -223,6 +289,7 @@
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},
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"Weapon": {
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"Ammo": "Ammo",
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"CurrentWeapon": "Current weapon: %s",
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"DropAll": "Drop all",
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"DropCurrent": "Drop current",
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"DropWeapon": "Drop weapon",
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@ -231,6 +298,7 @@
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"FastAim": "Fast aim",
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"FastAimText": "Enables aim assist on keyboard\n\nQ = left E = right\n\nPress Q and E to switch targets.\nMoving mouse removes the target!",
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"FastReload": "Fast reload",
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"GangWeaponEditor": "Gang weapon editor",
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"HugeDamage": "Huge damage",
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"HugeDamageText": "Also enable 'Long range' if weapon range is short",
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"InfiniteAmmo": "Infinite ammo",
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@ -238,6 +306,10 @@
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"MoveWhenAiming": "Move when aiming",
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"MoveWhenFiring": "Move when firing",
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"RapidFire": "Rapid fire",
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"SelectGang": "Select gang",
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"Weapon1": "Weap 1",
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"Weapon2": "Weap 2",
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"Weapon3": "Weap 3",
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"WeaponTweaksText": "Weapon tweaks apply globally\nto every ped weapon type"
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},
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"Window": {
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133
src/game.cpp
133
src/game.cpp
@ -105,7 +105,7 @@ void Game::Init()
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if (quickSceenShot.Pressed())
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{
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Command<Commands::TAKE_PHOTO>();
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SetHelpMessage("Screenshot taken", false, false, false);
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SetHelpMessage(TEXT("Game.ScreenshotTaken"));
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}
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}
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@ -219,7 +219,7 @@ void SetPlayerMission(std::string& rootkey, std::string& name, std::string& id)
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}
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else
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{
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SetHelpMessage("Can't start mission now", false, false, false);
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SetHelpMessage(TEXT("Game.MissionStartFailed"));
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}
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}
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@ -313,7 +313,7 @@ void Game::FreeCam()
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CHud::bScriptDontDisplayRadar = true;
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#endif
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CHud::m_Wants_To_Draw_Hud = false;
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SetHelpMessage("Player telported", false, false, false);
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SetHelpMessage(TEXT("Game.PlayerTeleported"));
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}
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if (KeyPressed(VK_RCONTROL))
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@ -420,7 +420,7 @@ void Game::ShowPage()
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int hplayer = CPools::GetPedRef(pPlayer);
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#ifdef GTASA
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if (ImGui::Button("Save game (might cause game bugs)", Ui::GetSize()))
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if (ImGui::Button(TEXT("Game.SaveGame"), Ui::GetSize()))
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{
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FrontEndMenuManager.m_bActivateMenuNextFrame = true;
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bSaveGameFlag = true;
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@ -430,11 +430,11 @@ void Game::ShowPage()
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if (ImGui::BeginTabBar("Game", ImGuiTabBarFlags_NoTooltip + ImGuiTabBarFlags_FittingPolicyScroll))
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{
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if (ImGui::BeginTabItem("Checkboxes"))
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if (ImGui::BeginTabItem(TEXT("Windo.CheckboxTab")))
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{
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ImGui::Spacing();
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ImGui::Columns(2, nullptr, false);
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if (ImGui::Checkbox("Disable cheats", &m_bDisableCheats))
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if (ImGui::Checkbox(TEXT("Game.DsiableCheats"), &m_bDisableCheats))
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{
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if (m_bDisableCheats)
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{
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@ -465,7 +465,7 @@ void Game::ShowPage()
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#endif
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}
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}
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if (ImGui::Checkbox("Disable F1 & F3 replay", &m_bDisableReplay))
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if (ImGui::Checkbox(TEXT("Game.DisableReplay"), &m_bDisableReplay))
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{
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if (m_bDisableReplay)
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{
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@ -477,10 +477,9 @@ void Game::ShowPage()
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}
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}
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Ui::CheckboxAddress("Faster clock", BY_GAME(0x96913B, 0xA10B87, 0x95CDBB));
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Ui::CheckboxAddress(TEXT("Game.FasterClock"), BY_GAME(0x96913B, 0xA10B87, 0x95CDBB));
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#ifdef GTASA
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if (Ui::CheckboxWithHint("Forbidden area wl", &m_bForbiddenArea, "Wanted levels that appears outside \
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of LS without completing missions"))
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if (Ui::CheckboxWithHint(TEXT("Game.ForbiddenWantedLevel"), &m_bForbiddenArea, TEXT("Game.ForbiddenWantedLevelText")))
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{
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if (m_bForbiddenArea)
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{
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@ -491,16 +490,16 @@ of LS without completing missions"))
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patch::Set<BYTE>(0x441770, 0xC3, false);
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}
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}
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Ui::CheckboxAddress("Free pay n spray", 0x96C009);
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Ui::CheckboxAddress(TEXT("Game.FreePNS"), 0x96C009);
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#endif
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#ifdef GTAVC
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ImGui::NextColumn();
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#endif
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#ifdef GTASA
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Ui::CheckboxAddress("Freeze game", 0xA10B48);
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Ui::CheckboxAddress(TEXT("Game.FreezeGame"), 0xA10B48);
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#endif
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if (ImGui::Checkbox("Freeze game time", &m_bFreezeTime))
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if (ImGui::Checkbox(TEXT("Game.FreezeGameTime"), &m_bFreezeTime))
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{
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if (m_bFreezeTime)
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{
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@ -519,8 +518,7 @@ of LS without completing missions"))
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{
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Command<Commands::FREEZE_ONSCREEN_TIMER>(m_bMissionTimer);
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}
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if (Ui::CheckboxWithHint("Hard mode", &m_HardMode::m_bEnabled, "Makes the game more challanging to play. \n\
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Lowers armour, health, stamina etc."))
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if (Ui::CheckboxWithHint(TEXT("Game.HardMode"), &m_HardMode::m_bEnabled, TEXT("Game.HardModeText")))
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{
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CPlayerPed* player = FindPlayerPed();
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@ -550,18 +548,17 @@ Lowers armour, health, stamina etc."))
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}
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#ifdef GTASA
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if (Ui::CheckboxWithHint("Keep stuff", &m_bKeepStuff, "Keep stuff after arrest/death"))
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if (Ui::CheckboxWithHint(TEXT("Game.KeepStuff"), &m_bKeepStuff, TEXT("Game.KeepStuffText")))
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{
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Command<Commands::SWITCH_ARREST_PENALTIES>(m_bKeepStuff);
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Command<Commands::SWITCH_DEATH_PENALTIES>(m_bKeepStuff);
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}
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Ui::CheckboxWithHint("Screenshot shortcut", &m_bScreenShot,
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Ui::CheckboxWithHint(TEXT("Game.Screenshot"), &m_bScreenShot,
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(("Take screenshot using ") + quickSceenShot.GetNameString()
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+ "\nSaved inside 'GTA San Andreas User Files\\Gallery'").c_str());
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Ui::CheckboxWithHint("Solid water", &m_bSolidWater,
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"Player can walk on water\nTurn this off if you want to swim.");
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Ui::CheckboxWithHint(TEXT("Game.SolidWater"), &m_bSolidWater, TEXT("Game.SolidWaterText"));
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#endif
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if (ImGui::Checkbox("Sync system time", &m_bSyncTime))
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if (ImGui::Checkbox(TEXT("Game.SyncSystemTime"), &m_bSyncTime))
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{
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if (m_bSyncTime)
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{
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@ -576,13 +573,13 @@ Lowers armour, health, stamina etc."))
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ImGui::Columns(1);
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ImGui::EndTabItem();
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}
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if (ImGui::BeginTabItem("Menus"))
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if (ImGui::BeginTabItem(TEXT("Game.MenusTab")))
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{
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#ifdef GTASA
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if (ImGui::CollapsingHeader("Current day"))
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if (ImGui::CollapsingHeader(TEXT("Game.CurrentDay")))
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{
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int day = CClock::CurrentDay - 1;
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if (Ui::ListBox("Select day", m_DayNames, day))
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if (Ui::ListBox(TEXT("Game.SelectDay"), m_DayNames, day))
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{
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CClock::CurrentDay = day + 1;
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}
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@ -591,13 +588,12 @@ Lowers armour, health, stamina etc."))
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ImGui::Separator();
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}
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#endif
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Ui::EditAddress<int>("Days passed", BY_GAME(0xB79038, 0x97F1F4, 0x8F2BB8), 0, 9999);
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Ui::EditReference("FPS limit", BY_GAME(RsGlobal.frameLimit, RsGlobal.maxFPS, RsGlobal.maxFPS), 1, 30, 60);
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Ui::EditAddress<int>(TEXT("Game.DaysPassed"), BY_GAME(0xB79038, 0x97F1F4, 0x8F2BB8), 0, 9999);
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Ui::EditReference(("Game.FPSLimit"), BY_GAME(RsGlobal.frameLimit, RsGlobal.maxFPS, RsGlobal.maxFPS), 1, 30, 60);
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#ifdef GTASA
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if (ImGui::CollapsingHeader("Free cam"))
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if (ImGui::CollapsingHeader(TEXT("Game.Freecam")))
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{
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if (Ui::CheckboxWithHint("Enable", &m_Freecam::m_bEnabled, "Forward: I\tBackward: K\
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\nLeft: J\t\t Right: L\n\nSlower: RCtrl\tFaster: RShift\n\nZoom: Mouse wheel"))
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if (Ui::CheckboxWithHint(TEXT("Game.Enable"), &m_Freecam::m_bEnabled, TEXT("Game.EnableText")))
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{
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if (!m_Freecam::m_bEnabled)
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{
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@ -606,30 +602,30 @@ Lowers armour, health, stamina etc."))
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}
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ImGui::Spacing();
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ImGui::SliderFloat("Field of view", &m_Freecam::m_fFOV, 5.0f, 120.0f);
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ImGui::SliderInt("Movement Speed", &m_Freecam::m_nMul, 1, 10);
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ImGui::SliderFloat(TEXT("Game.FieldOfView"), &m_Freecam::m_fFOV, 5.0f, 120.0f);
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ImGui::SliderInt(TEXT("Game.Movement Speed"), &m_Freecam::m_nMul, 1, 10);
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ImGui::Spacing();
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ImGui::TextWrapped("Press Enter to teleport player to camera location");
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ImGui::TextWrapped(TEXT("Game.FreecamTip"));
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ImGui::Spacing();
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ImGui::Separator();
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}
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#endif
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Ui::EditReference("Game speed", CTimer::ms_fTimeScale, 1, 1, 10);
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Ui::EditFloat("Gravity", BY_GAME(0x863984, 0x68F5F0, 0x5F68D4), -1.0f, 0.008f, 1.0f, 1.0f, 0.01f);
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Ui::EditReference(TEXT("Game.GameSpeed"), CTimer::ms_fTimeScale, 1, 1, 10);
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Ui::EditFloat(TEXT("Game.Gravity"), BY_GAME(0x863984, 0x68F5F0, 0x5F68D4), -1.0f, 0.008f, 1.0f, 1.0f, 0.01f);
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if (ImGui::CollapsingHeader("Set time"))
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if (ImGui::CollapsingHeader(TEXT("Game.SetTime")))
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{
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int hour = CClock::ms_nGameClockHours;
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int minute = CClock::ms_nGameClockMinutes;
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if (ImGui::InputInt("Hour", &hour))
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if (ImGui::InputInt(TEXT("Game.Hour"), &hour))
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{
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if (hour < 0) hour = 23;
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if (hour > 23) hour = 0;
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CClock::ms_nGameClockHours = hour;
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}
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if (ImGui::InputInt("Minute", &minute))
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if (ImGui::InputInt(TEXT("Game.Minute"), &minute))
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{
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if (minute < 0) minute = 59;
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if (minute > 59) minute = 0;
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@ -642,88 +638,88 @@ Lowers armour, health, stamina etc."))
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#ifdef GTASA
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static std::vector<Ui::NamedMemory> themes
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{
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{"Beach", 0x969159}, {"Country", 0x96917D}, {"Fun house", 0x969176}, {"Ninja", 0x96915C}
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{TEXT("Game.Beach"), 0x969159}, {TEXT("Game.Country"), 0x96917D}, {TEXT("Game.FunHouse"), 0x969176}, {TEXT("Game.Ninja"), 0x96915C}
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};
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Ui::EditRadioButtonAddress("Themes", themes);
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Ui::EditRadioButtonAddress(TEXT("Game.Themes"), themes);
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#endif
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if (ImGui::CollapsingHeader("Weather"))
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if (ImGui::CollapsingHeader(TEXT("Game.Weather")))
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{
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#ifdef GTASA
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if (ImGui::Button("Foggy", Ui::GetSize(3)))
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if (ImGui::Button(TEXT("Game.Foggy"), Ui::GetSize(3)))
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{
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Call<0x438F80>();
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}
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ImGui::SameLine();
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if (ImGui::Button("Overcast", Ui::GetSize(3)))
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if (ImGui::Button(TEXT("Game.Overcast"), Ui::GetSize(3)))
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{
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Call<0x438F60>();
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}
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ImGui::SameLine();
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if (ImGui::Button("Rainy", Ui::GetSize(3)))
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if (ImGui::Button(TEXT("Game.Rainy"), Ui::GetSize(3)))
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{
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Call<0x438F70>();
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}
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if (ImGui::Button("Sandstorm", Ui::GetSize(3)))
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if (ImGui::Button(TEXT("Game.Sandstorm"), Ui::GetSize(3)))
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{
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Call<0x439590>();
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}
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ImGui::SameLine();
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if (ImGui::Button("Thunderstorm", Ui::GetSize(3)))
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if (ImGui::Button(TEXT("Game.Thunderstorm"), Ui::GetSize(3)))
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{
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Call<0x439570>();
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}
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ImGui::SameLine();
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if (ImGui::Button("Very sunny", Ui::GetSize(3)))
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if (ImGui::Button(TEXT("Game.VerySunny"), Ui::GetSize(3)))
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{
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Call<0x438F50>();
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}
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ImGui::Spacing();
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static int weatherID = 0;
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if (ImGui::InputInt("Weather ID", &weatherID))
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if (ImGui::InputInt(TEXT("Game.WeatherID"), &weatherID))
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{
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CWeather::OldWeatherType = weatherID;
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CWeather::NewWeatherType = weatherID;
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}
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Ui::ShowTooltip("Sets weather by IDs (0-255). Don't touch unless you know what you're doing!");
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Ui::ShowTooltip(TEXT("Game.WeatherIDText"));
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#else
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if (ImGui::Button("Sunny", Ui::GetSize(3)))
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if (ImGui::Button(TEXT("Game.Sunny"), Ui::GetSize(3)))
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{
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CWeather::ForceWeatherNow(0);
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}
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ImGui::SameLine();
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if (ImGui::Button("Cloudy", Ui::GetSize(3)))
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if (ImGui::Button(TEXT("Game.Cloudy"), Ui::GetSize(3)))
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{
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CWeather::ForceWeatherNow(1);
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}
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ImGui::SameLine();
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if (ImGui::Button("Rainy", Ui::GetSize(3)))
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if (ImGui::Button(TEXT("Game.Rainy"), Ui::GetSize(3)))
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{
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CWeather::ForceWeatherNow(2);
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}
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if (ImGui::Button("Foggy", Ui::GetSize(3)))
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if (ImGui::Button(TEXT("Game.Foggy"), Ui::GetSize(3)))
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{
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CWeather::ForceWeatherNow(3);
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}
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#ifdef GTAVC
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ImGui::SameLine();
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if (ImGui::Button("Extra sunny", Ui::GetSize(3)))
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if (ImGui::Button(TEXT("Game.ExtraSunny"), Ui::GetSize(3)))
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{
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CWeather::ForceWeatherNow(4);
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}
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ImGui::SameLine();
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if (ImGui::Button("Hurricane", Ui::GetSize(3)))
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if (ImGui::Button(TEXT("Game.Hurricane"), Ui::GetSize(3)))
|
||||
{
|
||||
CWeather::ForceWeatherNow(5);
|
||||
}
|
||||
|
||||
if (ImGui::Button("Extra colors", Ui::GetSize(3)))
|
||||
if (ImGui::Button(TEXT("Game.ExtraColors"), Ui::GetSize(3)))
|
||||
{
|
||||
CWeather::ForceWeatherNow(6);
|
||||
}
|
||||
@ -734,28 +730,23 @@ Lowers armour, health, stamina etc."))
|
||||
}
|
||||
ImGui::EndTabItem();
|
||||
}
|
||||
if (ImGui::BeginTabItem("Missions"))
|
||||
if (ImGui::BeginTabItem(TEXT("Game.Missions")))
|
||||
{
|
||||
ImGui::Spacing();
|
||||
|
||||
static bool bMissionLoaderWarningShown;
|
||||
if (!bMissionLoaderWarningShown)
|
||||
{
|
||||
ImGui::TextWrapped("Mission loader may cause,\n\
|
||||
1. Game crashes\n\
|
||||
2. Break save games\n\
|
||||
3. Break game progression\n\
|
||||
4. Random bugs & glitches\n\n\
|
||||
It's recommanded not to save after using the mission loader. Use it at your own risk!");
|
||||
ImGui::TextWrapped(TEXT("Game.MissionLoaderTip"));
|
||||
ImGui::Spacing();
|
||||
if (ImGui::Button("Show mission loader", ImVec2(Ui::GetSize())))
|
||||
if (ImGui::Button(TEXT("Game.ShowLoader"), ImVec2(Ui::GetSize())))
|
||||
{
|
||||
bMissionLoaderWarningShown = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (ImGui::Button("Fail current mission", ImVec2(Ui::GetSize())))
|
||||
if (ImGui::Button(TEXT("Game.FailMission"), ImVec2(Ui::GetSize())))
|
||||
{
|
||||
if (!Util::IsOnCutscene())
|
||||
{
|
||||
@ -770,7 +761,7 @@ It's recommanded not to save after using the mission loader. Use it at your own
|
||||
ImGui::EndTabItem();
|
||||
}
|
||||
#ifdef GTASA
|
||||
if (ImGui::BeginTabItem("Stats"))
|
||||
if (ImGui::BeginTabItem(TEXT("Game.Stats")))
|
||||
{
|
||||
// similar to Ui::DrawJSON()
|
||||
ImGui::Spacing();
|
||||
@ -778,7 +769,7 @@ It's recommanded not to save after using the mission loader. Use it at your own
|
||||
ImGui::PushItemWidth(ImGui::GetContentRegionAvailWidth() / 2 - 5);
|
||||
Ui::ListBoxStr("##Categories", m_StatData.m_Categories, m_StatData.m_Selected);
|
||||
ImGui::SameLine();
|
||||
Ui::FilterWithHint("##Filter", m_StatData.m_Filter, "Search");
|
||||
Ui::FilterWithHint("##Filter", m_StatData.m_Filter, TEXT("Window.Search"));
|
||||
ImGui::PopItemWidth();
|
||||
|
||||
ImGui::Spacing();
|
||||
@ -801,24 +792,24 @@ It's recommanded not to save after using the mission loader. Use it at your own
|
||||
ImGui::EndChild();
|
||||
ImGui::EndTabItem();
|
||||
}
|
||||
if (ImGui::BeginTabItem("Random cheats"))
|
||||
if (ImGui::BeginTabItem(TEXT("Game.RandomCheats")))
|
||||
{
|
||||
ImGui::Spacing();
|
||||
ImGui::Columns(2, NULL, false);
|
||||
ImGui::Checkbox("Enable", &m_RandomCheats::m_bEnabled);
|
||||
ImGui::Checkbox(TEXT("Game.Enable"), &m_RandomCheats::m_bEnabled);
|
||||
ImGui::NextColumn();
|
||||
ImGui::Checkbox("Progress bar", &m_RandomCheats::m_bProgressBar);
|
||||
ImGui::Checkbox(TEXT("Game.ProgressBar"), &m_RandomCheats::m_bProgressBar);
|
||||
ImGui::Columns(1);
|
||||
ImGui::Spacing();
|
||||
|
||||
ImGui::PushItemWidth(ImGui::GetWindowContentRegionWidth() / 2);
|
||||
|
||||
ImGui::SliderInt("Activate cheat timer", &m_RandomCheats::m_nInterval, 5, 60);
|
||||
Ui::ShowTooltip("Time for the next cheat activation.");
|
||||
ImGui::SliderInt(TEXT("Game.ActivateTimer"), &m_RandomCheats::m_nInterval, 5, 60);
|
||||
Ui::ShowTooltip(TEXT("Game.ActivateTimerText"));
|
||||
|
||||
ImGui::PopItemWidth();
|
||||
|
||||
ImGui::TextWrapped("Select cheats");
|
||||
ImGui::TextWrapped(TEXT("Game.SelectCheats"));
|
||||
ImGui::Separator();
|
||||
if (ImGui::BeginChild("Cheats list"))
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user